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Thread: Desynth Issue

  1. #51
    Player
    PetWrangler's Avatar
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    Jul 2014
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    3
    Character
    P'et Wrangler
    World
    Mateus
    Main Class
    Fisher Lv 50

    Account Cancelled because of Desynthesis (part 1)

    This is in 3 parts due to the 1000-character limit on a single post.

    I'm sure nobody actually cares that I've stopped giving SE money, but the reasons are relevant to this thread.

    The one unique thing about FFXIV ARR, that I've never seen in my very long MMORPG career (uninterrupted since the start of Ultima Online) is that you can be all classes, crafting and gathering and combat, on one character. This is what attracted me to the game despite some fairly bad experiences with FFXI and the horrible reviews of the original FFXIV. And it was indeed fun! But with Desynthesis, they have broken the one unique feature that made them special - now you have one system you can't fully explore on one character. Leveling up a character through the main questline is really painful, so I don't expect very many will try to do all possible Desynthesis classes on alts... even if there were a way to send materials and other items to your own alts.

    (cont.)
    (3)
    Last edited by PetWrangler; 07-29-2014 at 02:41 PM.

  2. #52
    Player
    PetWrangler's Avatar
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    Jul 2014
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    3
    Character
    P'et Wrangler
    World
    Mateus
    Main Class
    Fisher Lv 50

    Account Cancelled because of Desynthesis (part 2)

    The other problem with Desynthesis, aside from the poor decision of a global limit, in violation of every precedent they have shown us to date, is that it is badly implemented. You start losing skill points on random classes immediately. There is no game-supported way to control this. The NA patch notes SPECIFICALLY say this won't happen until your aggregate skill reaches 300, and Yoshi-P has confirmed that this is how it is meant to work in interviews. This is an obvious bug, and I haven't seen it fixed in the flurry of emergency patches.

    So ultimately, I turned off my account because they are getting sloppy, and heading in a direction that I don't find fun. Your mileage may vary, I'm not trying to convince anyone else to do the same, but I do want to point out what it is they have done and why you should be worried.

    (cont.)
    (2)

  3. #53
    Player
    PetWrangler's Avatar
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    Jul 2014
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    Character
    P'et Wrangler
    World
    Mateus
    Main Class
    Fisher Lv 50

    Account Cancelled because of Desynthesis (part 3)

    There is now a precedent for imposing limitations on what you can do one one character. The community rep has tried to convince us that it was correct as coded in direct contradiction to what the producer has publicly stated.

    There has been no relaxation on the total block on any way you might think of to send items to yourself. Also no relief on the horrible grind required to level another character, but that's kinda redundant given that you can't share items or gil anyway. So if you really liked maxing all the trade skills, as I did, you can't do it anymore in a useful manner even if you are willing to go thru the excruciating pain of leveling an alt.

    Anyway, if you are having fun, keep having fun! I for one am not spending another penny on this game until desynthesis is debugged and fixed and hopefully redesigned to be like ALL THE OTHER GAME SYSTEMS.
    (3)
    Last edited by PetWrangler; 07-29-2014 at 02:42 PM.

  4. #54
    Player
    DarkDedede's Avatar
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    Nov 2013
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    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I'm sure they'll fix it eventually. Seems to be the current trend with the recent updates.

    1. Release update with stuff that is not fun.
    2. Everyone complains that it is not fun.
    3. PR rep says, well, anything.
    4. Everyone riots.
    5. Featured originally implemented are improved in patch.
    6 New update is released with more stuff that is not fun.

    Wash. Rinse. Repeat.
    (1)

  5. #55
    Player
    Sassi666's Avatar
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    Jun 2014
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    96
    Character
    Julie Noted
    World
    Tonberry
    Main Class
    Archer Lv 50
    Yeah this is crazy. I just started levelling desynth yesterday when my GSM and CUL reached lvl 30. I'm at 50ish and 30ish on desynth skills and levelling either one decreases the other. It's insane and very disheartening. It feels like a bug, even though apparently it's not, I thought this would just happen when your total desynth points were at 300... Crazy.
    (1)

  6. #56
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    If you have read the other thread, you will realize you can "lock" a desynth skill for 4 rounds by doing a successful desynth (do a really easy/cheap one).
    Inconvenient, but not worth quitting over.

    E.g.
    Desynth lock Skill 1 > Desynth lock Skill 2 > Skill 3 Up > Skill 3 Up > (Repeat)
    (0)

  7. #57
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by PetWrangler View Post
    ... But with Desynthesis, they have broken the one unique feature that made them special - now you have one system you can't fully explore on one character....
    I really hope YoshiP will have read your post....
    This post is so good, and I absolutely agree that this design defeats the original concept for multi-class,
    IMO you should create a new thread for this message as it covers the root problem but not just something about losing some skill points.
    (1)

  8. #58
    Player
    Kakure's Avatar
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    Aug 2013
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    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PetWrangler View Post
    But with Desynthesis, they have broken the one unique feature that made them special - now you have one system you can't fully explore on one character.
    What exactly is it that you feel you're missing out on? I mean it's less interactive than storing your stuff in the bank or repairing your gear. Level one of your desynthesis skills to five and you've pretty much experienced all fun there is to be had desynthesizing things.
    (0)

  9. #59
    Player
    MikefriedSpes's Avatar
    Join Date
    Nov 2012
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    58
    Character
    Mikefried Spes
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It just is what it is. I am at 88% Desynth success for i70 gear on gsm. On average I break about 50% of my desynths. As I type, I had 10 desynths to do. Broke 5 of them. Rng is Rng. Only thing you can bet on is if it is not 100%, don't expect success. I look at a 98% success rate the same as I look at a 50% success rate just from my experience alone dealing with desynth. Just gotta keep going and not dwell on it.
    (0)

  10. #60
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Grekumah View Post
    Greetings,

    In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another.
    Any news on when this feature is going to be implemented?

    I'm currently at the 300 cap, and I'd like to reorganize my desynth skills, without having to do a complicated song-and-dance.

    Thanks in advanced
    (2)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

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