

Do you realize that implementing an Auto-attack toogle would require to also reimplement the stamina bar? The stamina was what limited the amount of attacks you could spam. with that gone we could just spam to the nausea.Dude this is a tremendous ignorance! Lemme be extreme a bit...so you mean that if we had 1 mage class, 1 melee class, 1 ranged class, 1 gatherer and 1 crafter it would be a better game...i'm just removing options you see? Its just a nonsense, man!
People is differente...so the more options you add the better the chance of everyone finding something they like there. I'm all up for a better balancing regarding old system...i'm still trying to keep hope up regarding battle team noticing they can do it perfectly....after all, as FFXIII player, i know Hope is always the last one to die! (sorry...but i just love this phrase! lol)
That is not going to happen.



No it isn't. The stanmina bar and the action cooldown are exactly the very same thing...the difference is, basically, that recast timers areare like you having mini stanmina gauges...one for each action and you using all the gauge when you use that action...once you understand the mechanics its pretty easy to see they are pretty identical...the recasts are just "easier" for players to control.
Want the old stanmina gauge converted to recast (which isn't even needed)? Give player a cooldown counter where you can store up to 10 minutes of cooldown. Once you use an action, you consume the cooldown from this stored value in order to have the action ready again...if you don't have enough time stored you can't use it.
You see...i'm in no way asking stanmina gauge back...i do think just the cooldown is enough and that stanmina gauge was a redundant restriction...it was like having 2 recasts on WS and spells...on individual recast and one shared recast. It does was a bit troublesome to control in a MMO game (if this mechanic was used in an offline game it would certainly work way better...because what killed stanmina bar was the server latency...people just would think a command failed due lag or something and use it again).
This game does can have AA toggle without the stanmina gauge or any other restriction other than cooldown. That's what the basic attacks are there for...just go play ARC a bit and you will see a class with AA off in the current system ^^



Well I like the AA system and don't see the point of toggling it off to manually press the attack button.
That being said, as OP mention if some would prefer it that way they can add this toggling AA off and then the Attack action (would still cost 0 action point) would be shown on the action bar and you would have to press it to attack but it would have a cooldown corresponding to the AA delay (weapon delay + haste buffs and all).
Both of them would end up being the same if the manual AA person would spam click/press the attack button so they don't lose a fraction of a second to perform the attack but if that's what they find fun then good for them.



There is no need to re-implement the stamina bar.
What I'm hoping for is a simple setting to turn off auto attack while leaving everything else as-is -- meaning my character will not attack or do anything at all, unless I intentionally select some other action from the action bar.
For example, one big frustration right now is having auto attack kick in and whacking the monster with my jade crook right after I cast Sleep on it. ><



Indeed. I already did this so many times now every time i play mage i just keep target locked on myself and seek monsters with sub-target only.There is no need to re-implement the stamina bar.
What I'm hoping for is a simple setting to turn off auto attack while leaving everything else as-is -- meaning my character will not attack or do anything at all, unless I intentionally select some other action from the action bar.
For example, one big frustration right now is having auto attack kick in and whacking the monster with my jade crook right after I cast Sleep on it. ><
Instead of asking for a toggle on/off the AA, why don't you just wait for the next patch where you'll be able to cast spells in passive mode so you will not attack your sleeping target? If really that is the only reason you are asking for a toggle.There is no need to re-implement the stamina bar.
What I'm hoping for is a simple setting to turn off auto attack while leaving everything else as-is -- meaning my character will not attack or do anything at all, unless I intentionally select some other action from the action bar.
For example, one big frustration right now is having auto attack kick in and whacking the monster with my jade crook right after I cast Sleep on it. ><



Yes, I do that too. ^^
Unfortunately it then precludes us from using non-subtarget attacks like Spirit Dart, Elemental Shroud, Nature's Fury, and the Thaumaturge equivalents to conserve our precious MP.
Casting Sleep is just one example of when auto attack is less than desirable, but not the only reason.
At any rate, there are now several threads about this on both the English and Japanese forums. I'm sure that SE is aware of the topic and will do whatever they think is right for the game.
This is actually completely different from what people ended up discussing in the thread and I can completely sympathize with this. I sometimes end up auto-attacking things without meaning to when I buff myself. Non-offensive abilities really shouldn't initiate AA.There is no need to re-implement the stamina bar.
What I'm hoping for is a simple setting to turn off auto attack while leaving everything else as-is -- meaning my character will not attack or do anything at all, unless I intentionally select some other action from the action bar.
For example, one big frustration right now is having auto attack kick in and whacking the monster with my jade crook right after I cast Sleep on it. ><


adding a toggle is pretty near impossible as it would break the mechanics that the devs worked hard on. There are more important things to worry about atm like jobs, chocobos, airships, (apparently water...) and the field in general.
Healer strike is ridiculously foolish and accomplishes nothing
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