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  1. #1
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51

    Guide: How To Lock Desynth Level and Choose What Skill To Delevel

    Ok guys, so after a couple hundred g's worth of gil and frustration over screwing up my desynth allotment and trying to redo my points constantly cringing at deleveling the lvl100 skills that I worked so hard on, I think finally found the trick (with the help of FC buddy Serafina Faye from Adamantoise) to control what desynth craft get deleveled first.

    *Disclaimer*: This is guide is more geared to those who already hit the 300 level cap and want to shift some points around. Those who are getting screwed over by the -0.01 RNG might not find this to be much of use unless the leveling mats are too costly to afford a random delevel, then you should apply this trick as a safeguard.

    Let's go straight into a typical scenario of how you want to control your deleveling:
    -You maxed out two crafts A and B to 100
    -You have two other crafts C and D sitting around 45~50 ish
    -Now you're most likely already maxed out your 300 allowed desynth level, but you really want to get a 3rd class up to 95 so that you have 3 useful desynth classes.
    -Say you decide to pick C to max out and want to scrap D, each time you level up C, you will randomly lose skill points in A, B or D to balance the total back to 300 (yes, losing 0.1~0.5 on a lvl100 skill IS PAINFUL)

    Here's what you would need to do to level up craft C without messing with your "perfect" A and B crafts, while deleveling D craft:
    -First, know that a desynth craft will NOT delevel if it is flagged as a "active". From my experiment, a desynth craft will be active for your next 4 (see note at bottom for reasoning) SUCCESSFUL desynth rounds, including the round that you used to flag it as "active".
    -To save cost, you will want to go to an npc and buy a cheap item and desynth it on the craft that you want to lock. In our scenario, we want to flag A and B as active first to lock them before we try to level up C. Do it in any order you want, A then B or B then A, doesn't matter. I would stick with one rotation consistently for simplicity.
    -Now that you locked the two crafts you like, you can begin desynthing to level up your craft of choice, which is C. This should automatically delevel craft D in return to balance the total to 300 again. It is safe to desynth UP to 2 TIMES to level up like this.
    -Repeat the whole process again every time you want to level your C desynth.



    Here's a short snip of my technique working. In my case, I lock Blacksmith and Goldsmith first using cheap npc items, then level Armorer, while deleveling Carpenter (yes I made a mistake and mixed the order on one of the lock but this shouldn't matter if you know the limit and only try to level up for 2 rounds):




    Further finding: It might even be that the maximum active round is up to 4 instead of 3 like I thought, so in my example, I can do: BSM lock > GSM lock > ARM lvl > ARM lvl > repeat to allow an extra desynth and save on spending gil on npc items. If i try to do an extra ARM lvl instead of repeat, it seem that my BSM skill will lose the lock and delevel (most likely because It was locked the longest and expired). Conversely, If I try to do GSM lock before BSM in my rotation, then GSM will be the one to delevel first instead. Food for thought.

    Follow-up: After another desynthing another batch of items for another hour, feel that it's safe to confirm that the maximum locked round is a maximum of 4, including the desynth round that was used to lock a craft. Guide is updated to reflect changes.


    At the moment I don't really have time to test other scenarios and I am tired of spending more gil to test this and I will just stick to this method to safely cap my 3rd desynth. If you guys find something better let me know so I can update. Lastly, sorry if I am not good at explaining and writing guide but I hope it is enough save you guys lot of gil and headache.
    (63)
    Last edited by Namasu; 07-24-2014 at 11:29 PM.

  2. #2
    Player
    Ravno's Avatar
    Join Date
    Aug 2013
    Posts
    207
    Character
    Roderic Musard
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Good to know, thanks for posting that.
    (0)

  3. #3
    Player
    Nix80's Avatar
    Join Date
    May 2012
    Posts
    30
    Character
    Amunaptra Sunamur
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Great find! Thx for sharing!

    Now the question is: can you force levels below 1.00 and get 100 in 3 classes?
    (0)
    Last edited by Nix80; 07-24-2014 at 09:25 PM.

  4. #4
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Nix80 View Post
    Great find! Thx for sharing!

    Now the question is: can you force levels below 1.00 and get 100 in 3 classes?
    If someone got 100 100 95 done, it would be awesome if they could test it. Otherwise I'll try it later this week when I hopefully finish with armorer.
    (0)

  5. #5
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Namasu View Post
    If someone got 100 100 95 done, it would be awesome if they could test it. Otherwise I'll try it later this week when I hopefully finish with armorer.
    You don't really need 100 / 100 / 95 or anything even close to 300 total - as long as we can prove that the desynth level could be less than 1.0 it's all we need to know. You can simply start on "virging" user who never desythned anything. Level only one class a little bit, than use lock on it and start leveling up second class. In therory it can have onle two possible (logical) outcomes:

    A) The other classes will never go bellow 1.0 and as the first class is "locked" it should never drop down during leveling the second class in "lock mode" (or the lock mode will not work if there is no other class to decrease??)

    or

    B) As the first class is locked and the only other class above 1.0 is being leveled up system will start decreasing the other "initial" levels below 1.0

    If B) is the case there would be other points to consider:

    - how low it coudl go? To 0.00 or maybe "only" 0.01? That wouldn't be that bad thought as you'd be able to reach 100 + 100 + 99.95
    - will the decrase work before "trigering" the other classes by at least one desynth or not?
    (0)
    Last edited by HEC; 07-24-2014 at 09:41 PM.

  6. #6
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 70
    Awesome find! I'll post a link to this post in my endgame desynth guide.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #7
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    777
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 80
    Wow, cool find as I was just bemoaning dropping from GSM100.
    That 95 skill would be tedious as hell though.
    (0)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,053
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 80
    Using an 8 desynth cycle and this mechanic you could likely get to 100/100/95 while needing far fewer items to desynth than if you try to max out each one at a time.

    Class 1 -> Class 1 -> Class 2 -> Class 3 -> Class 1 -> Class 2 -> Class 2 -> Class 3 -> Repeat
    (0)

  9. #9
    Player
    LynnScifo's Avatar
    Join Date
    Mar 2014
    Posts
    14
    Character
    Lynn Mordio
    World
    Odin
    Main Class
    Gladiator Lv 60
    Thank you very very much !
    (0)

  10. #10
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,565
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Excellent news, thank you for your research!
    (0)
    Twitter : @Mojo_FF

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