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  1. #181
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    That's like saying that the world has stagnated because wheels have been round for hundreds of years.

    On the other hand, if we went back to FFXI's standards, we'd get something worse than stagnation, we'd get regression.
    Ironically enough XI has more depth to certain content systems and even WoW does...ARR kind of already regressed - People only see it "better than 1.0" more than anything because as an MMO in itself, it's nothing special, other MMOs have done similar systems better..especially in the itemization. Heck, the fact FFXI was an EQ Clone never crossed people minds as much as "x mmo is a WoW clone" because they had the creativity to at least do certain things differently, you know?

    Quote Originally Posted by Velhart View Post
    Point more was if you are still doing the content, you are having some fun in it.
    I hope you love every day you go into work - as in having your dream job. Never once having to think: "aw man I gotta go to work instead of x" or "I wish x was different about my job."
    (3)

  2. #182
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    Join Date
    Dec 2012
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    Quote Originally Posted by Redemption View Post
    Except that stuff also serves another purpose? You're so full of crap its not even funny. Re-examine my example, FFXI invested a lot of effort into making elements of the world feel realistic and alive and worldly. Removing things just because they take time can have a detrimental effect on that purpose and doing so is the opposite of an evolution imo. IF you insist that the two are not separate then WoW is the regression as it stripped away things that made mmos great and added in cheesy throwaway addiction forming content instead.
    Oh really? What exactly made FFXI's world more alive and worldly?

    The lack of fast transportation? Well it is true that if I had to walk it would take me an hour to reach the nearest city.

    Big areas that are sparsely populated with actual content? Well, it is true that in some areas of my country you can go tens of miles without seeing any other soul.

    See, saying that something is more realistic isn't the same as saying that it's better.

    Quote Originally Posted by Magis View Post
    Or you know... it was built around a virtual world that people would explore and exist in. If the point was to play content longer, then FFXI wouldn't have airships, ferries, and the crag teleports, which barring the crags, make sense in a virtual world which would have some sort of transportation. The crags even were given a deep lore behind the reasoning for their existence, and were spread out enough that it let you move across the world without too much trouble, but still made players actually move through it like a person living in Vana'diel would have to. The old games were based on the roots of RPGs which was based on DnD, a game where you take the role of an adventurer in another world.
    You say that FFXI wasn't designed around making you waste your time and then use the existence of airships and ferries as proof of that? You do remember that these ran on strict timetables, forcing you to wait for them? The teleports were also few and required you to level WHM if you wanted to do them yourself. Don't say that crags had lore behind them when Aetherytes also have it.

    But above all else: there is absolutely nothing stopping you from travelling through areas in FFXIV (I personally don't use teleports), so why are you so intent on taking away teleports from everyone?

    Quote Originally Posted by Tupsi View Post
    Ironically enough XI has more depth to certain content systems and even WoW does...ARR kind of already regressed - People only see it "better than 1.0" more than anything because as an MMO in itself, it's nothing special, other MMOs have done similar systems better..especially in the itemization. Heck, the fact FFXI was an EQ Clone never crossed people minds as much as "x mmo is a WoW clone" because they had the creativity to at least do certain things differently, you know?
    FFXI has how many years now? Because I started playing FFXI with CoP and I certainly don't see where these claims of more depth come from. Most examples of depth are nothing more than clutter. People didn't call FFXI an EQ Clone because calling games clones wasn't a thing back then. The gaming community has changed a lot in the past 10 years. Back then we didn't have all the whining that we have today.
    (0)
    Last edited by Gilthas; 07-29-2014 at 04:35 AM.

  3. #183
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    To be honest some free to play games have better stuff than ffxiv but thats my opinion.
    (4)

  4. #184
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Magis View Post
    Heck, you can take the argument to the extreme, and just have the boss lose HP at a tick per second, strip our abilities, and keep the mechanics. It would be the same damn thing.
    Yes, we already agree a bit on that it would be nice to have less strict rotations.
    But you can't just switch party performance to passive HP drain, as "DPS check", "Heal checks" and "Tank performance check" are there for a reason.
    It's naive assumption that everyone, even in Coil raiding group are equally good at their class. And this difference in skill is shown clearly in coil, just how fast and with how much efforts you'll be able to clear it.

    Quote Originally Posted by Gilthas View Post
    I actually had the same feelings towards allowing you to repair gear on any class. Changing to my crafter to repair gear did bring me more immersion, but now that that restriction is gone I don't do it anymore. Do I miss it? Nope.
    Actually... I never bothered to repair gear manually before the patch, and none of the crafters I know bothered too. It was just too much hassle (switching to like 4-5 jobs and go through piece by piece) for a little saving of money and some immersion in the process. Now everyone repairs gear by themselves and people even start asking about introducing "ask for repair" feature as a nice addition to game.

    Quote Originally Posted by Gilthas View Post
    Instead of asking for cumbersome mechanics I'd rather they satisfy my needs for crafter immersion by giving us more quests.
    It's actually felt that the feature just became really useful, and I agree that I like crafters to be more involved with the rest of the world.

    Quote Originally Posted by Renik View Post
    this is a feedback thread, i want it to last and be helpful, and because of this, hateful posts like yours are not welcome here, post feedback or leave please
    As you might not noticed, but I do post my feedback, it's just completely opposite of yours.
    I don't want "realistic immersive world where elves lives", I play MMO for last 15 years and I am already a bit too old for escaping a reality. I want a *good* place where I can chat with people, do different stuff to spend time, raid for acomplishment. And I want it to be a *game*, a comfortable one that gives me a pleasure, and where you don't feel like being a leftover regardless how long you play - whether it 30 mins a day or 12 hours non-stop grind. Even if it will be a bit unnatural and "lifeless".
    (0)
    Last edited by Felessan; 07-29-2014 at 04:42 AM.

