Quote Originally Posted by chrillix View Post
The current method to do this is ridiculous. Locks should be added and should take very minimal effort from the dev team to implement.
Considering there is a hidden method of actually controlling this already implemented, I'm going to go out on a limb and say that SE actually wanted to avoid adding in a lock system straight away in order to slow down the saturation/finding of the items you can get from desynthesis only, especially at the higher levels. It's also quite likely that a manual system was always on the cards to be introduced eventually, too. There's no law that says that every single thing added to a game has to be the most convenient for the players immediately (or at all, really).

But I do disagree that it is a ridiculous method. You desynth with a skill, and it won't de-level for a while. So if you want to manage multiple skills, you need to put the time into it to make sure that doesn't happen.

I'd be interested in knowing whether you'll only be able to lock one skill at a time, or multiple. I'd expect one in order to promote a bit of thought (although I forget, we shouldn't be doing that in a game, should we).