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  1. #1
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50

    Dark Knight: How I'd Do It

    So there's been a lot of discussion about Dark Knights and how they'd be implemented and various discussions of the kind, so I decided to weigh in.

    My interpretation would have Dark Knight as the extension of its own new base class, the Reaver, a heavy armor tank wielding a two-handed sword. It's set up with 2 ST combos, one of which is the basic damage/enmity generator and the other which is a support/tanky combo that has to be built up and then maintained. I also decided to play around with an idea and have a 2 part AoE damage/enmity combo. The CDs, both tanky and damage, are built around sacrificing hp to gain the requisite benefit, which I thought to be pretty apt.

    The Dark Knight adds a bit more. The tank stance reduces damage, as it's supposed to, though the increase mitigation it's supposed to provide is accomplished by increasing magic defense and drastically increasing parry chance/value (at ~10% default parry chance at ~20% default parry value, the increases should equate to roughly 20% damage reduction, though it would be spikier thanks to being RNG based). It also allows for easier acquisition of the "Darkness" buff, which is a single stat "resource" consumed by a lot of other Dark Knight abilities. It *isn't* contingent on having Dark Ward (the tank stance) active, so that you can still use Darkness consuming abilities while out of the tank stance, though it's much harder to get it (i.e. only gained by using the Darkness granting CD). Unlike Wrath, Darkness is only provided by the end ability in a combo, rather than each combo action. There are 3 Darkness consuming abilities: one AoE with a bit of healing, one ST, and one tanky shield. I tried to make them more useful than the WAR ones, mainly by reducing the opportunity costs to a reasonable level.

    As I've done previous times, the abilities aren't listed at the level gained, nor are they presented in the order in which they would be gained. They're organized, roughly, in categories of relevance to each other.

    Reaver Class Abilities
    Darkness increases all enmity generated while it is active by 25%

    1. Vicious Swing: Potency 150

    2. Devastate: Potency 100, Additional Effect: High Enmity
    Combo Action: Vicious Swing, Combo Potency: 200

    3. Cruel Bite: Potency 100, Additional Effect: High Enmity
    Combo Action: Devastate, Combo Potency: 320
    Shadow Ward: Generates Darkness, duration 30 seconds

    4. Sanguine Sword: Potency 100
    Combo Action: Vicious Swing, Additional Effect: regain hit points equal to 100% of damage dealt

    5. Exultant Swing: Potency 100
    Combo Action: Sanguine Sword, Combo Potency: 260
    Additional Effect: Increases max hp by 10% for 18 seconds, can stack up to 3 times
    Shadow Ward: Generates Darkness, duration 30 seconds

    6. Whirlwind: 80 potency attack to all enemies within 3y

    7. Black Sky: 100 potency attack to all enemies in a cone in front of you
    Combo Action: Whirlwind, Additional Effect: High Enmity
    Shadow Ward: Generates Darkness, duration 30 seconds

    8. Wrack: 50 potency Additional Effect: Target takes poison damage over time and has healing effects reduced by 50% for 18 seconds, potency 25

    9. Dirty Kick: Target stunned for 2 seconds, off-GCD, 15 second CD

    10. Blood Sacrifice: Lose 30% max hp to gain 25% DR; 15 sec duration; 120 sec CD

    11. Body Pact: Increases defense by 50% and reduces magic defense by 50% for 10 seconds; 60 sec CD

    12. Souleater: Increase damage by 50% for 30 seconds. Max hp is reduced by 30% for the duration of the effect. 120 sec CD

    13. Cripple: Potency 150, Additional Effect: Heavy 40% for 20 seconds; 10 sec CD

    14. Soul Pact: Increases magic defense by 50% and reduces defense by 50% for 10 seconds; 60 sec CD

    15. Momentum: Increase crit chance by 20% for 15 seconds, every critical hit increases this bonus by 10%, 120 sec CD

    16. Fearsome Challenge: Scream a challenge, increasing enmity against a target within 15y
    Additional effect: 10% STR debuff for 18 seconds


    Reaver Class Traits
    1. Enhanced Vitality I: Increases vitality by 2
    2. Enhanced Vitality II: Increases vitality by 4
    3. Enhanced Vitality III: Increases vitality by 6
    4. Enhanced Blood Sacrifice: Reduce loss of hp for Blood Sacrifice to 15%
    5. Enhanced Souleater: Reduce max hp loss to 15%
    6. Enhanced Exultant Swing: Increases duration of Exultant Swing to 25 seconds
    7. Enhanced Fearsome Challenge: Increases duration to 30 seconds
    8. Enhanced Wrack: Increases duration to 30 seconds
    9. Enhanced Momentum: Reduces cooldown to 90 seconds
    10. Enhanced Body Pact: Reduces magic defense loss to 25%
    11. Enhanced Soul Pact: Reduces defense loss to 25%
    12. Soul of Darkness: Increases Darkness's increase to enmity to 50%


