Quote Originally Posted by Val_Rhys View Post
Aside from class uniqueness issues, optimal rank is probably my biggest complaint currently still in game. Everything has been said in this thread already from both sides. But, as an example, take a look at every crafter wearing the exact same gear. I wear the same set on my r48 ARM as I do on my r30 ALC (because the stats are better than rank-appropriate gear). No progression, development, or any goals to speak of.

I hope it's removed or at least DRASTICALLY changed so the thought of wearing gear 20 levels above your rank is not only frowned upon, it's actually absurd because the penalties will be so rough. Right now, it's practically frowned upon if you DO use rank-appropriate gear because you're wasting tons of inventory slots for practically no gain.


To be honest, even thought I do not agree with you in terms of "removing the optimal rank system" I do agree in making it more noticeable and increasing the penalty. Also it would be nice to add that information in the UI. Because in the end, this game needs to be more "self explanatory". A good increase in the penalty and some UI changes to actually let us know how much we are loosing by equiping something that we shouldnt be wearing is good enough.

I think one of the core aspects of the game is FREEDOM. Removing the optimal rank , is cut off of that system. I am all for making a gear "worth" enough of ur level and get that feeling of acomplishment.. but at the same time I do not think the removal of the optimal rank system is the answer.