Lower the reward, add higher ranks. Give us some serious marks to take down. Like S+, S++, and even S++plus. Hell give us super rare doomsday once a couple weeks multi-raid marks.
I know this isn't EQ. It's not supposed to be. But I _do_ miss the super hard mobs that require highly tuned groups/raids. So far FFXIV has nothing the currently compares to the kind of requirements EQ has for some epic mobs.
Other than that, quit your bitchin.
So i see a lot of complaint about hunts in this thread but no one discussing what the issues are?
Because they are popular?
Because they have rewards?
Because you have to look for a mob instead of it being scripted?
Because the internet?
srsly? why so srs?


because it was badly implemented, the idea of the NM on FF14 server was a bad idea, it's like they did forget the FATE zerg at the 2.0 when people was farming them for leveling. how is possible to not think that people will redo the same when they have added sand/oil to the loot. and i don't talk of the humongous amount of myth and soldiery given...
instead to change the fate of boss and rename them, while making it work with the hunt or use the leves system... they did decide to go with the worst system. a bit like for the relic, they have use the easier and the worst.
for me the 2.2-2.3 have turned FF14:ARR into something getting closer and closer to a FF11-2.
i still wonder why they don't use the tool that was created for FF14... a lot of them are abandoned likes the leves...why? seriously with a bit of work it will have been amazing.
Short honest answer?
Server stability was already proven to not be able to hold large amounts of players in a single area on a single mob. (Odin / Behemoth)
Average zone size isn't large enough to accommodate varied spawns and large mobs seeing as you can get from one end to the zone to another in virtually no time, it would help if the average zone size was around the size of Southern Thanalan or Coerthas.
World travel is too easy (cheap / fast) via Aetherites and party teleports making it so it takes literally no time for large numbers of people to overflow an area and zerg the spawns, keep in mind these zones AREN'T empty when people are teleporting to them. players are still doing FATEs / leveling / questing etc when these mobs spawn.
Mob damage / HP doesn't properly scale when large numbers of people rush and burn them down, it's likely these mobs were designed for groups of anywhere around 16-20 or so people for S rank not the 50 + that a lot of them are seeing.
The rewards are high which wouldn't be a problem if they were available from more sources (which they will be eventually) but for now with the ease of hunts compared to other venues it becomes the go to content encouraging more people to participate than the game can handle.
People try to liken this to FFXI's NM system but tend to forget that even in the hayday of teleports/outpost warps it still took considerably longer to get to any one NM / HNM when they were up unless you were in a group actively camping it during it's window.
In most cases you were sitting in a zone for hours waiting for it to pop during it's window and unless your entire group was there (HNMs mostly) holding the mob on pop with a small party while you waited for your LS to rush to help you.
They way hunts were advertised they were designed for small - mid group content, not something the entire server is intended to do simultaneously, it's likely that was more along the lines of what FATEs were probably meant to accomplish.
Last edited by Ryel; 07-18-2014 at 06:22 PM.

1.0 had NMs and they were not over camped because the majority were on 5 minute respawn timers. The loot was unique/untradable, and would only NPC for 1 gil. So the ONLY people camping it were people that wanted the item. Dodore, Elder Mosshorn, and Uraeus were not over camped like HNMs on FFXI. And seriously I miss that. Now the big 3 NMs are gone and most of the others are now FATE's. The problems with the new NM Hunts (which was a nice idea) are that they added too much reward (myth+sold+oils) which created insane amount of demand. Not only that you have all the FFXI mindset lootlust people out there spamming it with/without cheats just so they can say first! and show it off for a week then get bored and cry about nothing to do. In all honesty I liked 1.0 overall better. The world felt more like a real open world. This game is starting to feel more like a console game you either do everything solo (via DF) or you get into a static party the entire game.

I think most ppl are complaining about the bad implementation, but personally I don't like the NM idea, just hated the camping in ffxi, huge waste of time, make game not fun. but oh well, its in the game now, what I find bad about this hunt is, the NMs are not even special, they are just normal monster made bigger, and painted with different colour, no effort put into the design.
I question the sanity of anybody who seriously wants the NM system from FFXI.



I have been asking for open world content since 2.0, but what i wanted (and i will assume others wanted) was an open world gearing alternative, with my experience in MMOs, i had in mind it would be worse and slower than doing instanced content but that's fine, because as i said i wanted an alternative, but instead SE gave us mandatory content, and if it's mandatory it's just because the rewards are too high and the difficulty is ridiculously low.
The system is good, the rewards are wrong, things like alex, sands and oils must stay in difficult instanced content, and this is coming from someone that hates instanced content and will never get this kind of gear, and i don't mind as long as i can fun playing the content i like.
The problem here is SEs mindset, they are trying to make content for everyone to be played by the whole server, when they should just be doing content for different kind of players to "split" the population, making every content alive but not crowded.

The biggest issue I have with hunts is that this event is now all the server is doing. Just check your PF and 99% of parties are for hunts while the other content is pretty much neglected. Something needs to be done because having to rush all over the place to hopefully get 1 note isn't my idea of fun. And SE is to blame, the players are simply doing this because the rewards for hunts are insane and this is how the system was implemented. It's not even fair because some players (PS3 users especially) can't even participate properly due to loading times/marks not showing and a bunch of other issues.
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