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  1. #51
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    I'm really excited about the new Mode,
    but i80 cap???
    That is beyond silly. Play game for pvp gear thats no good in pvp.
    awesome.
    (1)

  2. #52
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I am pleasantly surprised about the changes.

    Also, the i80 cap is a good thing, it makes pvp balanced instead of like the old wolves den where you couldn't even dent another player that had higher moral. PvP should be about co-ordination, skill, and strategy, not who's most geared. Plus the i80 cap lets us mix and match more pieces to tune our builds.
    (1)

  3. #53
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Logo View Post
    I'm really excited about the new Mode,
    but i80 cap???
    That is beyond silly. Play game for pvp gear thats no good in pvp.
    awesome.
    I've said this repeatably: Depending on which class you are and which stats you want, many i100 and i110 PvP pieces are BiS because of how Morale boost and ilevelsync work.
    (1)

  4. #54
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by SeraviEdalborez View Post
    i110 Morale gear is BiS for everyone unless you have access to i130 gear that doesn't have accuracy on it. Gear doesn't sync down, it just has caps on the secondaries. With high enough raw stats you will have 2 capped secondaries on a piece instead of the usual capped+uncapped.

    Morale gear in general is almost always better because 90% of it has no accuracy or parry.
    This is completely wrong.
    The i110 PVP gear does sync like everything else.

    BIS for Frontlines = any item over i80 or higher ( or i70 pvp gear) with your 2 favored secondary stats (excluding ACC).

    For instance, I am a DRG, i want every piece to be Crit and Det.
    If I put on a few pieces of i110 in Frontlines, I lose about 100 Crit and 70 Det, compared to my peices that all have Det and Crit.
    thats a huge difference.

    So unless your lucky enough to get a Wolves Den match,
    most of the gear has no value except looks.
    (0)

  5. #55
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Ultimatecalibur View Post
    I've said this repeatably: Depending on which class you are and which stats you want, many i100 and i110 PvP pieces are BiS because of how Morale boost and ilevelsync work.
    Morale Boost only matters on the ilevel 70.
    (0)

  6. #56
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Logo View Post
    Morale Boost only matters on the ilevel 70.
    No, it works. We have tested it. We actually started looking at the morale and ilevelsyncing mechanisms when someone caught that Hellwolf Accessories were giving more Det that expected.

    Hellwolf Earrings of Fending are +9 Det +17 Crit +10 Morale when worn in i80 Frontlines. If Morale had no effect this should sync down to +9 Det +14 Crit, but because of Morale it ends up syncing to +10 Det +14 Crit. That is one of Det it should not have but does. Morale first gives a bonus equal to the difference in the stat's cap between its true ilevel and its morale boosted ilevel.

    The Lionsmane Cuirass is even more noticeable. It is +27 Det +26 Cit +10 Morale it syncs to +21 Det +29 Crit.
    (1)
    Last edited by Ultimatecalibur; 01-17-2015 at 02:56 PM.

  7. #57
    Player
    Utsu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    607
    Character
    Utsu Aensland
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    No, it works. We have tested it. We actually started looking at the morale and ilevelsyncing mechanisms when someone caught that Hellwolf Accessories were giving more Det that expected.

    Hellwolf Earrings of Fending are +9 Det +17 Crit +10 Morale when worn in i80 Frontlines. If Morale had no effect this should sync down to +9 Det +14 Crit, but because of Morale it ends up syncing to +10 Det +14 Crit. That is one of Det it should not have but does. Morale first gives a bonus equal to the difference in the stat's cap between its true ilevel and its morale boosted ilevel.

    The Lionsmane Cuirass is even more noticeable. It is +27 Det +26 Cit +10 Morale it syncs to +21 Det +29 Crit.
    Quote Originally Posted by SeraviEdalborez View Post
    i110 Morale gear is BiS for everyone unless you have access to i130 gear that doesn't have accuracy on it. Gear doesn't sync down, it just has caps on the secondaries. With high enough raw stats you will have 2 capped secondaries on a piece instead of the usual capped+uncapped.

    Morale gear in general is almost always better because 90% of it has no accuracy or parry.
    It seems really weird. Is it really supposed to work like that ? Do you have an interesting thread talking about that mechanic/the theorycrafting of Frontlines BiS ?

    Thanks.
    (0)
    Last edited by Utsu; 01-17-2015 at 07:04 PM.

  8. #58
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Utsu View Post
    It seems really weird. Is it really supposed to work like that ?
    What seems to occur is that Morale applies first and gives each stat a bonus equal to the difference between the stat cap of the item's base ilevel and its Morale boosted ilevel. The Rank 40 i100 gear has +10 Morale meaning that the gear boosts to i110 in pvp areas. i100 Body and Leg pieces stat caps for secondaries are +38 for most secondaries and +27 for Determination and i130's stat caps for those slots are +41 most/+29 Det. This is a difference of +3 most/+2 Det. The i110 Lionsmane Cuirass has +26 Crit/+27 Det which the Morale boosts to +29 Crit/+29 Det.

    ilevelsync caps the stat bonuses granted to that of the assigned ilevel. i80's stat caps for Body and Leg pieces are +30 most/+21 Det. Since the boosted Lionsmane Cuirass is +29 Crit/+29 Det since crit is less than +30 it is untouched but Det is capped to +21.

    Do you have an interesting thread talking about that mechanic/the theorycrafting of Frontlines BiS ?

    Thanks.
    This is a very outdated thread that talks about it, but I intend to put up a 2.5 "twinking" thread once the patch goes live and we know the stats of the new gear.
    (3)

  9. #59
    Player
    Utsu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    607
    Character
    Utsu Aensland
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    ilevelsync caps the stat bonuses granted to that of the assigned ilevel. i80's stat caps for Body and Leg pieces are +30 most/+21 Det. Since the boosted Lionsmane Cuirass is +29 Crit/+29 Det since crit is less than +30 it is untouched but Det is capped to +21.
    Why the Crit is untouched when the Det on the Earrings of Fending in your first example is touched ?

    Crit shouldn't be capped to 30 ?

    Sorry, I really want to understand how it works exactly haha.
    (0)

  10. #60
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Utsu View Post
    Why the Crit is untouched when the Det on the Earrings of Fending in your first example is touched ?

    Crit shouldn't be capped to 30 ?

    Sorry, I really want to understand how it works exactly haha.
    Each slot has different caps, at i80 the caps are the following:
    • Two handed Weapon: +33 Most/ +23 Det
    • One handed Weapon: +23 Most/ +18 Det
    • Shield: +9 Most/+5 Det
    • Head: +19 Most/+13 Det
    • Body: +30 Most/+21 Det
    • Hands: +19 Most/+13 Det
    • Waist: +14 Most/+10 Det
    • Legs: +30 Most/+21 Det
    • Feet: +19 Most/+13 Det
    • Accessories: +14 Most/+10 Det

    The Hellwolf Earrings of Fending start out a +17 Crit/+9 Det. The difference between i100 and i110 stat caps for Accessories is +2 Most/+1 Det. In PvP areas the Earrings get Morale boosted to +19 Crit/+10 Det, they are then synced down to i80 which leaves their stats at +14 Crit/+10 Det.
    (0)
    Last edited by Ultimatecalibur; 01-17-2015 at 09:30 PM.

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