Quote Originally Posted by Seikninkuru View Post
Your tree system isn't what I have issue with it's the fact you cannot wrap your head around the weapons not being classes but merely the medium that you gain abilities through.

Why does a paladin have to be a class and not just a role I fulfill due to the coices in abilities and stats I make.
Ironically you can't wrap your head around Paladin or Dark Knight not being classes but instead a gladiator focusing on a role. Dark Knights and Gladiators will be able to use all abilities of lower levels under this system, which allows for a large amount of customization still, they just won't be able to use rank 50 Lancer abilities. Limitless customization is a bad, bad thing.

Quote Originally Posted by Seikninkuru View Post
Instead of character uniqueness(which vanishes with the introduction of classes rather than barebones vehicles).
I have already explained this, in my previous post and now here.

Quote Originally Posted by Seikninkuru View Post
I understand your system, I disagree with it emphatically because I prefer to design a character and not level a class. Currently the game allows me to do that. I do not see in your system how it allows me to do that.
Currently you can level all classes/jobs to 50 and then use all abilities from one class on another. The restrictions for doing so are very minor. If you are too mentally slow or too purposefully blind to understand why this is bad, I can't help you. I do however know the developers are not likely to entertain keeping a broken system that has been complained about loudly in forums, and pointed out by a majority of players in a poll.

Quote Originally Posted by Seikninkuru View Post
It's simply a job/sub job/advanced job system with talent trees(which isn't a BAD thing per se' just something I do not enjoy).
Actually it isn't anymore or less of this proposed here than what it is currently. The only difference is that right now there is very little limit to what you can sub, as you can literally sub any skill you have learned on any job with little restriction or weakness in ability. In fact, as I have mentioned, a player can play a melee class, and then use all of another melee classes abilities with little restriction. This gives the classes no real identity at all.


Quote Originally Posted by Seikninkuru View Post
Sorry - to clarify further. Why should I have to unlock another job and then level that to gain specialization when i can just do that as is by mixing the skills giving to me(let's refer to classes as skills).
I have answered this already once again. Can I geta little background on what you intend to do with the current system when you have leveled all classes to 50? I have no groundwork on where to start to critique this because although I am prepared to do so, it is hard to just randomly pick one concept of why this is so important to you just for you to let me know I'm barking up the wrong tree. SO, little kitten. Let me know what tree you reside in.

Quote Originally Posted by Seikninkuru View Post
To clarify further - Why does there have to be some <insert class> here to get x ability anyway? Why not just have you do missions for an organization who wishes to train you in perhaps an extra ability or two(using leves and guildmarks)?
I find it quite humorous that you have proven to me that the current system isn't completely free and open ended, by suggesting a far worse and even more ridiculous concept for character advancement. Seemingly, people all have ADD now and can't make even the slightest commitment to a choice anymore.

Quote Originally Posted by Seikninkuru View Post
I know I seem hostile, I will try to be a bit more calm in the future.
I probably seem hostile, guess I haven't dealt with enough terrible posters yet here to build up any tolerance.