Though still a bit early to speculate how the new job system will be, there is major anticipation but also concern for many as seen in other threads.
I like the idea of the new jobs coming into the game, but frankly, i have always had many concerns regarding their plan and felt uncomfortable with it. Mainly I don't like the fact that they're planning to keep classes as well and having to end up with 2 different systems in the game.
Here's some major points that really get to me regarding this issue.
Redundancy - There is a definite significant degree of redundancy when you have classes and jobs which are almost identical. The idea of having white mage => conj, monk => pug, gld => pld, in the same game at the same time sounds wrong and redundant. SE realized players want a sense of uniqueness, and thats where jobs came in, but the very fact that classes are more or less replicas of their job counterparts just doesn't sit well with me when we speak of uniqueness. It's unknown how they plan them to be but i can think of 2 possible scenarios.1) The new jobs could have their own abilities in which case i again anticipate redundant abilities. How many more abilities can you come up with for pld when you have gld? we already have provoke, taunt, or cure, sacrifice, raise, and so on..2) or they could borrow the same abilities from the respective class and have special abilities on top. To be honest, I still don't see it motivating enough to (for eg) level whm to 50 if i have conj at 50 or monk to 50 if i have pug at 50 only to gain some extra abilities on pretty much the same job and to possibly unlock the existing abilities which i already have from the classes.Solo/casual players missing out - This is another big issue, the fact they have designed the new job system for party oriented play means solo/casual players won't get to enjoy them to their full extent as hardcore/party players would, instead theyre left with classes. This by design seems to favour one party of players over the other, im sure most players are looking forward to jobs. Infact all players will have the issue when playing solo which undoubtedly all will at times.
Extra Complications and effort - The obvious other issue is, SE will have to carry the ongoing burden of working with 2 different systems all along keeping them perfectly balanced at all times with every new job, expansion and content added. More effort, more work, more resources, more complications, exploits, etc. As if SE needs more on it's plate in the current state of the game.
There are other issues as well brought up in the past such as unbalanced overpower of cross class play which again, there's already plans for this to be addressed by further setting limitations and restrictions on class system, and also the issue of weapon to class to job relationship and complications of that.
So why all this hassle? I honestly think the best and simple way is to replace Classes with new Job system coming out and introduce something similar to Subjob system. It doesn't have to be an exact clone of XI, could be expanded on, could be something similar to FFT which i think was awesome. Secondary/Subjobs always worked and its a whole lot of fun and it addresses all previous and new concerns regarding classes.
Feel free to post your thoughts. If you agree as well, go ahead and like the post.
Please keep trolling/flaming out of here. If you have nothing to contribute, ignore the thread.