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  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cairdeas View Post
    Alexis, While a Conjurer Monk would be difficult to pull off its possible the problem is your mixing a pure Magic Class with a Physical Job.

    Though in my system as I tried to describe it, when a Job is attached to a class, certain abilities for that class itself change based on the job. In the Case of Monk being laid over any class you could have it so that Skill 1 (Spirit Dart in the case of Conj) Augments and becomes a new ability as long as the Job Is in place. For Monk this ability could be anything from Chi-Blast (Representing the oldschool Monk Ability and using Vit/Mnd for its damage instead of just magical stats) to Hefty Swing (A basic physical attack that deals damage based on Vit not Strength)

    As well The Skill 2 (In the case on Conjurer Tranquility) Turns into the Job's specialised "Ohshitbutton" skill. For the case of Monk this could be "Hundred Fist" which fills your Stamina Bar up to 100% and causes your character to automatically attack with a basic physical attack repeatedly at a fast rate with a x1.5% bonus to damage for the duration that it takes stamina to return to 0.
    Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><
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  2. #2
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by AlexiaKidd View Post
    Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><
    I totally see what you're trying to say with your CON=MNK thing. And i think a staff-wielding combatant should be possible. But you have to understand that the staves and cudgels in FFXIV are magical vessels. When they introduce a new weapon to specialise in, such as a fighting staff or mace, then you will be able to make a DD staff-wielder.

    At the moment, the armory system is limited by the constraints of content. We don't have every weapon under the sun in the system at the moment, so of course you are limited in your choices.

    For the meantime, a lance is a good alternative.


    Anyways, I think you do have an interesting point and I've thought of some ways around this. Earlier in this thread, if you bothered to read it, we talked about the introduction of templates (as one poster called it).

    The idea behind the template is that you can specialise within the armory system to be the job you want. In this way, you could attach a template name to your character and inherit whatever buffs and debuffs come with that template. For example, if you wanted to me a Dark Knight, you could attach the DRK template to your character and inherit more Attack, Less accuracy, and a boost to relevant THM and CONJ spells.

    Under this template (job) system, you aren't limited to a weapon (class). You can freely switch between all the weapons (classes) you've ranked up. So you can use your Maruder's axe or your Pugilist's fists and still maintain your role as a Dark Knight.
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    Last edited by gifthorse; 03-13-2011 at 07:04 AM.

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gifthorse View Post
    I totally see what you're trying to say with your CON=MNK thing. And i think a staff-wielding combatant should be possible. But you have to understand that the staves and cudgels in FFXIV are magical vessels. When they introduce a new weapon to specialise in, such as a fighting staff or mace, then you will be able to make a DD staff-wielder.

    At the moment, the armory system is limited by the constraints of content. We don't have every weapon under the sun in the system at the moment, so of course you are limited in your choices.

    For the meantime, a lance is a good alternative.


    Anyways, I think you do have an interesting point and I've thought of some ways around this. Earlier in this thread, if you bothered to read it, we talked about the introduction of templates (as one poster called it).

    The idea behind the template is that you can specialise within the armory system to be the job you want. In this way, you could attach a template name to your character and inherit whatever buffs and debuffs come with that template. For example, if you wanted to me a Dark Knight, you could attach the DRK template to your character and inherit more Attack, Less accuracy, and a boost to relevant THM and CONJ spells.

    Under this template (job) system, you aren't limited to a weapon (class). You can freely switch between all the weapons (classes) you've ranked up. So you can use your Maruder's axe or your Pugilist's fists and still maintain your role as a Dark Knight.
    Probably just a better way to say what I've been saying, Just include the Individual Skill Augments

    Things like

    If Job = Monk
    Simian Thrash -> Asuran Fist : Earns 1 extra physical hit and increase the damage per hit by a percentage.

    If Job = Ninja
    Fire = Katon : Deals slightly lower elemental damage but causes the next spell in the elemental wheel to deal double damage.

    If Job = White Mage
    Secondary Skill = Benediction

    etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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