The current problem with PLD/WAR is that their presence isn't important enough to shift the tide of a fight. Sure they have some niche mechanics, but for the most part other classes have access to those skills in some way. Also since they aren't tanks in pvp, their mitigation abilities go to waste. Being able to force players to attack you is not the solution, it would be disastrous if they made that happen.

The solution in my opinion is bolster PLD/WAR CC abilities, instead of being a "tank" they will be "control" in pvp.

* Defiance, Shield Oath increases the duration of outgoing CC and reduces the duration of incoming CC.
* Glory Slash removes beneficial buffs first instead of useless ones like protection
* Glory Slash CD reduced to 90 secs (traited)
* Cover CD reduced to 60secs, now also transfers magical damage to the caster
* Mythril Tempest CD reduced to 90secs when traited
* Thrill of War CD reduced to 120secs when traited
* Testudo CD reduced to 120 secs when traited
* Storm's eye HP recovery debuff changed to affect outgoing and incoming healing