good goodThey intend to add more. Via JP Dev Tracker
/10char
Healer strike is ridiculously foolish and accomplishes nothing
Let's have both! Oh, right we do.
Both optimal rank / crafted items and required rank items have their pros and cons.
Having both is the way to go. That is currently how the game is.
Really, why did you guys even decide to play FFXIV in the first place if what you so obviously wanted was completely different from what was on the box?
All you FFXI-wannabes that need "clearly defined goals" and can't think for yourself should just go back and play either FFXI or WoW or any other myriad of old-gen games where lack of options was the status quo and free-will was a luxury the Thought Police wouldn't allow you to afford.
Honestly, this is one of many self-destructive decisions SE has made ever since Yoshi took the helm and does nothing but make me want to leave even more. Why would I play a game exactly like WoW/TERA but with FFXIV's slow combat system? FFXIV had a good idea that could help them maintain a foot in the market.
Too bad they don't realise that.
Self-destructive game-design. That's all this is.
Last edited by giftforce; 07-26-2011 at 01:03 PM.
It's the rebellious stage, where they think they are better then the community, and when it becomes trouble for the community, they claim right of progress.
"If I want to stand in the middle of the street naked I can!" Types.
Nobody buys the lower ranked items created anymore. I wish the majority of things had a required rank. You wouldn't see r15 in r50 gear all the time
I have asked myself that same question since I began playing and reading the forums. But at every little thing that people want to change, they'll throw things like "2011! Standards!" and stuff.Really, why did you guys even decide to play FFXIV in the first place if what you so obviously wanted was completely different from what was on the box?
All you FFXI-wannabes that need "clearly defined goals" and can't think for yourself should just go back and play either FFXI or WoW or any other myriad of old-gen games where lack of options was the status quo and free-will was a luxury the Thought Police wouldn't allow you to afford.
Honestly, this is one of many self-destructive decisions SE has made ever since Yoshi took the helm and does nothing but make me want to leave even more. Why would I play a game exactly like WoW/TERA but with FFXIV's slow combat system? FFXIV had a good idea that could help them maintain a foot in the market.
Too bad they don't realise that.
Self-destructive game-design. That's all this is.
My personal opinion is that both systems can co-exist. But I would prefer to see a limit on how many required rank gears are out there. The whole optimal rank could be better with just the simple UI addition of telling us how does it affect us if we are outside the optimal rank. Simple as that.
As you pointed out, if they really abolish the Optimal Rank system, the value of one of it's main selling points (change classes on the fly) will be greatly diminished.
on my lvl 19 rank puglist i have an optimal rank 33 weapon.(spiked knuckles) when i equip an optimal rank 22 weapon (brass knuckles i believe) i lose 10 attack.
¯\_(ツ)_/¯
And sadly he had to post that to know that information. This is the kind of information that needs to be in-game. Or at least color some fonts to red. I was like him/her/? and only used gear higher than my rank, I learned the hard way x(
If anything they should just add an debuff for not wearing the right gear in battle like -15% to the stats the gear gives
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