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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Ronin/Samurai abilities

    This is based off of the samurai being a tank:
    Lv.1 Asura: An instant attack on GCD. If the ability is critical, the samurai will enter a counter stance until attacked or until 5 seconds expire. 140 potency. 70 TP
    Lv2. Red Sky: Enters a counter attack stance for until attacked or until 5 seconds expire. If an attack (physical or magical) is countered, damage taken is reduced by 10% for 8 seconds. 40 second cooldown.
    Lv.4 Fang: An instant attack on GCD. Deals damage with 100 potency. Increased enmity gain. Combos off of Asura for 200 potency. Combo Bonus: Ignores enemy buffs such as stoneskin or vulnerability down. 60 TP
    Lv.6 Third Eye: Damage of next attack received is reduced by 30% (does not include auto-attacks). Enemy takes 10% of damage it deals with the ability. Does not work on certain abilities. 120 second cooldown.
    Lv. 8 Mirror of Equity: Deals damage with 250 potency. Only available when own HP is below 20%. Using it heals self for damage done and allows samurai to enter counter stance until attacked or until 5 seconds expire. Has a 50% chance to dodge the next attack, regardless of whether it's magical or physical. 15 second cooldown. Cannot dodge certain abilities. 80 TP
    Lv. 10 Koutetsu: Deals AoE damage in a circle around samurai for 50 potency on GCD with increased enmity. Combo from Asura for 60 potency. Combo bonus: If an attack crits, the samurai is healed for damage done, and has a 25% chance of entering a counter stance until attacked or until 5 seconds expire. Costs MP.
    Lv. 12 Eclipse: Deals non-elemental magic damage with 70 potency and stuns and silences enemy for 3 seconds. 20 second cooldown.
    Lv. 15 Bizen Boat: Deals ranged magic damage from afar with potency of 120 on GCD. If critical, samurai enters counter stance until attacked or until 10 seconds expire. 130 TP
    Lv. 18 Cherry Blossom: Deals damage equal to 1/2 of strength plus intelligence and distributes the damage dealt to the party back as TP. Rounds TP to nearest multiple of 10. 60 second cooldown.
    Lv. 22 Heaven's Cloud: Every auto attack and counterattack decreases damage taken by 3% for 20 seconds. 120 second cooldown.
    Lv. 26 Meatbone Slash: Inflicts a Dot with initial potency of 150 that lasts 15 seconds and ticks for 25. On GCD. If a DoT crits, samurai enters counter stance. Increases enmity. 90 TP.
    Lv. 30 Chirijiraden: An instant attack on GCD that hits for 100 potency and increases enmity. On GCD. Combos off of Fang for 270 potency. Combo Bonus: If critical, samurai will double counter next attack. 60 TP.
    Lv. 34 Reverse Grip: Increases parry rate and enters counter stance until cooldown expires. If counter stance is activated another way while under this effect, the potency of a counterattack will increase by 10. Lasts 20 seconds. 120 second cooldown.
    Lv. 38 Kikuichimoji: Available after countering an attack. Deals 190 potency and increases enmity. Decreases damage taken by 15%. Lasts 8 seconds. If damage dealt is critical, effect increases for 5 more seconds. 160 TP.
    Lv.42 Purity Channeling: Turns incoming damage (all damage taken for next 5 seconds) into a dot. DoT lasts 30 seconds, and can be esunad/leeched if samurai is in counter stance. 150 second cooldown.
    Lv. 46 Northern Slash: Combos off of Meatbone Slash to deal 130 potency. When attacking the enemy, 3% of Hp is restored for every DoT on the enemy. This makes samurai unable to counter for 10 seconds, but after dealing damage the enemy will take 3% more damage for each DoT until samurai can counter again. On GCD but has 5 second cast. DoTs taken into effect are the oldest four and Meatbone Slash. Costs MP.
    Lv 50. Hellish Slash: Combos off of Meatbone Slash to deal 10 potency. When attacking the enemy, all DoTs on it explode for burst damage equaling the remaining damage dealt on each dot. This makes Samurai unable to use weaponskills for 6 seconds. For each dot the enemy had, enemy deals 5% less damage until samurai uses a weaponskill. DoTs taken into effect are the oldest four plus Meatbone slash. DoTs continue to tick after effect. On GCD but has a 5 second cast. Costs MP.
    Lv. 54. Kiyomori: Increases defense and magic defense by 15% and increases parry rate by 15% for 20 seconds. 180 second cooldown. Counters deal 1.25x the damage while under cooldown.
    Lv. 58. Muramasa: Deals damage with potency of 100. Increased enmity gain. On GCD. Debuffs enemy so that it has an extra 10% chance of being hit with a critical strike. Effect lasts 12 seconds. 120 TP.

