Quote Originally Posted by Cairdeas View Post
Alexis, While a Conjurer Monk would be difficult to pull off its possible the problem is your mixing a pure Magic Class with a Physical Job.

Though in my system as I tried to describe it, when a Job is attached to a class, certain abilities for that class itself change based on the job. In the Case of Monk being laid over any class you could have it so that Skill 1 (Spirit Dart in the case of Conj) Augments and becomes a new ability as long as the Job Is in place. For Monk this ability could be anything from Chi-Blast (Representing the oldschool Monk Ability and using Vit/Mnd for its damage instead of just magical stats) to Hefty Swing (A basic physical attack that deals damage based on Vit not Strength)

As well The Skill 2 (In the case on Conjurer Tranquility) Turns into the Job's specialised "Ohshitbutton" skill. For the case of Monk this could be "Hundred Fist" which fills your Stamina Bar up to 100% and causes your character to automatically attack with a basic physical attack repeatedly at a fast rate with a x1.5% bonus to damage for the duration that it takes stamina to return to 0.
Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><