Quote Originally Posted by Keith_Dragoon View Post
(So gonna regret this later)

As I said in the other thread, I am in favor of dumping classes for jobs, reason being: With no "classes" the weapon = class system can be done away with while still maintaining the armoury system's ability to cross-class abilities.

On another note a Job/Subjob system would probly be a better alternative to the armoury system. Before people jump on my back about taking step backwards and the likes I want you to read this. I don't mean the exact job/Sub system from 11 I was more along the lines of say you are soloing on Glad and you need some powerful heals to make life easier. Open your menu, goto jobs and change main to GLA and sub to CON you gain access to majority of the conjurer's abilities minus those that are not currently available. 1. (An optional text command for macros could be added) 2. (Players cannot job change while engaged as it is now)

"Well we can do that now without the menu!" Well in my proposed system we can equip other weapons because they ARE NOT our class, we can unequip weapons because they ARE NOT our class. in the system I proposed it helps better define your roles without pasting a job from a former FF ontop of XIV's current classes making things more complicated and a PITA balancing. Instead of balancing 2 sets of Class/Jobs they could spend more time doing other tasks that need attention.

With the current system in place Its hard to see this game getting many new classes/jobs in the future expansions. The wide array of jobs in 11 (20+) is what kept me around so long through the good and the horribly wrong.
I would like to see class - weapon binding dropped at some point. I suspect that, should they decide to drop classes to go ALL Job... they will wait a few months to a year in order to lessen the impact of suddenly dropping everyone's max rank classes in order to restart... That or a way to pick Jobs to convert one's classes to.