    Samurai Job abilities:
    Lv. 30. Honor Stance:
    Increases enmity gained by all abilities and reduces auto attack damage to half while reducing weaponskill damage by 10%. Counterattacks reduce damage taken by the ability that was countered by 25% (stacks with Red Sky and Heaven's Cloud). Parry Rate is increased by 15%, and magic can be parried. Critical Counters mean damage dealt by the attack being countered is 33% (still stacks).

    Lv. 35. Osoto Gari: Binds self and enemy, while increasing enmity, and increases counterattack damage by 50%. If a counter is activated, samurai gains 20% defense and magic defense for 12 seconds. Lasts 6 seconds. Range is long and has draw-in effect. 120 second cooldown.

    Lv. 40. Masamune: Increases auto-attack speed by 15%. Counter attacks increase healing received by 5%, stacking up to 30%. Lasts 15 seconds, but each counter reapplies the healing buff, and ONLY the healing buff until the threshold is reached. 180 second cooldown.

    Lv. 45. Free Lunch: The entire party gets a free action (no TP/MP) cost. Resets Masamune cooldown. 5 second cast. Costs 1/3rd of MP. 240 second cooldown.

    Lv. 50. Shin Zantetsuken: Conal AoE which stops all enemies for one second (DOES NOT INTERRUPT CASTS/ROTATIONS. It only delays their effect). Deals damage with 120 potency. Costs 1/2 MP. Chance to kill mobs/adds with hp < 10%. Increases enmity. Places Samurai in counter stance until attacked or until 5 seconds expire.

    Lv. 55. Oni Stance: Increases damage dealt by 10% but increases TP and MP cost slightly (everything plus 10 TP and 5% MP). Can not be used with Honor Stance.

    Lv. 60. Shirahadori: Evades the next 2 attacks while retaining counterattack stance. Does not work with certain abilities. Cannot do anything until after counter except move. Magic can be evaded. 240 second cooldown.

    Traits:
    Lv. 8. Increased Vitality I: increases vitality by 2.
    Lv. 14. Fire Sky: reduces cooldown of Red Sky to 30 seconds.
    Lv. 16. Increased Vitality II: increases vitality by 4.
    Lv. 20. Million Faces: Increases critical hit rate by 1%.
    Lv. 24. Increased Vitality III: increases vitality by 6.
    Lv. 28. Unbroken Mirror: HP percentage needed to activate Mirror of Equity increases to 25%.
    Lv. 32. Mind's Eye: Reduces cooldown of Third Eye to 90 seconds.
    Lv. 36. Bone Crusher: Increases critical hit rate of Meatbone Slash DoTs by 20%.
    Lv. 40. Infinite Faces: Increases critical hit rate by another 1%.
    Lv. 44. Seal Evil: increases duration of Eclipse to 6 seconds.
    Lv. 48. Balance: decreases TP cost of Kikuichimoji to 130.
    Lv. 52. White Moon: decreases cooldown of Purity Channeling to 120 seconds.
    Lv. 56. Relentlessness: All counters have a 3% chance of being double counters.
    Lv. 60. Attunement: decreases cooldown of Kiyomori to 150 seconds.
    (8)
    Last edited by Altijacek; 10-27-2014 at 04:41 AM. Reason: Balancing, and making it easier to read.

