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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coombah View Post
    Do not want! I'm playing FFXIV NOT XI
    Hope you're playing as a race that isn't Elezen, Lalafell, Hyur, Roegadyn or Miqote, plus they are introducing a job system, which as of now, XI, XIV and Eden Eternal are the only MMOs that I've personally played that even allows the ability to switch jobs, so in a sense, XIV is still using an XI mechanic, so yeah you are playing XI.

    @Simple Food system.

    Yeah, I do miss food like:

    Food Effects: (30 minutes, All Races)

    HP +20
    Strength +5
    Dexterity +6
    Accuracy +15%
    Ranged Accuracy +15%
    Resist Sleep
    Good times. Yeah XIV has some interesting effects, like those that enhance Craftsmanship or Magic Craft, but honestly, they agree as well food needs to be redone xD.
    (2)

  2. #2
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Sometimes i wish they would not have used the word "class" as the meta descriptor for weapons and there skill pools. People are still having difficulty wrapping there heads around the games base system even almost a year+ after the playing public got there hands on the game. I Cant really fault either side though it is kind of a out there concept at least when it comes to games.

    Makes me chuckle a bit when some can not see that the armory is a evolution of the job/subjob system though.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player
    Zanfire's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Griss View Post
    Sometimes i wish they would not have used the word "class" as the meta descriptor for weapons and there skill pools. People are still having difficulty wrapping there heads around the games base system even almost a year+ after the playing public got there hands on the game. I Cant really fault either side though it is kind of a out there concept at least when it comes to games.

    Makes me chuckle a bit when some can not see that the armory is a evolution of the job/subjob system though.
    It would be if it was balanced the right way and each class had skills that truely defined them, but that barely exists. The game is set up like an open pallet game (aka no class/job, you design how you want) but it sticks in a somewhat defined role, due to restrictions and such: aka weapons determine most of how your combat works (DoW get terribly low magic stats and vise-versa) along with the whole AoE button not being available (changed recently) to only the 2 mage classes. And of course normal stat points meant almost nothing for the most part...


    There were just too many restrictions while trying to set it up as a fully custom game....so it was a mess and does not work too well. You really need to go one way or the other...the middle is everyone being good at everything or most things.
    (1)

  4. #4
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    Quote Originally Posted by Griss View Post
    Sometimes i wish they would not have used the word "class" as the meta descriptor for weapons and there skill pools. People are still having difficulty wrapping there heads around the games base system even almost a year+ after the playing public got there hands on the game. I Cant really fault either side though it is kind of a out there concept at least when it comes to games.

    Makes me chuckle a bit when some can not see that the armory is a evolution of the job/subjob system though.
    Oh, Griss, you forgot the prefix on your word there: I think you meant to say *de-evolution

    The armory system is the epitome of everything wrong w/ XI's job/sub job system. In XI, only a small handful of sub jobs were deemed "acceptable" for partying. And I assure you, only a small handful of actions/traits are going to be deemed "acceptable" eventually as well. Why, you might ask? Because SE couldn't even handle balancing job/sub jobs when there were only 240 possible combinations to be had (16 jobs w/ 15 possible subs for each job, therefore 16(15), which is 240). So, tell me, how do you think they're going to be able to handle, balancing the "infinite" number of actions and traits that ppl have at their disposal? They won't be able to, plain and simple. While I hope SE realizes that XI's mechanics were brilliant, and decide to make some sort of XIV/XI hybrid, some part of me almost wants things to continue as they are, just so I can say, "told ya so," later. Luckily, I'm not that vindictive, so I'm going to put my "2 cents in" and hope that SE listens to reason.

