it's nice to see someone else pointing out how the old system was superior even though it was not their intention. good job.Well, it's a good thing you aren't designing this game, because this is complete rubbish. One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not. In any case, they're not even remotely balanced for every combat situation.
http://crystalknights.guildwork.com/
One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not.
that was your own post. you say one way is always superior and pointedly state on the normal mobs we fight on a daily basis the old system is better. you say it may not be better in long fights, but since even late in the fight with low stamina it took less time to attack than the cool down timers and auto attack then it is still better.
http://crystalknights.guildwork.com/
Superior as in the player can frontload a ton of abilities with a full stamina bar, making short fights easier. That has nothing to do with superiority from a design perspective.that was your own post. you say one way is always superior and pointedly state on the normal mobs we fight on a daily basis the old system is better. you say it may not be better in long fights, but since even late in the fight with low stamina it took less time to attack than the cool down timers and auto attack then it is still better.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.