



SE RNG is like that. I once failed 18 45ish% chance melds in a row. That made me cry... They were cheap tier 1's but still! It hurt, damnit!



Made 10 items with 80% chance of desynth success, failed 9 of them. I haven't been counting to see if this works out with the Law of Large Numbers, which would tell if the chance is accurate or not. I do know that the melding chances are at least fairly accurate. I calculated the costs to full meld my gear given materia prices and kept track of my fails. I used the fails to generate an actual cost and compared it against the estimated cost, and it was like, 13 million expected, 12 million spent. (I got lucky on one really hard meld which accounts for much of that million.) Of course, I've also failed a 45% meld 26 times in a row...
I think it's just that their random number generator isn't sufficiently random. It hits streaks where it is weighted to succeed or weighted to fail. In large numbers, it all evens out, but I think in short bursts, it can be overly negative/positive due to how it's coded. Obviously, you notice the negative streaks MUCH more than the positive streaks, like the time I pentamelded an accessory with zero failures.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
The Japanese patch notes imply that there's a chance that any class with a skill level above 30 may be subject to decrease. It also says that it will decrease the skill when the total combined skill rises above 300. If seven class skills are at 29.99 and one class skill was 100 you would have a total combined skill of 309.93.
Huh?
Edit: Wait that's class level of 30 not skill level of 30. In other words disregard this.
Last edited by Laraul; 07-15-2014 at 08:56 AM.


To level up is grindy enough. Already for iLevel 55 items, I need unspoiled nodes so it takes me an evening to get enough mats to make maybe a dozen items. I am doing it with a Chance of 73% atm but I am almost failing with half of my items. So there is not that much Progress (0,01 to 0,03 per item if I recall correctly). To know I will lose that when I start with another one is discouraging. Having in mind how many high level Demataria I need for all the tools I want isn't couraging either lol. SE took it again too far with Desynthesis.
Greetings,
In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
Colby "Grekumah" Casaccia - Community Team



It has already been found. Please see this post for details.Greetings,
In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

The current method to do this is ridiculous. Locks should be added and should take very minimal effort from the dev team to implement.Greetings,
In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.

Considering there is a hidden method of actually controlling this already implemented, I'm going to go out on a limb and say that SE actually wanted to avoid adding in a lock system straight away in order to slow down the saturation/finding of the items you can get from desynthesis only, especially at the higher levels. It's also quite likely that a manual system was always on the cards to be introduced eventually, too. There's no law that says that every single thing added to a game has to be the most convenient for the players immediately (or at all, really).
But I do disagree that it is a ridiculous method. You desynth with a skill, and it won't de-level for a while. So if you want to manage multiple skills, you need to put the time into it to make sure that doesn't happen.
I'd be interested in knowing whether you'll only be able to lock one skill at a time, or multiple. I'd expect one in order to promote a bit of thought (although I forget, we shouldn't be doing that in a game, should we).
Any news on when this feature is going to be implemented?
I'm currently at the 300 cap, and I'd like to reorganize my desynth skills, without having to do a complicated song-and-dance.
Thanks in advanced![]()
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida




Hi Grekumah & Dev Team,Greetings,
In the future we will be looking into adding a feature that will allow you to lock your desynthesis skills to ensure that they are not lowered when raising another. However, we just wanted to let you know that there is actually a way to prevent the lowering of skills you don’t want to lower, but we’d like for players to experiment and find out how to do it.
Just wondering if there's been any update on this Desynthesis Lock feature? Can we expect it soon?
I know there's a workaround, but this is just a nice feature to have from a general quality of life point of view. And it makes the whole Desynthesis system feel more user-friendly.
Thanks!
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