Its all about the way you want to play. Just this. If some like pressing the button to attack, why not? If some think AA is slow and that manually attacking for a faster pace would be cooler, then why not?

IMO the game still can be perfectly balanced even if the players decide playing manualy or automatically. It would be the "flexibility x speed" choice...that's why i want basic attacks to have action slot cost now...this way the player would need to choose between using AA and more actions for a more strategic performance or reducing the actions and equipping basic actions for a faster, manual damage output.

The basic of what i've been suggesting is hto add action cost to basic attacks and make them reset AA delay so those using basic attacks wouldn't have AA triggering unless they stop manually attacking long enough.

I support the "Play however you like" phrase from Yoshida being more than just a pretty phrase and actually reflect into battle system and all other future content from now on. The more options you add the more flexible the game will become, always making more and more people happy...when you replace content, tho, you have a chance that those who didn't like the old one also not liking the new one and those that actually liked the old one also not liking the new one...so, in short, instead of adding more people who like the game you gamble those who liked it in a try to hit those who didn't.