My take will be a Tank that will focus on Counterattacks. Its weapon will be Katanas (and it's relic will be Masamune). Swordsmaster will be the base class and Samurai will be the Job. It is based on STR.
The Counters will be buffs that trigger upon taking a specific attack (Think a specialized version of Perfect Dodge) and most of the skills will be based on the naming conventions of the Swordmasters skills from BD (being based on parts of figures of speech, with most of the corresponding buffed named after the missing part of the figure [Except The Road Less Traveled which is an except from a Robert Frost poem and Ummovable Object which will have the same name in status form and with the other half of that phrase being another skill]). All counters have a 25 second cooldown unless otherwise stated
Class Skills
- 1: Spirit Slash: 100 potency basic attack
- 2: Nothing Ventured: CD that gives a status: "Nothing Gained". 20 second buff that halves damage from a physical attack and hits the one who used the attack with a 50 potency attack
- 4: Natural Law: 120 potency attack that can be proced by Spirit Slash, at which point the potency becomes 150
- 6: Before Swine: CD that gives a status: "Pearls". 20 second buff that haves Magic damage and hits the caster for 80 potency.
- 8: Purge of Honor: not a buff CD, just the usual 200 potency only available when mob HP is at a certain threshold skill.
- 10: Sword's Code: 180 potency that can be proced by Spirit Slash, in which case the Potency is 240 and you get a DoT on the target
- 12: Early Bird: attack that adds a DoT to the mob, called "Gets the Worm"
- 15: Cornered Rat (quest): CD that grants a status: "Bites the Cat". 20 second buff that triggers when a teammate is attached while they're under 30% HP, halving the damage to them and directing it back to the aggressor at 80 potency
- 18: Know Thyself: unlike the rest, this is just a buff skill that increases the potency of Counter skills
- 22: Squeaky Wheel: Grants a debuff to the mobs: "Grease". Debuff increase vulnerability to magic and also adds Slow
- 26: Abyss: CD that grants a status: "Gazes Also". 20 second buff that triggers upon your next attack and stuns the enemy
- 30: Timber (quest): CD that grants a status: "Make a Sound". 20 second buff that triggers upon your next attack and silences the enemy
- 34: Honor and Glory: 200 potency attack that can be proced by Natural Law in which case the Potency is 250 and it has a 20% chance of proccing counters.
- 38: Haste Makes Waste: AoE attack that has a potency of 60, adding heavy to affected mobs and increasing their skill speed (for triggering counters)
- 42: It Takes One: CD that grants a status: "To Know One". 20 second buff that triggers upping taking a deadly hit (and under 30% HP), nulling the attack and directing it towards the opponent for 6x the potency. Has the 2nd longest cooldown period of 5 minuets
- 46: Free Lunch: A CD that is akin to Goad and Apocatastasis; you cannot use it on your self but on your teammates. The effect being a buff that makes spells cost no MP for 5-10 seconds
- 50: The Road Less Traveled: CD that grants the party a status: "All the Difference". 30 second buff that triggers upon taking powerful move, it reduces the HP of those hit by it to 1, but makes them immune to all damage for 2 seconds. Has a cooldown period of 10 minuets, the longest cooldown of the class
Job abilities:
- 30: Multitask: A CD that grants a 25% chance to follow up a skill from an autoattack or a counter. (Meaning that while the buff is up any skill can proc Purge of Honor, Natural Law, Sword's Code and Honor and Glory, each with their whole effects)
- 35: On The Wall: CD that grants a status to anyone in the party (including the caster): "Mirror Mirror". 20 second buff that triggers upon taking damage from their own spell (as with Before Swine or Reflect) allowing them to redirect the spell back to its original target at half potency.
- 40: Unmovable Object: Stance skill. Counters gain more enmity and you get 20% HP based on the damage counters do.
- 45: Bushido: an attack skill that can only be procced by a counter. It has 250 potency.
- 50: Unstoppable Force: Skill that removes all defensive Buffs, Unmovable Object and active counters to boost the party's Determination by 50%. Must be procced by using 5 successful counters.
The traits will consist of enhance STRs, increased duration for counters and free lunch and a chance to proc a random counter whenever one is triggered, as well increased emity on counters