  2. #2
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Very detailed!

    Feels like it might need balancing, but I always love seeing players imaginations at work.
    /highfive
    (5)

  3. #3
    Player
    endofstream's Avatar
    Join Date
    Oct 2014
    Location
    Ul'Dah
    Posts
    1
    Character
    Sir Lahn
    World
    Mateus
    Main Class
    Lancer Lv 50
    10/10 would play this class based on the cool sounding abilities and imagining what those animations might sound like.
    (2)

  4. #4
    Player
    KuroganeAre's Avatar
    Join Date
    Dec 2013
    Location
    Uldah
    Posts
    134
    Character
    Arekusa Kurogane
    World
    Behemoth
    Main Class
    Miner Lv 69
    Too bad it will be a dps.

    "In a corner praying."
    (3)

  5. #5
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Care to give me some more thoughts about the balancing? I am a dungeon master and wanna use something like this for an RPG I might play with friends down the road :3 just a few details would be nice :3

    So far the biggest issue I think is keeping aggro on multiple enemies. There are not many choices but I think Koutetsu is strong enough. Lastly, there is the fact that it's RNG heavy but at least there are many ways to manipulate it in your favor.
    (0)

  6. #6
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Later on I will try to organize the OP because it is hard to read I'm sure
    (0)

  7. #7
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    This is semi-related, but why is everyone so obsessed with getting Samurai so soon in the game's lifespan? I mean, I could be wrong and SE could introduce new combat classes along with new jobs in 3.0 (we'll find out Saturday, after all), but what has led to this almost uniform uprising for wanting Samurai? I'm kinda confused.

    ...and I'm not asking out of spite or anything like that. It's a legitimate question. I have seen absolutely nothing that hints at a Samurai job specifically other than wild speculation that, just because Ninja is coming, Samurai must also be coming. Which isn't necessarily true as, other than being "Far East" jobs (like Monk, technically), they aren't all that related.
    (1)

  8. #8
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    During the fanfest, in the music folder, there was a folder called Samurai. Speculation ensued.


    Also I just really want samurai.
    (2)

  9. #9
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Altijacek View Post
    During the fanfest, in the music folder, there was a folder called Samurai. Speculation ensued.


    Also I just really want samurai.
    Fair enough.

    I'm in the camp that says Templars (essentially Holy Dragoons) will be the new Tank Job. I mean, we're going to Ishgard, Ishgard is a Theocracy, and a ton of their soldiers use spears. So from that standpoint it'd kinda make sense.

    But from that logic, I suppose Samurai could be possible, though absolutely not with the classes we have now, so they would indeed have to introduce a Ronin class or something. Not that I don't want a Samurai job. On the contrary, since the leader of my RP FC is very much trying to be a Samurai from the Far East, yet he has to play a Paladin because gameplay reasons.
    (0)
    Last edited by HakuroDK; 10-24-2014 at 08:03 AM.

  10. #10
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Here's one I made a few months back based upon the Hybrid role that will come with Dark Knight.

    So far abilities range up to LV 50 but I'll add up to 60 shortly.

    Samurai

    Primary Stat: STR, DEX (Yes, Melee, and Ranged. It is a Hybrid.)
    Main Weapon: Dai Katana (Great Katana)
    Weapon Alignment: Slashing, Piercing

    Off-Hand/Secondary Weapon:
    Weapon Alignment: (Example: Slashing, Piercing... and so on.)
    Gear: (Melee, Ranged, Caster... and so on.)

    Strengths: Example: High Evasion. Very high attack power.
    Weaknesses: Example: Low Vitality. Is resistant to healing. Attack power is mostly depending on charging the abilities. Drains TP at an insane rate. Cannot move while charging an ability. Pick your slices and stabbings carefully.

    Stances/Other main mechanics:
    If not needed, remove this.

