In one of my other threads, I detailed the flaws in the current SP gain system and how they can be fixed: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
A related topic in regard to SP is the current formula used to calculate SP in a party. As most of us should know by now, powerleveling in this game is very easy. I'm not talking about the "healing from out of party powerleveling", but rather the "one rank 50 player kills a bunch of rank 20 mobs while one-three other rank 1 player(s) follow behind for free SP"
To begin, let's recap:
http://kanican.livejournal.com/52445.html
http://kanican.livejournal.com/51730.html
Thanks to the efforts of Kaeko, we know what the exact formula is for gaining SP solo:
[solo SP] = [mob's base SP] x [dlvl modifier]
...and that party SP gain is calculated via an additional "party modifier"
[party SP] = [party modifier] x [mob's base SP] x [dlvl modifier]
How is the "party modifier" calculated?
You can read Kaeko's blog for the nitty gritty details, but basically, it is determined by looking at the members of you party, and seeing how many members are in the -10/+5 rank range of you. The more party members who fall into that range, the larger your "party modifier", and the more SP you get per mob killed.
Unlike other games that calculate EXP based on the level of the highest party member, FF14 calculates it on a purely individual basis. This is why you can kill a mob with a rank 50 character, and while you get 0 SP, the rank 1 character in your party gets 600 SP.
It's pretty ridiculous.
graph with details:
http://lodestone.finalfantasyxiv.com...entry?e=183441
Originally Posted by Kaeko
What do we do about this?
Well, basically, just get rid of the "party modifier" formula. Take the highest rank member of the party, calculate how much SP he would have gotten solo, then give that same exact number to everyone else in the party (with a few other adjustments, if needed).
This way, if a rank 50 player and a rank 1 player duo, and the rank 50 player kills a rank 30 mob, the rank 50 player will see 0 SP, and so will the rank 1 player.
Make the party SP formula be based on the highest ranking party member, and this form of power leveling is rendered useless.
In a recent thread about removing the dlvl 10 SP cap (which is one of the things that I discuss here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it ), there was this dev post:
I'm not really sure what the details are because they were not provided, but I assume that one of the "risks" is concerns about power leveling.
With a fixed party SP formula that calculates SP based on the highest ranking party member, this wouldn't be much of a risk anymore.
Please add your comments below, with any suggestions or criticisms.
What do you think the party SP formula should be?
More on how to fix FF14 here: http://forum.square-enix.com/ffxiv/s...vBForum_Thread