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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by AlexiaKidd View Post
    Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><
    I totally see what you're trying to say with your CON=MNK thing. And i think a staff-wielding combatant should be possible. But you have to understand that the staves and cudgels in FFXIV are magical vessels. When they introduce a new weapon to specialise in, such as a fighting staff or mace, then you will be able to make a DD staff-wielder.

    At the moment, the armory system is limited by the constraints of content. We don't have every weapon under the sun in the system at the moment, so of course you are limited in your choices.

    For the meantime, a lance is a good alternative.


    Anyways, I think you do have an interesting point and I've thought of some ways around this. Earlier in this thread, if you bothered to read it, we talked about the introduction of templates (as one poster called it).

    The idea behind the template is that you can specialise within the armory system to be the job you want. In this way, you could attach a template name to your character and inherit whatever buffs and debuffs come with that template. For example, if you wanted to me a Dark Knight, you could attach the DRK template to your character and inherit more Attack, Less accuracy, and a boost to relevant THM and CONJ spells.

    Under this template (job) system, you aren't limited to a weapon (class). You can freely switch between all the weapons (classes) you've ranked up. So you can use your Maruder's axe or your Pugilist's fists and still maintain your role as a Dark Knight.
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    Last edited by gifthorse; 03-13-2011 at 07:04 AM.

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