Quote Originally Posted by RitsukoSonoda View Post
IMO to make a Dark Knight Job. First we need a scythe wielding base class. I'd say the sub req either be LNC or MAR to 15. This would be a heavy armor DPS class with very high single hit damage on high delay with damage boosting skills that are also self destructive.

Atleast that's how I would implement it. Though I'd like role changing secondary soulstones like arcanist has for all the other classes currently in game. Though a couple classes I have problems finding a way to change the role but can change its play use a bit.

Marauder -> Berserker (dps)
Lancer -> Templar (tank)
Conjurer -> Geomancer (dps)
Archer -> Sniper (dps) Applies various debuffs via shots.
Thaumaturge -> Sage (healer)
Gladiator -> Fighter or Soldier (dps)
Pugilist -> Grand Master (tank)

Also I still want Fencer -> Red Mage... >.>
If it's going to use a scythe, it should just be MRD > DRK (dps). A number of axes currently have a scythe like look to them (the "Bills"), and the animations and moveset would work well enough with a scythe.

If they're going to make DRK come from its own class, it should be greatsword. Not sure if it's better as a dps or tank. It *should* be a DPS since it's thing is to sacrifice HP for power, but I'd want to main it and it's easier to get in groups as a tank.

oh, and GLD + THM (WHM cross class skills) = RDM