Quote Originally Posted by Lienn View Post
IMO the game still can be perfectly balanced even if the players decide playing manualy or automatically. It would be the "flexibility x speed" choice...that's why i want basic attacks to have action slot cost now...this way the player would need to choose between using AA and more actions for a more strategic performance or reducing the actions and equipping basic actions for a faster, manual damage output.
Well, it's a good thing you aren't designing this game, because this is complete rubbish. One way is always superior, thus there is no choice. Short fights favour the old system, long fights perhaps not. In any case, they're not even remotely balanced for every combat situation.