ummm...you couldn't be more wrong...put weapon away>regain mp...doesn't matter if you are in or out of combat.
copy/paste from my translation thread. Rep talks about spell casting in passive mode.
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Original Thread Link: http://forum.square-enix.com/ffxiv/threads/17397
こんにちは。
Hello
たくさんの投稿ありがとうございます。
Thank you for all the feedbacks.
お寄せいただいた内容から案件をいくつかピックアップして、松井にオートアタックしてきました。
Picked up a few and auto attacked Matsui.
これから実装していくであろう様々な要素(例えば、ヘイストや複数回攻撃系のものなど)を追加していくことを考慮した場合、基準となる値(速度)を大きく変えることは今のところ考えていません。オートアタックの間隔が長いと思います。
I think the delay for auto attack is long
We are not planning to change the speed greatly at the moment thinking of the features planned to release (for example, haste (fixed sp) or multiple attacking)
TPのたまり方は、攻撃間隔などを考慮しながら、クラス間のバランスも意識して調整していきます。TPをためづらいです!もっとテンポよく攻撃したいです。 It's hard to gain TP! Want to attack at better tempo (pace)
(これまでアクションゲージがほぼ満タンの状態からバトルが始まっていたことを考えると、開始直後は特にモタつきを感じていらっしゃるのかもしれませんね。)
Will adjust the TP gaining by using considering the attack delay and thinking of balance between classes. (With previous system the action gage was mostly full when starting a battle so might be feeling it's slow (with new AA system))
またTPが不要なアクションなども織り交ぜつつ、クラスの成長(によりアクションが増える)という側面からも、テンポよく戦えるための調整をしていきます。
Also will make adjustments so you can fight at better tempo (pace) by using actions which doesn't require any TP which by raising your class (increases the action)
アクティブモードにしなくても魔法を詠唱できるように調整していますので、オートアタックが不要な局面では、魔法の みで戦闘に参加する事も可能になる見込みです。(パッシブ/アクティブのモードは、占有など色々な仕組みのスイッチにもなっているため、調整に時間を要し ている点はごめんなさいっ)呪術士/幻術士からはオートアタックを外してほしいです。寝かせた敵をオートアタックで起こしてしまいます。
Please remove AA from THA/CON, auto attack wakes up mobs that was put to sleep.
We are making adjustments so you can cast spells without being in active mode. Planning to make it so you can battle only using spells without using auto attack. (Passive/active mode acts as a switch for claiming and other functions and requiring some time, sorry)
仕組み的にもバランス的にも調整が必要な項目ですので、この点については後日改めて詳細をお伝えした方が良いかも…と感じています。
I feel the need that I would like to explain this in more details at later point for this subject as it requires adjustments to mechanics and balance.
今後のクラスの調整方針やクラス間でのバランスを考えて検討していきます。スピリットダート/ファントムダートのリキャストを早くしてほしいです。
Please make Spirit Dart/Phantom Dart recast faster
Will look into it along with class balance and direction the adjustments classes will take.
Last edited by Reinheart; 08-03-2011 at 04:34 AM.
Fantastic information as always Reinheart, i hope to see square make an official subligar only day just for you.
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I can't wait for this!!!
I'm really looking forward to this. It will make being a mage a lot more fun and enjoyable seeing as how this is currently the only MMO that I can think of where a mage has to pull his weapon out to cast a spell. Again, looking forward to this =D
Healer strike is ridiculously foolish and accomplishes nothing
Going to be interesting indeed, hopefully they do something about the MP regen when in passive, not saying to completely scrap it, but to rework it into something that doesnt enable the mage to constantly spam spells like before, perhaps they intend to bring in specific gear/stat/materia that affects MP regeration whilst in passive. Whatever they do, i hope they dont make mages too easy or too difficult to play decently.
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I like this idea.
"Heist" LOL
...instead of haste.
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