    Example:

    Stance: Gedan No Kamae (Earthen Stance)
    Cast: Instant
    Recast: 3s
    Effect: Increases Parrying rate by 25%.
    Acquired: Lv. 1 (When the Action/Skill was acquired.)
    Affinity: SAM (Whom else can learn it through cross-class skills.)

    Actions/Skills:
    Example:
    Name: Tachi: Enpi
    Alignment: Piercing
    Cast: Chargeable (New: Hold down button to charge, let go to attack.) - Instant to 3 seconds. - (The moment you let go of the button is when the recast timer starts ticking.)
    Recast: 3.5s
    Range: 5y - Radius: 0y - Melee
    TP Cost: 80
    Info: Can only be used while in Gedan No Kamae stance. Delivers an attack with a base potency of 90.
    Bonus(es): If executed from the side, this attack increases critical hit chance by 40% has a 40% chance to reduce Piercing resistance to the opponent by 13% for a duration of 13s.
    Effect(s): When charged-up, delivers an attack with a potency of 190, or 300. Increases movement speed by 10%.
    Duration: 15s
    Latent Effects: Has a 3% chance to double-attack.
    Acquired: Lv. 1
    Affinity: SAM

    Name: Cloud Shaper (Vertical Slash)
    Alignment: Slashing
    Cast: Chargeable - Instant to 3 seconds. (The moment you let go of the button is when the recast timer starts ticking.)
    Recast: 3.5s
    Range: 10-20y - Radius: 10y (Line) - Ranged
    TP Cost: 100
    Info: Delivers an Area of Effect attack with a potency of 70, 95, or 120.
    Additional Effect(s): When fully charged; reduces opponent's resistance to Slashing and Piercing damage by 8%.
    Acquired: Lv. 3
    Affinity: SAM, WAR

    Name: Mist Thrust
    Alignment: Piercing, Water
    Cast: Instant
    Recast: 3.5s
    Range: 5y - Radius: 0y - Melee
    TP Cost: 50
    Info: Delivers an attack with a potency of 110.
    Effects: Inflicts "Mist" on the opponent.*
    Duration: 15s
    Acquired: Lv. 6
    Affinity: SAM

    *A hazy Mist surrounds the opponent, lowering Accuracy by 7%.

    Name: Solidify and Unveil
    Cast: Instant
    Recast: 2m20s
    Range: 0 - Radius: 7y (Small Circle) - Melee, Ranged
    Info: Only when playing Solo: Increases Defense by 20%. Prevents usage of Judan No Kamae for the duration.
    Only when in a Party: Increases own Physical damage by 5%. Increases Main Stat for all Party members by +1% for each debuff currently affecting the opponent(s) for a maximum of 3 debuffs (+3%). Cannot stack with other "Solidify and Unveil".
    Duration: 30s
    Acquired: Lv. 8
    Affinity: SAM

    Name: Tachi: Goten
    Alignment: Slashing, Earth
    Cast: Instant
    Recast: 45s (Is not part of the Global Cooldown.)
    Range: 5y - Radius: 0y - Melee
    TP Cost: 90
    Info: Can only be used after "Mist Thrust". Delivers an attack with a potency of 180.
    Additional Effect: If reset by Tachi: Raijinken, then this attack can be performed without the need of performing "Mist Thrust" first.
    Acquired: Lv. 13
    Affinity: SAM, NIN

    *NIN, of course, does not need to do "Mist Thrust" first... obviously.

