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  1. #9
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Numenor1379 View Post
    They just need to increase the MP regen of Aetherflow (perhaps boost the initial amount and then give a small regen so long as you've got stacks available or something) and most of SMNs problems would be gone from a mechanics perspective. Gear... yeah, as Harold said either scale pets to SSPD or give them a new set. Though, given the number of sets we've got already adding another to the drop matrix would just suck. =/
    Spell/ Skill speed/ Haste, or w/e you want to call it, has generally been a problematic stat in MMO's, as it is either highly sort after because of it's scaling factor, or, in this case, it only scales with a wet noodle ability that helps you go OoM quicker . Adding Sp.Spd to Pets again (?) is bothersome to me, as you already rely on a pet to do ~1/3 of your overall dps. I would much prefer Aetherflow to return more MP regen, as well as have Energy Drain as a viable MP returner/ damage dealing ability, that isn't an out-right dps loss, in comparison to Fester.


    Quote Originally Posted by HaroldSaxon View Post
    www.letsexaggerateproblems.com

    Summoner is generally fine but they have got hit really hard with two things:

    1) Poor gear optimisation (Either they need their own gearset, or pet needs to scale off spellspeed)
    2) Resource issues

    Fix those, and you'll have a strong dps class that doesn't take much of a hit of dps from movement like BLM, doesn't have positional's like Monk/dragoon and is ranged (unlike ninja). They also have raise, and they have fantastic sustained AOE with 4 targets if you can bane (which, honestly, is few and far between in Final coil).

    -Poor gear optimisation: Yes, but so what. Stats are a 'band aide'.
    -Resource issues: Yes, and hopefully something is being done to help ameliorate this, as I don't see fight mechanics being made to cater to all dps Jobs feasable.


    The problem is Aetherflow/ Energy Drain, and them being tied to the ACN class.


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    Last edited by Orrias; 12-24-2014 at 12:40 PM.