Your tree system isn't what I have issue with it's the fact you cannot wrap your head around the weapons not being classes but merely the medium that you gain abilities through.
Why does a paladin have to be a class and not just a role I fulfill due to the coices in abilities and stats I make.
Instead of character uniqueness(which vanishes with the introduction of classes rather than barebones vehicles).
I understand your system, I disagree with it emphatically because I prefer to design a character and not level a class. Currently the game allows me to do that. I do not see in your system how it allows me to do that.
It's simply a job/sub job/advanced job system with talent trees(which isn't a BAD thing per se' just something I do not enjoy).
Sorry - to clarify further. Why should I have to unlock another job and then level that to gain specialization when i can just do that as is by mixing the skills giving to me(let's refer to classes as skills).
To clarify further - Why does there have to be some <insert class> here to get x ability anyway? Why not just have you do missions for an organization who wishes to train you in perhaps an extra ability or two(using leves and guildmarks)?
I know I seem hostile, I will try to be a bit more calm in the future.
I should be burned for how many times I've edited this post to add on to it.
If you removed the class names and levels, and just had it so after a certain amount of SP you gaine dyou unlocked abilities would that not be the same?> It should, that's how I view the system.
I know there are problems with the current abilities granted(many of them suck, some are just too good). I see the classes as skills. If you played ultima online take Gladiator as the sword skill. Eventually they added a few abilities to the skill, but originally you got nothing. Just because you had a sword didn't mean you were a tank, just a person who uses a sword. You could then mix this with parrying(which would be sentinel in ff14) to create a shield using 'tank'.
I want to preserve that feeling. The ability to create what I want. There are problems, so anyone willing to offer suggestions shouldnt be lambasted by someone like myself, but I disagree with it being as rigid as you suggest.
The way it is set up it seems to mimic the UO system with just more abilities granted over your skill level(100% in UO, and lvl 50 in FF14). I feel the current system offers more.