My XIVPad: http://xivpads.com?2031148
exactly, why be rude to each other?
i feel ya on the crashing thing, but theres not much that can be done about it unfortunately
**** happens, even if its the game crashing on you and its the game somehow erroring and not something on your end(settings too high for your system for instance can crash you alot) theres not much that can be done on the programming end to fix it besides fixing the cause of the crashes
My XIVPad: http://xivpads.com?2031148
I play solo (haven't found a LS yet) and I like the damage system and the death penalty.
I prefer that to losing SP or the previous death penalty.
There really seems to be a lot of cry babies on this forum.
(Gee, wonder which MMO they all came from)
Gear damage isn't that bad. The first night the dungeon was released and we had no idea what we were walking into their were a lot of deaths. Ogre beat us up, as i'm sure he beat up everybody the first one or two runs in. And, of course, then, instead of exiting, we would run back in for more. This was death and more death. Our gear was annihilated.
Big whup.
We fixed it outside the dungeon and went back in.
What's the big deal? Crafters are everywhere. If your linkshell doesn't have any simply walk to the favorite hang out of any endgame linkshell and your stuff will be repaired (by those evil "hardcores") probably pretty fast.
In fact, if you're too poor to afford.... 5K .... they'll probably even do it for free.
I was once on this forum advocating for an XP loss for death but I honestly just don't think it would really work well with this game unless they drastically change the party dynamic. I think gear damage and weakness is fine as is.
And no, this form of death penalty doesn't hurt people who solo challenging content.
Let's just be honest... people that solo challenging content can afford to fix their gear, if they can't fix it themselves.
First the game is too easy, now it is too hard. Make up your minds!! It can't all be candy and rainbows for just playing!Nobody complains about it because it's not so punishing as this one. And for those asking for SP loss, again, get out of your comfort zone for five hours and go play something else. There's another world outside your FF cocoon.
It's not about gear degradation ITSELF, it's about how retardly fast it's going oncevy you hit return. Therefore IT'S NOT EVEN ABOUT DYING either. The leves are unbalanced as well and when you pair it all together it's a serious pain in the neck UNLESS you group. Which not all of us have the luxury of doing all the time.
At this time playing this game is not an option for me, I'm keeping an eye on lodestone notes and hoping to see something to the effect that either leves are adjusted or the return dp is OR we get reraise. It's not that hard to understand.
The results are in, it looks like the majority (at least on this forum) think gear damage and the current return upon death penalty is good. Or at least the one I proposed is too extreme.
So with that I ask the devs.... will you please put in reraise soon? Ty
I agree, Death went from nothing, to abit annoying. Make it matter!
Current Death penalty + experience loss and stat loss(with a way to regain stats through another system of interaction(not time)
It should take 3+ days of a casual grind to come close for a player to have to repair their gear. We see an abuse of a good system is all.
some info on gear death penalty from JP reps.
Copy/paste from my translation thread:
=============================
JP side has a thread talking about suggestions/concerns on issues after 1.18 patch and rep got response on the following, more info should come next week from the Rep![]()
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/17754
こんにちは。
Hello
フィードバックありがとうございます。
Thanks for the feedback
お寄せいただいた内容のうち、特に目立っていた以下の2案件について、吉田Pと松井に話を聞いてきました。
Out of the concerns you all have mentioned talked to Matsui and YoshiP regarding the 2 most standing.
1.18aの次にはなってしまいますが、低ランク帯のデスペナルティ軽減を目的として、以下のように変更する予定です。デスペナルティによる耐久度の減少が厳しいです。
The durability (gear damage) loss is too much on death penalty.
This will be after 1.18a but planning to make lighter death penalty for lower ranks like below.
ランク 1~ 9 耐久度の減少ナシ - R1-9 No durability loss
ランク10~19 耐久度の減少を現在の半分に変更 - R10-19 Half of durability loss now.
ランク20~ 変更なし - R20~ No Change
もう少しいろいろな調整を入れていきます。ケアルのコストが高くなり、ソロランク上げが厳しくなりました。
It became harder to solo since cure cost got high
Will make some more adjustments.
ソロの場合、同レベルのモンスターと戦闘した際、自身のHPの半分くらいが残る程度に調整していく予定です。
同レベルのモンスターでは修練値的においしくなさすぎるという場合には、同レベルモンスターを倒した時の修練値などの見直しをしていきます。
Planning to make adjustments so after battle on same level monster you will have about half of your HP left.
その他のいくつか案件についても、引き続き週明けに確認をしてきます。
On other concerns will check beginning of the week. (next week since its Sat Japan.)
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