Quote Originally Posted by Zanfire View Post
prepare your flame shield my friend lol. Anyways I just hope jobs turn out to be more then just a title with a few more skills and more limits....if its just that then il be sure to post a nice juicy whiny thread on the forums. The bigger problem right now is how stats effect things and how it seems all the truly effective combat stats come solely from your weapon, making begin that "mix" class not really all that effective, your still kind of in a roll.

Right now im just hoping they make jobs not be what i mentioned above...a title more then anything. Until its out, all we can do is speculate and no ideas we have will really matter, they seem to have already be well on the way with the system.
*Gennosuke readies Flame Shield*
and no.. im not sure if Flame shield is an ability from a job or borrowed from a class :P

Actually, funnily enough, i just realized there's already a similar thread posted regarding this issue:

http://forum.square-enix.com/ffxiv/t...r-of-Jobs-Devs

So i probably just expanded a bit more on it with my concerns against the class system coinciding with jobs.
I would expect some people to narrow this down to a silly statement like go play XI. but then they'd have to say go play FFT as well as other FF titles out there.
Frankly, i care not for trolls, these are my concerns and what i personally hope to see in the game.
Though honestly, i dont think this plan will go too far if these issues do materialize when the the patch comes out. So better to voice concerns from now if we are to play a role in shaping the future of this game which we should.

I think we all realized by now, not speaking up can cause in some major disappointment in this game as is currently the case for many.

In conclusion, it's too vague a system and i can see many potential probs. Jobs and Subjobs just worked perfectly and i never heard anyone complain about them, i don't see the prob of heading that direction since it's a common FF practice and it works.