- Base classes have their own set of abilities/traits/skills/spells which are generic. These can be used cross class and spec.
- Specs have their own set of abilities/traits/skills/spells which can only be used by that spec.
- You are free to change specs whenever. Points need to be redistributed unless SE adds templates.
- You are free to change classes whenever by switching to different weapon. (I would never change this. This is what defines an FF MMO.)

Point of keeping some abilities/traits as spec only is to promote uniqueness and move away from this insanely broken system where everyone is everything.

Purpose of specs themselves is to introduce FF classes, which they intend to do, while giving the current classes a purpose - evolving into the FF classes. If they just add new classes - that won't fix anything, just add to more shit that needs to get balanced. Talent Trees themselves don't have to be used (even though it is), but its nice to have a GUI to play with when allotting points and mouse over description of what skills/abilities/spells/traits do before you spend points on them.

Just thought I'd clarify that for the lot of you. Anyways back to BG and work I go.