  5. #185
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    Oh really? What exactly made FFXI's world more alive and worldly?

    The lack of fast transportation? Well it is true that if I had to walk it would take me an hour to reach the nearest city.

    Big areas that are sparsely populated with actual content? Well, it is true that in some areas of my country you can go tens of miles without seeing any other soul.

    See, saying that something is more realistic isn't the same as saying that it's better.
    I feel like it is pointless to keep trying to explain this to some people so i'll keep it simple and leave it at that. Things like that, travel, having a journey for things and worldly elements like consistency in travel and not just being able to jump instantly to whatever location you want and mob behavior patterns and weather affects that matter; things like that have a SUBTLE but important influence on how you perceive the game you play. You can like whatever you want and thats perfectly ok. FFXI did some things, and even though you dont like it, they had an affect and an intent that is completely different from modern mmos.

    Let me ask you this, why are you so hell bent on insisting that FFXI is outdated and not simply a different perspective on the genre? So far as I can tell, its just because you don't understand why things were as they were or just don't care about it. If that's the case, please reconsider your approach to it entirely because you are never going to convince myself and probably some others that the things done in final fantasy xi are invalid today (as they just aren't, theres no reason I can't be living in a virtual world today outside of its lack of popularity).
    (2)
    Last edited by Redemption; 07-29-2014 at 04:41 AM.

  6. 07-29-2014 04:42 AM

  7. #186
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    Dec 2012
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    Oh, but that's where you're wrong! I played FFXI for years and loved it until I finally burned out. And that's why I don't want FFXIV to be another FFXI.

    I love it how you say things like "you don't understand why things were as they were". I do. They were like that to waste our time. Because teleports don't need to be removed from FFXIV for us to go out and immerse ourselves in it's world.

    And that's the big problem with most of the claims for bringing back the stuff in FFXI, they're just stuff designed to waste our time, and that's why they're outdated because developers understood that what players want to do is to actually play a game, not waste a lot of time between the moments when they're actually playing.
    (2)

  8. #187
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gilthas View Post
    You say that FFXI wasn't designed around making you waste your time and then use the existence of airships and ferries as proof of that? You do remember that these ran on strict timetables, forcing you to wait for them? The teleports were also few and required you to level WHM if you wanted to do them yourself. Don't say that crags had lore behind them when Aetherytes also have it.
    Wow, almost like.... transportation would? Next you will tell me all shops aren't open 24/7.

    On crags, it gives players utility and let's part of the world be run by the players (also the point of crafting). I didn't say teleports should 100% be gone (heck FFXI had em), rather that they should be used conservatively. The crags were the main focal point in two major expansion's story lines as oppose to atheryte having a small footnote somewhere on the lodestone. Also, even it's own lore is broken since Yoshi remove the anima system which would have been a nice compromise.

    Well, as we have seen with Hunts, teleports are not in their vacuum, and have contributed heavily on breaking that portion of the game.
    (2)

  9. #188
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gilthas View Post
    Oh, but that's where you're wrong! I played FFXI for years and loved it until I finally burned out. And that's why I don't want FFXIV to be another FFXI.

    I love it how you say things like "you don't understand why things were as they were". I do. They were like that to waste our time. Because teleports don't need to be removed from FFXIV for us to go out and immerse ourselves in it's world.

    And that's the big problem with most of the claims for bringing back the stuff in FFXI, they're just stuff designed to waste our time, and that's why they're outdated because developers understood that what players want to do is to actually play a game, not waste a lot of time between the moments when they're actually playing.
    1000 wow clones, 0 ffxi clones. Why in the heck would you want another WoW clone?
    (2)

  10. #189
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I knew AoC, Tera, Aion, Rift were all going to die or become free to play after playing them for a few months. I haven't decided what will happen to XIV next year. I think it will die since Yoshi is against free to play.
    XI lasted longer (still is, albeit it is totally different game now) than all the above as a subscription game (still is too). But XIV... its not made to be a long lasting game. So i quit the game since I dont want to invest in a game with no future. Why do I make these posts? Because I am bored and because I miss XIV 1.23 and what they did to this game!

    ARR has nothing good:
    1. the battle system sucks
    2. it is all instanced
    3. gear treadmill
    4. doing same dungeons for gear treadmill; get new gear to do the old dungeon to get more gear
    5. the world is small and instant teleports
    6. the world is dead, the music in environment is bad (Mordhona is so annoying), there is no sense of being in the world

    When people realize the above, subscriptions will dwindle.
    (2)

  11. #190
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Redemption View Post
    Things like that, travel, having a journey for things and worldly elements like consistency in travel and not just being able to jump instantly to whatever location you want and mob behavior patterns and weather affects that matter; things like that have a SUBTLE but important influence on how you perceive the game you play.
    You know, I really like my character clothes become wet in the rain. It does creates immersion. FF14 has it, while FF11 has not (as well as WoW).
    The point is that you can add immersion features without need to worsen accessibility/simplicity of "everyone" content. You just need to be more creative and look around to possibilities, without sticking "it was like so in ff11, so let make it the same in ff14"

    Quote Originally Posted by ErBear View Post
    1000 wow clones, 0 ffxi clones. Why in the heck would you want another WoW clone?
    Maybe because WoW was partially FF11 clone?
    (1)
    Last edited by Felessan; 07-29-2014 at 04:56 AM.

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