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  1. #1
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90

    Request: Option to turn off auto attack

    Please keep Auto Attack since there are clearly many people who like the system very much.

    But if it is technically possible, I'd really like the option to turn it off as well.
    I'd prefer to have 100% control over my actions during battle.


    Sorry if this seems like a double post -- I asked in the General Discussion section if it is -possible- to turn off Auto Attack. But since there is no setting for it, I wanted to make a request for the ability to do so here.
    (5)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    There is already a thread about it at feedback forum! ^^ Toss some words of support there too! ^^

    http://forum.square-enix.com/ffxiv/t...-on-off-option.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    109
    I don't get it, you still get full control over your combat with or without Auto Attack since Auto Attack does not use any TP at all. With Auto Attack off, you press 1. And now with Auto Attack, you don't need to press it.
    (1)

  4. #4
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Its all about the way you want to play. Just this. If some like pressing the button to attack, why not? If some think AA is slow and that manually attacking for a faster pace would be cooler, then why not?

    IMO the game still can be perfectly balanced even if the players decide playing manualy or automatically. It would be the "flexibility x speed" choice...that's why i want basic attacks to have action slot cost now...this way the player would need to choose between using AA and more actions for a more strategic performance or reducing the actions and equipping basic actions for a faster, manual damage output.

    The basic of what i've been suggesting is hto add action cost to basic attacks and make them reset AA delay so those using basic attacks wouldn't have AA triggering unless they stop manually attacking long enough.

    I support the "Play however you like" phrase from Yoshida being more than just a pretty phrase and actually reflect into battle system and all other future content from now on. The more options you add the more flexible the game will become, always making more and more people happy...when you replace content, tho, you have a chance that those who didn't like the old one also not liking the new one and those that actually liked the old one also not liking the new one...so, in short, instead of adding more people who like the game you gamble those who liked it in a try to hit those who didn't.
    (1)

  5. #5
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lienn View Post
    IMO the game still can be perfectly balanced even if the players decide playing manualy or automatically. It would be the "flexibility x speed" choice...that's why i want basic attacks to have action slot cost now...this way the player would need to choose between using AA and more actions for a more strategic performance or reducing the actions and equipping basic actions for a faster, manual damage output.
    Well, it's a good thing you aren't designing this game, because this is complete rubbish. One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not. In any case, they're not even remotely balanced for every combat situation.
    (1)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Frein View Post
    Well, it's a good thing you aren't designing this game, because this is complete rubbish. One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not. In any case, they're not even remotely balanced for every combat situation.
    it's nice to see someone else pointing out how the old system was superior even though it was not their intention. good job.
    (1)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    It won't happen. Stop asking for AA toggle. The perfect game is one with less options. You may not think so but it's true.
    (0)

  8. #8
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    it's nice to see someone else pointing out how the old system was superior even though it was not their intention. good job.
    No, it was not superior from a design perspective. How you get that impression from my post is a complete mystery.
    (0)

  9. #9
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Well I like the AA system and don't see the point of toggling it off to manually press the attack button.

    That being said, as OP mention if some would prefer it that way they can add this toggling AA off and then the Attack action (would still cost 0 action point) would be shown on the action bar and you would have to press it to attack but it would have a cooldown corresponding to the AA delay (weapon delay + haste buffs and all).

    Both of them would end up being the same if the manual AA person would spam click/press the attack button so they don't lose a fraction of a second to perform the attack but if that's what they find fun then good for them.
    (0)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Frein View Post
    No, it was not superior from a design perspective. How you get that impression from my post is a complete mystery.
    One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not.

    that was your own post. you say one way is always superior and pointedly state on the normal mobs we fight on a daily basis the old system is better. you say it may not be better in long fights, but since even late in the fight with low stamina it took less time to attack than the cool down timers and auto attack then it is still better.
    (1)


    http://crystalknights.guildwork.com/

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