    Dark Knight Job Abilities
    (GLA and MAR as secondary classes)
    1. Consuming Darkness: 150 potency attack to all enemies within 5y and regain hp equal to 50% of damage dealt, consumes Darkness

    2. Shadow Ward: Reduces damage by 20% and increases enmity; increases magic defense, parry chance, and parry value by 30%, while Shadow Ward is active, some abilities generate Darkness

    3. Endless Night: Instantly grants Darkness, 30 sec CD

    4. Onyx Wave: 300 potency attack, consumes Darkness

    5. Ebony Shield: Surrounds you with an absorb shield that lasts for 30 seconds, potency 100, based off of attack power, deals damage to attackers while active, potency 50, 30 sec CD, consumes Darkness, off-GCD
    (5)
    Last edited by Kitru; 11-13-2013 at 05:11 AM. Reason: Included some balance fixes

  2. #2
    Player
    DartFx's Avatar
    Join Date
    Aug 2013
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    68
    Character
    Dart Frost
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I would love the idea of DRK being a tank instead of DD. Alas, I am very doubtful that it'll happen Q.Q.
    Great ideas.
    (2)

  3. #3
    Player
    Jocelyn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Cherish Morida
    World
    Faerie
    Main Class
    Paladin Lv 60
    Dark knight should be a sword and board dps job using hp to do damage.
    (2)

  4. #4
    Player
    Lgalang's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Meadknight Celeste
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    So you have Ebony shield every 30 sec for the next 30 sec. isnt that unlimited ebony shield
    (1)

    THIS HOW FIRE III SHOULD LOOK LIKE!!!

  5. #5
    Player
    C-croft's Avatar
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    Sep 2012
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    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Jocelyn View Post
    Dark knight should be a sword and board dps job using hp to do damage.
    Dark Knight doesn't have to be sword board, but I do agree with the DPS using hp to deal dmg.

    PS Souleater would be a Dark Knight ability instead of a class ability. It is one of the iconic abilities for Dark Knights.
    (1)

  6. #6
    Player
    ByakkoSeven's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Byakko Seven
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lgalang View Post
    So you have Ebony shield every 30 sec for the next 30 sec. isnt that unlimited ebony shield
    I may be wrong but how i took it was kinda like, an Adloq proc that deals dmg. Meaning once that amount of dmg was absorbed by it, it'd fall off... You get 30seconds before it falls off without being consumed.
    (0)
    "There is no such thing as truth, only perception."
    "Everyone's perception is different, and the perception is always changing."

  7. #7
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    PS Souleater would be a Dark Knight ability instead of a class ability. It is one of the iconic abilities for Dark Knights.
    I put it as a class ability instead of a job ability because I felt it worked better to provide it to the base class comparatively early on (similar to when MAR gets Berserk and PLD gets FoF) rather than waiting until 35+ for it to be made available, not to mention that it's the only DPS CD I provided (and both tanks get at least 1, which is basically a requirement for frontloading enmity). I intended Reaver to be something of a proto-Dark Knight similar to how Marauder is a proto-Warrior, and there's already some precedent for "iconic" abilities to belong to the class rather than the job (ARC gets Swiftsong and ACN gets to summon Carbuncle) as long as that iconic ability is functionally required for the base class to operate.

    Quote Originally Posted by ByakkoSeven View Post
    I may be wrong but how i took it was kinda like, an Adloq proc that deals dmg. Meaning once that amount of dmg was absorbed by it, it'd fall off... You get 30seconds before it falls off without being consumed.
    That's how it is. It's an absorb shield that you can throw up every 30 seconds that also has a damage reflection aspect attached to it. It's like a combination of Vengeance and Adloquium. At only 100 potency, it would only soak 1-2 hits to reflect, but it becomes quite a bit more valuable when you've stacked up more mitigation or gotten some other absorb shields to layer over it.
    (0)

  8. #8
    Player
    Jocelyn's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Cherish Morida
    World
    Faerie
    Main Class
    Paladin Lv 60
    Quote Originally Posted by C-croft View Post
    Dark Knight doesn't have to be sword board
    2H was an 11 only thing. Dark Knights original concept and use was a sword and board class/job that siphoned their hp to deal damage. Leon and Cecil are prime examples.
    (0)

  9. #9
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    the problem i see is if Drk is a DD itll be a nightmare for Healers to have to heal its so much unless it has its own health drain moves, cause for the most part i see Whm have to have 90% of their focus on tanks for hard fights if they focus to much on a DD like Drk tank might die.
    (0)

  10. #10
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Jocelyn View Post
    2H was an 11 only thing. Dark Knights original concept and use was a sword and board class/job that siphoned their hp to deal damage. Leon and Cecil are prime examples.
    and Death Knight in wow were sword and shield and so were Shadow knights in EQOA and The guy from Tactics used a sword and shield.
    (1)

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