Because of weekly lockouts, real life schedules and an uneven amount of players, I and several others are unable to play through the Second Coil of Bahamut with friends and FC mates, forcing us to hunt for statics or attempting for wins through (at times hostile) Party Finder groups. This makes end-game content exclusionary, and in my opinion severely limits enjoyment of the game.

My question, then, is this: Would you consider removing the instance lockout on the Second Coil of Bahamut (and all future end-game raids) and instead implement a weekly gear lock as seen in Crystal and Syrcus Towers?

This would open the content to more players, allowing us to play with our friends and company mates while also easing the strict scheduling requirements for static raids. It would also even the field for those of us unable to participate in Hunts by giving us a steadily available source of gear and Sands of Time.