    Cavemen probably had no rules, restrictions, or anything like it: they could do, pretty much, whatever the hell they wanted -just like classes in XIV. XIV's armory system is no more an evolved form of XI's sub job system, than Cavemen are an evolved form of modern day human beings.
    (1)

  5. #5
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    Quote Originally Posted by Khal_Drogo View Post
    Oh, Griss, you forgot the prefix on your word there: I think you meant to say *de-evolution

    The armory system is the epitome of everything wrong w/ XI's job/sub job system. In XI, only a small handful of sub jobs were deemed "acceptable" for partying. And I assure you, only a small handful of actions/traits are going to be deemed "acceptable" eventually as well. Why, you might ask? Because SE couldn't even handle balancing job/sub jobs when there were only 240 possible combinations to be had (16 jobs w/ 15 possible subs for each job, therefore 16(15), which is 240). So, tell me, how do you think they're going to be able to handle, balancing the "infinite" number of actions and traits that ppl have at their disposal? They won't be able to, plain and simple. While I hope SE realizes that XI's mechanics were brilliant, and decide to make some sort of XIV/XI hybrid, some part of me almost wants things to continue as they are, just so I can say, "told ya so," later. Luckily, I'm not that vindictive, so I'm going to put my "2 cents in" and hope that SE listens to reason.
    this may seem well thought out but the reason only "a small handful of subjobs" were deemed "acceptable" was because the death penalty. ppl were just unwilling to use things that other ppl didn't say worked, i had a guy drop from my pt in 11 just because the BLM we had subed SMN (had a friend tell me one night he took a chance and invited a RDM/NIN to his pt to DD and the guy never mess up hate control). and as far as balancing jobs/subjobs only thing i can say here is as long as you use you main job to determine what you do there really isn't a bad job/subjob combo (or i could be wrong here).
    (0)
    Last edited by akisato; 08-22-2011 at 04:08 PM. Reason: Was an "o"short.

  6. #6
    Player
    Stockapotapoulos's Avatar
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    Aug 2011
    Location
    Ul'Dah.
    Posts
    112
    Character
    Lazy Goat
    World
    Sargatanas
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Gennosuke View Post
    Solo/casual players missing out - This is another big issue, the fact they have designed the new job system for party oriented play means solo/casual players won't get to enjoy them to their full extent as hardcore/party players would, instead theyre left with classes. This by design seems to favour one party of players over the other, im sure most players are looking forward to jobs. Infact all players will have the issue when playing solo which undoubtedly all will at times.
    Assuming your thinking what I'm thinking, I don't mind having two systems in play: one for the soloers and the casual FFXIV gamer and jobs for the party-orientated folks. I could care less if I don't reach end level with the new jobs, as long as I can take the classes like Pugilist or Conjurer or whatever to R50 by myself (or duo or trois).

    Let the party goers have their cake, as long as they don't take mine away.
    (2)
    "Our vision is more obstructed by what we think we know than by our lack of knowledge."

    ~Krister Stendahl
    

  7. #7
    Player
    notebene's Avatar
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    Mar 2011
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    71
    Character
    Aymiia Amadahy
    World
    Sargatanas
    Main Class
    Weaver Lv 26
    Hopefully this doesn't get buried, but can someone explain to me what is wrong with classes as they exist now? Where there's a tool for every class, and you become that class when you put the tool on (primarily), and you have access to many (most?) of the abilities you learned from other classes, to then put together a mix of things that works well for you?

    What is wrong with that?
    (1)

  8. #8
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by notebene View Post
    Hopefully this doesn't get buried, but can someone explain to me what is wrong with classes as they exist now? Where there's a tool for every class, and you become that class when you put the tool on (primarily), and you have access to many (most?) of the abilities you learned from other classes, to then put together a mix of things that works well for you?

    What is wrong with that?

    No class is unique, no class brings anything to a party (recent healing changes somewhat changes this, but all frontline are still exactly the same with a different weapon graphic.)

    Nothing works well in FFXIV, which is why they're introducing the job system. They wouldn't be adding the job system if they decided the class system is absolutely perfect.
    (2)

  9. #9
    Player
    Corrderio's Avatar
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    Mar 2011
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    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jennestia View Post
    No class is unique, no class brings anything to a party (recent healing changes somewhat changes this, but all frontline are still exactly the same with a different weapon graphic.)

    Nothing works well in FFXIV, which is why they're introducing the job system. They wouldn't be adding the job system if they decided the class system is absolutely perfect.
    And? Nothing stopping SE from doing what you said with the classes.
    (0)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Corrderio View Post
    And? Nothing stopping SE from doing what you said with the classes.
    Clearly there is, or else we wouldn't be getting a job system.
    (1)

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