Quote Originally Posted by Duelle View Post
As always, what gets me is that people demonize simplicity like it's this cardinal sin of game design. Then proceed to ruin some aspect of the game and piss off a number of people. Some choose to not look at why stuff is designed the way it is and instead cling to whatever (in this comunity's case) FFXI/FFXIV 1.0 nostalgia, forgetting those two games had a plethora of flaws that affected gameplay, progression and balance...well, either that or they simply don't care about balance.
I don't want the game to be harder or force the players to have to sue spreadsheets to plan their characters, like people did in XI or Dark Souls, and I don't hate simplicity, what I want is not being spoonfed all the time and I want more depth for the game. For example, I love Portal, it's simple and easy to understand thanks to the clever developers that made 80% of the game a tutorial, or starcraft where you can get the main notions of the game just by the tech trees alone, but both games have a lot of depth that the players need to work to discover and enjoy.

Simple systems and mechanics (which ARR has or can easily have given the game we already got) that dictate depth, that's what I want to see in the game and what I loved most from 1.0.