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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Azury Ariella's *NEW* SOLO GUIDE, LOCATIONS, + MORE - Ranks 1-50

    Hi, I'm Azury Ariella of Wutai, and I have created this guide to help both new and seasoned players learn to get 8000 - 10,000sp+ an hour solo, and discover the diversity of choice in soloing your sp.

    I hope this guide will help improve your game experience and increase your enjoyment when playing :]

    Note: This is a dynamic guide and will be updated regularly.

    If this guide helps you please post your support so I know if it's worth making a new one after 1.20 <3
    Thank you.


    ------ This guide will be made up of three parts ------
    ++ First Post: Learning to Solo Efficiently ++
    ++ Second Post: List of Solo Camps / Locations ++
    ++Third Post: Helpful links + Other suggestions (duoing and partying tips) ++


    Part 1: Learn to Solo Efficiently

    Sections:
    1 - What has changed?
    2 - How do I solo?
    3 - What abilities should I use?
    4 - What should I fight?

    NOTE: This is somewhat biased towards non-mages. However, mages can use the same strategies here. I hope someone more adept in DoM's posts a DoM specific solo strategy (which should be slightly more efficient)


    --- 1. What Has Changed? ---
    Since auto-attack has been implemented, solo play has changed from spamming the attack key to developing a tactical set of abilities.

    With these abilities set, there are two main styles of solo play for efficiency.
    1. Targeting fast easy kills and killing without resting for approximately 200sp per kill.
    2. Targeting slow hard kills and occasionally resting for 350+sp per kill.

    The diversity of choice in abilities and the cross-class system allows for many other styles to be developed, and for individuals to shape their own solo experience.

    Also there seems to be a 10 rank cap when soloing. That is to say if you are rank 35, killing a rank 45 mob, 46 mob, and 47 mob, should all give the same SP.

    --- 2. How Do I Solo? ---

    You may want to develop your own way to play. Experimenting to find your own style may bring you the most enjoyment. However, this guide will explain the most efficient way to solo.

    If you can, you will want to keep certain buffs up at all times. For example if you are a Lancer you will always want Life Surge to be up to help you keep your health at max. If you are relying on mp cures, you may want to always have stygian spikes up to keep your mp high.

    Next, you will want to start fights with a tp-generation move if you have one. This will help you out as a safety net.

    Now, you just wack away at the mob or cast spells on the mob, and use TP moves strategically.

    For example, if you have Bloodbath you might want to save tp for when you need to heal.
    Then use damage and accuracy enhancing abilities, bloodbath, and then your best TP move in order to regenerate huge amounts of health.

    If you can, save tp so that you can "stun" a mob when it uses its special/tp move with a stun ability like Leg Sweep or Jarring Strike. This will help keep your health up.

    When you use weaponskills for damage dealing, you may want to enhance your attack and accuracy with skills like Raging Strike, Ferocity, Hawkes eye, etc.

    Heal when you need to with healing abilities like cure, sacrifice, second wind.

    If this seems too complicated to you, take a look at this example of a typical Rank 35 Lancer solo fight against a puk:
    • Life Surge Buff for HP drain with each hit (including WS's)
    • Attack mob
    • Full Thrust for TP generation
    • Normal attacks for TP generation
    • Raging Strike II + Ferocity II To increase attack. Then Bloodbath II + Skewer II to drain approx 600 hp
    • Mob prepares its special attack (watch for special attack animations)
    • Quickly use Leg Sweep to stun
    • Mob is stunned. 1 or 2 normal attacks
    • Mob is dead, Lancer at max or near max health.

    Now that fight would have taken about 20-30 seconds and gotten 180ish sp. Once you start fighting mobs without resting you get into a pattern or you learn when to heal and when to use abilities.

    For example, you might just use normal attacks for one entire fight, finish at half health and full tp, then start the next fight with the bloodbath combo to regenerate all your hp, and then weaponskill twice to basically finish the mob off in under 3 seconds.

    Develop your own style and your own patterns and see how much SP per hour you can achieve. Use the ability list in the next section to help you define your style.

    --- 3. What Abilities Should I Use? ---

    A good efficient set of abilities includes:
    • Damage Dealing abilities
    • Enhancement abilities
    • Stunning abilities
    • Healing abilities
    • TP Generation abilities
    • MP Regeneration abilities

    The following is a list of -SOME- useful abilities that you may want to use.
    Abilities can be used with all classes unless stated otherwise. "II" version of abilities are obviously better, but not listed.

    Following the list will be an example of my personal lancer set up (which coincides with the example used in the previous section).