    Name: Slashing the Horizon
    Alignment: Slashing, Wind
    Cast: Chargeable - 2s-4s (NOT instant.)
    Recast: 3.5s
    Range: 6-20y - Radius: 5y (Distant Flaming Arrow-wide Circle that expands while charging for up to a radius of 8y.) - Ranged
    TP Cost: 150-250
    Info: Delivers an Area of Effect Slashing attack with a potency of 180, 220, or 260 potency depending on charge.
    Additional Effects: If 3 or more opponents are within the hitable area, this attack costs 150 TP. If less opponents than 3 is within the hitable area, this attack costs 250 TP.
    Acquired: Lv. 20
    Affinity: SAM

    Name: Mist and Shadow
    Cast: Instant
    Recast: 13m
    Range: 0y - Radius: 0y
    Info: Temporarily turns you untargetable to all attacks including Area of Effect attacks and erases all DoTs currently affecting you. Does not work against instant-death moves. Lowers Enmity by 30%.
    Duration: 15s
    Acquired: Lv. 25
    Affinity: SAM, NIN

    Stance: Judan No Kamae (Fire Stance)
    Cast: Instant
    Recast: 3s
    Effect: Increases Slashing Damage dealt by 20%. Increases damage taken by 25%. Increases innate healing magic resistance to self by 10%.
    Acquired: Lv. 28
    Affinity: SAM

    Name: Burning Skysplitter
    Alignment: Slashing, Fire
    Cast: Chargeable - 3s-5s (NOT instant.)
    Recast: 10s
    Range: 10-20y - Radius: 10y (Line in front of you) - Ranged
    TP Cost: 300
    Info: Can only be performed while in Judan No Kamae stance after Cloud Shaper (Max Charge). Delivers an AoE attack with a potency of 230, 285, or 320, depending on charge.
    Additional Effect: When fully charged; Inflicts Burn which ticks for a potency of 110.
    Duration: 9s
    Acquired: Lv. 28
    Affinity: SAM

    Name: Ward of a Samurai
    Cast: Rhythmic (Must be timed with the fully charged hit of Burning Skysplitter.)
    Recast: 10s
    Range: 0y - Radius: 0y
    TP Cost: 80
    Info: Cancels the Burn effect on the opponent(s) and converts the amount of Burn stacks into 11%, 15%, 19%, or 23% of the total damage dealt by Burning Skysplitter into HP. The amount is not affected by the innate resistance to healing or alignments decreasing healing potency.
    Acquired: Lv. 32
    Affinity: SAM

    Name: Ward of an Emperor
    Cast: Rhythmic (Must be timed with the hit of Burning Skysplitter.)
    Recast: 2m30s
    Range: 0y - Radius: 0y
    Info: Solo: Recovers 380 TP.
    Additional Effects: If in a Party: Recovers 100 TP to self, 100 TP and 8% MP to all Party members.
    Acquired: Lv. 39
    Affinity: SAM

    Name: Sorrow Throughout The Nine Worlds
    Cast: Instant
    Recast: 1h
    Range: 0y - Radius: 0y
    Info: Rapidly reduces HP to 0. Rapidly Increases Physical damage dealt for up to 200%. Increases Physical damage taken by 299%. Rapidly Increases Enmity gained for up to 500%.
    Duration: 7s
    Additional Effects: Upon death, grants 1 stack of Sorrow.
    Acquired: Lv. 39
    Affinity: SAM

    Stacks of Sorrow:
    A Samurai can have anywhere from 0 to 5 stacks of Sorrow.
    They carry on through deaths and are only granted when under 65% HP, or when TP is below 200.
    Has a curse called "Erase" which removes the stacks after 1 hour which starts to tick after you got your first stack. They are pretty hard to get, which is the idea.
    If you get them however...

    Name: Forging a Legend
    Cast: Instant
    Recast: 2m
    Range: 0y - Radius: 0y
    Info: Costs 1 stack of Sorrow. Increases Defense by 45% and Evasion by 45% to self. Increases Enmity gained by 10% per attack dealt when Forging a Legend is active.
    Additional Effect: Increases Slashing and Piercing resistance by 5% to all Party members.
    Latent Effect: Grants Dragoons the ability to play the game properly.
    Duration: 12s
    Party Duration: 45s
    Acquired: Lv. 39
    Affinity: SAM

