Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18
  1. #1
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50

    Gathering fatigue; 2500 points per class or total?

    Quote Originally Posted by Gildrein
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    I hope the thread title sums up my question. Is it 2500 points total or per class, being 7500 in total?
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    from what i understood it was 2500 total gathering or 250 successful synths however you wanted to look at it. before 1.18 it was 2500 per class, but i do believe since the patch it was made as 2500 combined. i could be wrong though, but that was my understanding.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I love leveling the gathering classes, and I toss in a bit of crafting on the side to stay competitive. My current project is leveling Fisher. With little time during the work week I tend to stick to leves as my method of exp. The result is that I may only collect 10 fish a day as a trade off for higher SP yields. And I'm perfectly fine with that (the market for them has become a dead fish itself on my server anyway)

    According to the explanation I should be well within the margin of allowed gathering activities daily, yet I've found quite a few times I hit the lock out wall since patch 1.18. I'm kinda confused. I only ever hit the lock out before when I heavily grinded botany for several hours including leves. I'd be curious to know if any changes were made or if perhaps gathering has just finally turned me nutty like my linkshell had warned.

    I'd also while I'm here like to shamelessly plug a thread of mine suggesting some sort of visual indication of what your current gathering fatigue rate is.
    It would be extremely helpful to know how close you are to slow downs or lock outs so you could adjust your playtime appropriately. Rather than being surprised after you've already made all the efforts to begin, especially when it comes to leves.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by darkstarpoet1 View Post
    from what i understood it was 2500 total gathering or 250 successful synths however you wanted to look at it. before 1.18 it was 2500 per class, but i do believe since the patch it was made as 2500 combined. i could be wrong though, but that was my understanding.
    Is this per week? I have a R12 fisherman and the other 2 gathering classes are 0 but I was thinking about starting gathering in a few weeks. I would love to know how this works.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    no tony that's a daily limit. not really even a daily limit i guess you could say.

    as they pointed out in the explanation in top. you start off with 2500. each item you get you lose 10 of that 2500. as you get close to 1000 you hit basic break fatigue which lessens your gathering by causing you to damage items/miss fish more often. at 0 you supposedly cannot gather at all(i never hit this fatigue on any class). if you do hit 0 gathering fatigue it will be completely full again and no fatigue in 25hours.

    you gain 100 every hour so it basically gives you a chance to gather 10 more items every hour without fatigue.

    i know this actually looks confusing, but if you remember the video from initial launch about sp fatigue and how it gradually increases but over time it refills is the easiest example i know how to give.

    start with 2500
    each success -10
    every hour +100
    gather ok until 1000
    0 gathering at 0

    basically if you gather a few hours and then stop for a few by either fighting or crafting you should never see fatigue. i see the basic version alot because when i gather i do it for massive amount of mats for my crafting and grinding that class. i've mined and fished for up to 8 hours straight and have never seen the no gathering fatigue.
    (3)


    http://crystalknights.guildwork.com/

  6. #6
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    no tony that's a daily limit. not really even a daily limit i guess you could say.

    as they pointed out in the explanation in top. you start off with 2500. each item you get you lose 10 of that 2500. as you get close to 1000 you hit basic break fatigue which lessens your gathering by causing you to damage items/miss fish more often. at 0 you supposedly cannot gather at all(i never hit this fatigue on any class). if you do hit 0 gathering fatigue it will be completely full again and no fatigue in 25hours.

    you gain 100 every hour so it basically gives you a chance to gather 10 more items every hour without fatigue.

    i know this actually looks confusing, but if you remember the video from initial launch about sp fatigue and how it gradually increases but over time it refills is the easiest example i know how to give.

    start with 2500
    each success -10
    every hour +100
    gather ok until 1000
    0 gathering at 0

    basically if you gather a few hours and then stop for a few by either fighting or crafting you should never see fatigue. i see the basic version alot because when i gather i do it for massive amount of mats for my crafting and grinding that class. i've mined and fished for up to 8 hours straight and have never seen the no gathering fatigue.
    Thank you for clear answer.
    (
    (0)

  7. #7
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    no tony that's a daily limit. not really even a daily limit i guess you could say.

    as they pointed out in the explanation in top. you start off with 2500. each item you get you lose 10 of that 2500. as you get close to 1000 you hit basic break fatigue which lessens your gathering by causing you to damage items/miss fish more often. at 0 you supposedly cannot gather at all(i never hit this fatigue on any class). if you do hit 0 gathering fatigue it will be completely full again and no fatigue in 25hours.

    you gain 100 every hour so it basically gives you a chance to gather 10 more items every hour without fatigue.

    i know this actually looks confusing, but if you remember the video from initial launch about sp fatigue and how it gradually increases but over time it refills is the easiest example i know how to give.

    start with 2500
    each success -10
    every hour +100
    gather ok until 1000
    0 gathering at 0

    basically if you gather a few hours and then stop for a few by either fighting or crafting you should never see fatigue. i see the basic version alot because when i gather i do it for massive amount of mats for my crafting and grinding that class. i've mined and fished for up to 8 hours straight and have never seen the no gathering fatigue.
    8 hours = 330 hits before you cant hit anymore, if one hit takes 1 minute, you get 5 hits per spot + 3 min run per spot = 5 hit per 8 min, = 7.5*5 hits per hour = 7.5*5*8 for 8 hours = 300, meaning you wouldnt hit the zero, even if you were a rmt :P
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Medura View Post
    8 hours = 330 hits before you cant hit anymore, if one hit takes 1 minute, you get 5 hits per spot + 3 min run per spot = 5 hit per 8 min, = 7.5*5 hits per hour = 7.5*5*8 for 8 hours = 300, meaning you wouldnt hit the zero, even if you were a rmt :P
    buy you are not taking into account fishing you do not have to change locations. if you stand in one spot and 1 fish per minute then you are getting 8 x 60 = 480 if the one per minute would be correct. nice try to correct me though.

    you're also not taking into account that if like i take my miner to a low level area for items you get much more than 5 attempts. if i take my miner to a level 1 spot i believe it's 8 attempts i get so on your own math turns up flawed not to mention it rarely takes over 1 minute to run from one spot not the 3 you are quoting.

    i'm tryin to help someone so don't come in trying to make up facts that are incorrect. it only confuses the person asking for help.
    (0)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    It is 2500 - 10 per successful catch, cut or mine Spread across all 3 classes
    (0)

  10. #10
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    before 1.18 it was 2500 per class, but i do believe since the patch it was made as 2500 combined. i could be wrong though, but that was my understanding.
    I can confirm that before patch 1.18, it was per class. I've hit gathering fatigue in one class and still been able to gather in my other classes.

    Haven't hit fatigue since the patch, though. What makes you think it changed in the patch? I don't remember seeing it in the notes. (May have just missed it, though.)
    (0)

Page 1 of 2 1 2 LastLast