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Thread: Desynth Issue

  1. #41
    Player
    Elasia's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Elasia Squishie
    World
    Leviathan
    Main Class
    Alchemist Lv 50
    I wouldn't get to interested in this area and get all hyped up over, here is the rub, im a grandmaster of all crafts and I have chosen specifically gsm only at this time due to how they have made this version of it... its currently highly screwed up in the area of Fieldcraft III generation and mastercraft only being from artisan spectacles. One class here controls all others tools. GSM, don't do gsm so you can make field3 at around 150k per (provided dze tomatoes hq source 2kish and shards around 100ish) and get mastercraft? too bad... dunno what they will change it to but I would think they would be adding new desynth items across the board to actually be able to produce these needed components or greatly boost the % they are generated at per desynth and add master to other current 3 star desynths aka housing and vanity items for the other desynthing classes.
    (0)

  2. #42
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Themis View Post
    The way I understand the patch note info:

    You gain skill points for desynthing, that much is common knowledge.

    Whilst working on a particular skill, you may also experience other skills going down. This is the random loss you are seeing.

    When the combined total is at 300, then you will experience other skills going down.

    The difference lies in the may and the will parts. One implies a chance of seeing the downlevel, the other implies a guarantee of seeing the downleve.
    Exactly. And why do you care about losing 0.01 point is simply weird. I have culinarian at 70 now and every time I get other skill up for 0.5-1 I lose 0.01 culinarian that I can get back any time by desynthesizing another random lvl 45 fish. It's not that you level up one job by 0.02 and lose 0.01, just tiny decrease in those moments when you get big improvement on other jobs. Also so far haven't seen desynth skill decrease bigger than 0.01.
    (0)

  3. #43
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adler View Post
    Exactly. And why do you care about losing 0.01 point is simply weird. I have culinarian at 70 now and every time I get other skill up for 0.5-1 I lose 0.01 culinarian that I can get back any time by desynthesizing another random lvl 45 fish. It's not that you level up one job by 0.02 and lose 0.01, just tiny decrease in those moments when you get big improvement on other jobs. Also so far haven't seen desynth skill decrease bigger than 0.01.
    You must be at the very low skill levels. It costs about 100k for me every time I lose 0.01 points in GSM to get it back. That's not much, but it's not nothing.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #44
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    To level up is grindy enough. Already for iLevel 55 items, I need unspoiled nodes so it takes me an evening to get enough mats to make maybe a dozen items. I am doing it with a Chance of 73% atm but I am almost failing with half of my items. So there is not that much Progress (0,01 to 0,03 per item if I recall correctly). To know I will lose that when I start with another one is discouraging. Having in mind how many high level Demataria I need for all the tools I want isn't couraging either lol. SE took it again too far with Desynthesis.
    (3)

  5. #45
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
    (30)
    Colby "Grekumah" Casaccia - Community Team

  6. #46
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
    It has already been found. Please see this post for details.
    (4)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #47
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
    The current method to do this is ridiculous. Locks should be added and should take very minimal effort from the dev team to implement.
    (11)

  8. #48
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by chrillix View Post
    The current method to do this is ridiculous. Locks should be added and should take very minimal effort from the dev team to implement.
    Considering there is a hidden method of actually controlling this already implemented, I'm going to go out on a limb and say that SE actually wanted to avoid adding in a lock system straight away in order to slow down the saturation/finding of the items you can get from desynthesis only, especially at the higher levels. It's also quite likely that a manual system was always on the cards to be introduced eventually, too. There's no law that says that every single thing added to a game has to be the most convenient for the players immediately (or at all, really).

    But I do disagree that it is a ridiculous method. You desynth with a skill, and it won't de-level for a while. So if you want to manage multiple skills, you need to put the time into it to make sure that doesn't happen.

    I'd be interested in knowing whether you'll only be able to lock one skill at a time, or multiple. I'd expect one in order to promote a bit of thought (although I forget, we shouldn't be doing that in a game, should we).
    (3)

  9. #49
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    What they should do is just get rid of the desynth cap.

    The only "use" it has is to allow a few players to fulfill their dreams of "cornering the market" and driving prices up while screwing everyone that likes to level everything and be self-sufficient.
    (2)
    Last edited by Gilthas; 07-25-2014 at 06:53 AM.

  10. #50
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Gilthas View Post
    What they should do is just get rid of the desynth cap.

    The only "use" it has is to allow a few players to fulfill their dreams of "cornering the market" and driving prices up while screwing everyone that likes to level everything and be self-sufficient.
    I know how you feel and was upset about this too. I played XI and they limited how many levels you could put into your crafting so you could only master 1 craft. I was excited that I could do it all here and not have to rely on others if I wanted to do it all.

    But the truth is that it has caused the market to be flooded in most aspects. Not a bad thing for consumers, sucky for producers. Limiting the amount of desynth skill might actually allow those that put all that time and effort to max it out to make gil off of it in the long term instead of the short term.
    (2)

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