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  1. #11
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    IMO FFXI had the most freedom an MMO can incorporate w/o breaking a game. FFXIV does need some system to restrict its current setup and Kuro's proposal is a very good fix. I think a middle ground between a skill tree, FFXI's sub job system (giving bonuses or EXCLUSIVES from ONE CLASS/JOB up to a certain level), and the current system (allowing NON EXCLUSIVES from ANY CLASS/JOB up to a certain level to be used) would be the best fix.

    My point is the more customization the better so players can make something unique and that they can have pride in to make the game more interesting, but it can't allow players to have all the best skills on any class/job as this will break the game.

    As for people against any reformation of the armory system you have to realize that I'm for as much customization as possible, but when you allow everyone to become overpowered it breaks the game and eliminates too much challenge from the game.

    Also, one this SE should consider is allowing as much customization as possible w/o forcing whoever has the most time spent is the strongest, but instead more time spent gives you more options to fill other roles. Not fill every role at the same time on the same class.

    IMO WOW has extremely limited customization, which is my #1 issue with the game. IMO FFXI had a good system setup with sub jobs for customization with the feeling of "as much time spent leveling other things I can be a different role by having more than 1 main job or I can enhance/change the role of my main job via a sub job." IMO FFXIV has a system that can be easily abused and promotes the feeling of "as much time spent leveling other things I can ultimately be everything/be overpowered on one/every class."

    I think this goes beyond WOW/MMOs using skill trees, FFXI, and FFXIV allowing even more customization while at the same time restricting people from abusing the system. Now I know that restricting people from using actions past a certain level reduces customization options, but if you add a tree AND a sub job system then it makes up for the amount of customization lost.

    However, I do hope that the skill tree does look more like a FF tree than a traditional MMO tree (which I think just looks really bland).
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    Last edited by OmegaNovaios; 03-19-2011 at 01:32 AM.

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