    Name: Tachi: Jinpu
    Alignment: Slashing, Wind
    Cast: Instant
    Recast: 30s (Is not part of the Global Cooldown.)
    Range: 6-20y - Radius: 3y (Distant Small Circle) - Ranged
    TP Cost: The TP Cost is 33% of the current TP available, cannot be below 140.
    Info: Delivers an attack with a potency 50% that of the current TP. Cannot be lower than a potency of 120, cannot be higher than a potency of 370.
    Example: Current TP = 1000, TP Cost = 33% = 330, Potency = 500 (370). (1000 / 50% = 500 (370))
    Example II: Current TP = 300, TP Cost = 33% = 99 (140), Potency = 150. (300 / 50% = 150)
    Example III: Current TP = 140, TP Cost = 33% = 46 (140), Potency = 120. (140 / 50% = 70 (120))
    Acquired: Lv. 42
    Affinity: SAM

    Name: When a Thousand Skies Shatter
    Alignment: Slashing, Fire, Wind
    Cast: Rhythmic (Must be timed with the hit of Burning Skysplitter.)
    Recast: 10s
    Range: 10-20y - Radius: 10y (Line) - Ranged
    TP Cost: 300
    Info: Delivers an AoE attack with a potency of 390 to all opponents. Has a 8% chance to grant one stack of Sorrow from each opponent killed by "When a Thousand Skies Shatter" if the opponent is in the same level-range, and if SAM HP is less than 65%.
    Acquired: Lv. 49
    Affinity: SAM

    Stance: Renge No Kamae (Lotus Stance)
    Cast: Instant
    Recast: 13min
    Duration: 15s
    Info: Can only be used when HP is less than 30%. Costs 2 stacks of Sorrow.
    Effect: Auto-attacks have a 4% chance to cause Stun to the opponent, even if immune. The duration of the Stun depends on how much TP is left.
    0-300 - 1s, 300-600 - 3s, 600-1000 - 4s.
    Auto-attack cooldown is reduced to 0.65s. 5% of Physical damage dealt by each strike is converted to own HP.
    Acquired: Lv. 50
    Affinity: SAM

    Name: Tachi: Raijinken (Lightning Blade)
    Cast: Chargeable - 4.5s
    Alignment: Slashing, Lightning
    Recast: 12m
    Range: 5y - Radius: 0y - Melee
    Info: Costs 3 stacks of Sorrow. Delivers an attack with a potency of 1800.
    Additional Effect: Grants Enlightning which adds an additional 30 potency of Lightning damage to all attacks.
    Duration: 4m
    Acquired: Lv. 50
    Affinity: SAM

    Name: Rebirth of a Legend
    Cast: Instant
    Recast: 6hours
    Range: 0y - Radius: 0y
    Info: Solo: Raises you from Death with 100% HP and with 3 stacks of Sorrow. Inflicts "Deep Wounds" which reduces Max HP to 30% of the non-weakened Max value.
    In a Party: Raises you from Death with 100% HP and with 3 stacks of Sorrow. Inflicts "Deep Wounds" which reduces max HP to 30% of the non-weakened Max value. Cannot be used if you are the last to die.
    Latent Effect: Solo: Reduces the duration of Deep Wounds from 45s to 30s.
    Latent Effect: Party: Increases one Limit Break gauge by 30%.
    Acquired: Lv. 50
    Affinity: SAM

    Name: Inner Calm
    Cast: Instant
    Recast: 3m30s
    Range: 0y - Radius: 0y
    Info: Restores 300 TP.
    Additional effect: You are now "Pacified" and unable to attack.
    Duration: 3s
    Acquired: Lv. 55
    Affinity: SAM

    Name: Consumed by the Well of Sorrows
    Cast: Chargeable - Instant - 4 seconds
    Alignment: Slashing, Water
    Recast: 5m
    Range: 6y - Radius: 0y
    Info: Delivers an attack with a base potency of 80.
    The targeted enemy is now "Pacified" for a duration of 9 seconds, and "Heavied" for a duration of 9 seconds.
    When charged, this attack has a potency of 190 (2s), 295 (3s), or 385 (4s).
    Latent effect: Has a 3% chance to double-attack with the same charge power the first attack had.
    Acquired: Lv. 59
    Affinity: SAM