    Damage Dealing Abilities
    • Skull Sunder - Learned @ MRD Rank 8 - 500tp, decent damage, good Damage over Time infliction
    • Moonrise - Learned @ LNC Rank 8 - 1000tp - good damage, inhibits targets TP generation
    • Concussive Blow - Learned @ PGL Rank 1 - 1000tp - good damage, reduces targets accuracy and stackable 3 times.
    • Skewer - Learned @ LNC Rank 1 - 1000tp - great damage, inflicts slow, and can damage multiple targets which is very useful on leves.

    Enhancement Abilities
    • Ferocity - Learned @ LNC Rank 4 - Increases power of your next attack
    • Raging Strike - Learned @ ARC Rank 4 - Increases power of your next attack
    • Hawk's Eye - Learned @ ARC Rank 14 - Increases accuracy of your next attack
    • Still Precision - Learned @ GLD Rank 14 - Increases accuracy and decreases evasion. Lasts 90 sec
    • Invigorate - Learned @ LNC Rank 14 - Increases TP Generation. Lasts 60 sec
    • Protect + Shell - Both Learned @ CON Rank 16 - Increases physical and magic defence. Lasts for 5 min.

    Stunning Abilities
    • Leg Sweep - Learned @ LNC Rank 16 - Cone damage + Stuns, doesn't affect flying targets. DoW Only
    • Shock Spikes - Learned @ CON Rank 8 - deals lightning damage to enemies when attacked and can stun them. Lasts 180 sec

    Healing Abilities
    • Cure - Learned @ CON Rank 4 - Heals hp, costs 45mp
    • Sacrifice - Learned @ THM Rank 4 - Heals hp and regenerates hp over time, costs 35mp 54hp
    • Second Wind - Learned @ PGL Rank 6 - 250tp - Restores hp. Amount is halved-ish if not PGL
    • Bloodbath - Learned @ MRD Rank 6 - Regenerates 75% of next attack in hp if MRD, 60% if not MRD

    TP Generation Abilities
    • Full Thrust - Purchased after completion of Rank 30 LNC quest - deals damage and increases TP by approx 1700 (may be less depending on luck or mobs?). LNC only.
    • Pummel - Purchased at PGL guild - deals damage and increases TP, similar to Full Thrust. PGL Only
    • You can also use any non-ws "clickable" abilities in succession to get quick tp boosts without waiting for auto-attacks. This is useful at the start of fights.

    MP Regeneration Abilities
    • Stygian Spikes - Learned @ THM Rank 16 - Regenerates MP when damaged

    The Following is an EXAMPLE of a Lancer ability set.
    This set allows a 35 LNC to take out mobs 10-15 ranks above it with ease.
    It takes up 1 single bar. It is definitely not the ideal set-up, but my personal one.
    1. Full Thrust
    2. Raging Strike II
    3. Ferocity II
    4. Moonrise
    5. Skull Sunder II
    6. Leg Sweep
    7. Sacrifice II
    8. Bloodbath II
    9. Skewer II
    10. Life Surge

    --- 4. What Should I Fight? ---

    For the most part if you are experienced and have cross-class abilities you will nearly always want to target mobs 10 ranks above you. Camps will usually be best when you fight mobs 10-13 ranks above because you will always get the highest sp possible from them due to a 10 rank sp cap.

    If you are new to the game or lack experience you may want to stick to mobs 5-8 ranks above you until you gain more experience or abilities.

    The best two mobs in the game for efficiency seem to be goblins and puks. Both these mobs give good sp, can be killed fairly quickly, and do minimal damage (especially if you stun their weapon skills). If you want to get the fastest SP possible you will want to choose a camp with one or both of these mobs. You then kill them non-stop without resting, and can easily match or come close to the sp you get in some parties. You should be getting 150-200ish sp per kill on these. You will probably want to stay at these camps for 6 to 8 ranks.

    You can also choose the more challenging but rewarding beastmen to fight. These are usually situated around the newly designed camps and can be solo'd quite easily. However, these fights tend to be slow and take time. In return, rather than getting the efficient 175sp average with quick-kill mobs, you get 350-450sp per kill.

    If you just want to have fun, you can basically fight -anything- you want. You should have no problem taking out things up to 10 ranks above you. You can try Hippocerfs, Raptors, Wolves, Antlions, Diremites and many other mobs. Maybe you will even find better spots to solo than in this guide.

    The next part of this guide (in the next post) is a list of the most useful and efficient locations to solo.
    (113)
    Last edited by Azurymber; 08-18-2011 at 01:31 PM.
    Mew!

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