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  1. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Yeah, I've read both of your threads, Renta. I agree with most of your ideas. But I know the dev team has responded to requests for raising the dlvl cap for sp gains negatively. The system I recommend negates the dlvl cap entirely but still limits abuse in the same capacity. With my suggestion the sp cap works exactly the same way the exp cap in ffxi worked.

    In ffxi two people duoing could potentially reach the cap fighting mobs that were VT (very tough.) One person could reach the cap fighting a T (Tough) mob, and a party of 6 wouldn't hit the cap until mobs were in the IT(Incredibly Tough) range.

    It was a pretty decent system except for the fact that initially almost no one was able to kill T or VT mobs solo.

    If they switch to a static sp cap instead of a dlvl cap, given the soloability of most classes in FFXIV, it would allow for a wider variety of player and party set ups to kill mobs efficiently, as well as allowing players to target a wider variety of mobs when trying to grind sp.

    On top of that, if they increase the cap on sp as players increase in rank it will allow players to maintain a consistent rate of progression. As well as allowing players to fight increasingly challenging mobs as they grow in rank, and in party size.
    (0)
    Last edited by Ferth; 08-11-2011 at 05:41 AM.