    Traits:

    Born for the Blade
    Info: Innate healing magic resistance. All healing magic heals for 66% less.
    Acquired: Lv. 1

    Enhanced Strength
    Info: Increases Strength by 2.
    Acquired: Lv. 8

    Enhanced Dexterity
    Info: Increases Evasion by 2.
    Acquired: Lv. 8

    Enhanced Gedan No Kamae
    Info: Parry rate now goes up to 30%.
    Acquired: Lv. 14

    Enhanced Strength II
    Info: Increases Strength by 4.
    Acquired: Lv. 16

    Enhanced Dexterity II
    Info: Increases Evasion by 4.
    Acquired: Lv. 16

    You Mist Me
    Info: Improves the effect of "Mist", lowering Accuracy of the opponent by 10%.
    Acquired: Lv. 20

    You Mist Me, Again!
    Info: Improves the effect of "Mist", lowering Accuracy of the opponent by 12%.
    Acquired: Lv. 24

    Enhanced Strength III
    Info: Increases Evasion by 6.
    Acquired: Lv. 28

    Enhanced Dexterity III
    Info: Increases Evasion by 6.
    Acquired: Lv. 28

    Enhanced Tachi: Goten
    Info: Tachi: Goten now has a 20% chance of recovering 100 TP to self.
    Acquired: Lv. 32

    Storm Shaper
    Info: Cloud Shaper now has a 10% chance to deal an additional 80 potency of Lightning damage.
    Acquired: Lv. 36

    ...And Soon The World Will Cease To Be
    Info: Sorrow Throughout The Nine Worlds now has an increased duration by +2s (9s). Decreases the Increase of damage taken by 100%.
    Acquired: Lv. 40

    Ripping The Sky Asunder
    Info: Tachi: Jinpu now grants Enaero which causes all attacks to deal an additional 30 potency of Wind damage. Can be stacked with Enfire and Enlightning. Additionally, each stack of Sorrow now grants +3% chance of that incoming healing magic ignores the innate healing magic resistance. (Does not ignore non-innate healing magic resistance.)
    Duration: 18s.
    Acquired: Lv. 44

    Awakened to a Blood-red Rising Sun
    Info: When a Thousand Skies Shatter now grants Enfire to all attacks, dealing an additional 30 potency of Fire damage. Can be stacked with Enaero and Enlightning. Has a 10% chance of resetting Tachi: Jinpu. Has a 10% chance of resetting Tachi: Goten.
    If reset, Tachi: Goten and Tachi: Jinpu recovers 110 TP after being executed. Includes the 20% chance of Tachi: Goten recovering 100 TP.
    Duration: 30s
    Acquired: Lv. 50

    Enhanced Strength IV
    Info: Increases Evasion by 8.
    Acquired: Lv. 54

    Enhanced Dexterity IV
    Info: Increases Evasion by 8.
    Acquired: Lv. 58
    Cross-class Abilities/Skills:

    Blood For Blood, Bloodbath, Foresight, Featherfoot, Convalescence.

    Limit Breaks:

    Shatter the Moon
    Info: Delivers an attack with a potency of 1700, inflicts Poison on the target with a potency of 50 per tick.
    Duration: 2m30s
    Range: 5y Radius 0y - Melee

    Shatter the Sun
    Info: Grants 1 stack of Sorrow to all nearby (Radius: 25y) Samurais, including self. Delivers an attack with a potency of 4500.
    Range: 5y Radius 0y - Melee

    Zanmato
    Info: Delivers an attack with a potency of 8000. If 4 or more stacks of Sorrow has been gathered, this attack has a potency of 11500.
    Removes all stacks of Sorrow if 4 or more stacks had been gained.
    Range: 8-15y Radius: 0y - Ranged, Homing.
    (2)
    Last edited by Zanmato; 10-24-2014 at 03:06 PM.
    Eorzean Climber (Noborist)

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