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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I pretty much disagree with everything that post says.

    Pretty much the guy wants easy mode everything no skill required except for dps checks or no boss mechanics all tank and spank fights ala FFXI. The thing is FFXI is still active you can play it and the fights have not changed almost everything still is tank and spank the fights are easy compared to FFXIV you tank and spank the boss and collect your gear. Notice how the guy only likes T4 which is basically killing a bunch of trash mobs which can easily be overgeared because they don't really have mechanics you have to deal with. This person also wants to take a bunch of people just to make everything easy mode with no way for the boss to kill you. For example people bringing 3 LS to kill Kirin in FFXI why because you could. You could be the most unskilled players but as long as you could throw more bodies at something you won't lose.

    I like FFXIV bosses as they are now they test your skill, reaction time, raid awareness as well as having DPS checks none of which FFXI did. FFXIV is a more advanced newer game and boss fights are actually fun and test your skills.

    If you want easy fights with simple mechanics (get 100% tp use strongest WS) FFXI may be for you and you can still play it.
    (89)

  2. #2
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Zumi View Post
    The thing is FFXI is still active you can play it and the fights have not changed almost everything still is tank and spank the fights are easy compared to FFXIV you tank and spank the boss and collect your gear.
    I can't stand the ignorance that comes from posts like this. People don't realize that old-FFXI which is what the blogger was talking about is not the same as the current FFXI. They've changed it now so it's closer to item level dependence and there are more one-shot mechanics just like FFXIV.

    Overall, well formed post OP. I'd be interested to see what the Japanese forums think of the arguments.
    (25)

  3. #3
    Player
    Mooserocka33's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Moose Rocca
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    (0)
    My discord is Moose#9971

  4. #4
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aeshira View Post
    I have to say I agree with the OP about the instant death mechanics. There are just too many of them and they make the game boring honestly. As long as you have can learn the dance, you will always win. If one person can't, you will pretty much always lose.

    It is so heavy in this game that it makes all other types of player skill irrelevant. Sure you can have a couple of instant death mechanics here and there but especially in primal fights, that's all there is to a battle. Being able to do your rotations and having good gear only matters in a handful of DPS checks scattered throughout the game.

    It's not that I want them to do away with the dance. Not dancing is just as boring. But it would be nice if they could find a balance. Right now it is 100% team jump rope (lol) or die. And that's just lame.
    The only part of the guys post i agree with, allagan rot and titan should have thier 1 hit kill moves because thats what makes the fight but we have way too many 1 hit kill moves
    Quote Originally Posted by Mooserocka33 View Post
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    The "good players" should be picking up the slack like actual good players do, you are exaggerating way to much when you say 1 person (unless they are the only heal, srsly even a bad tank can be salvaged with a good enough heal) can screw up the dungeon/trial/raid entirely.

    also you hate game mechanics?......................maybe its just because im taking a game design course right now but that was the dumbest thing i have seen on the thread
    (0)
    Last edited by Rose_Vilehart; 06-05-2014 at 08:00 AM.

  5. #5
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mooserocka33 View Post
    I agree. I only hate mechanic stuff cause if one person stinks it brings the party down. The good players can't do anything lol. I think I agree with what he said but the complete opposite spectrum
    So it is working fine.

    The Second Coil isn't meant to be easy. It's meant to be the cutting edge of content, the place where everyone in your party must perform to their best ability, where minimal mistakes are made for the best rewards. And even with the mechanics there, you can see in many videos, many players kills of Turns 6 7 8 and 9 are sloppy. The Turn 9 world first from Blue Garter had how many deaths? 5 or 6 wasn't it?

    With Echo and the higher item level gear in the Extreme Primals and 1-5 you can have many many deaths and recover fine (See here: 6 deaths in P4 of Twintania, we still won ), and even before the Echo the reason you saw so many people selling content is because people dying in those contents aren't the be all and end all.

    As for instant deaths in T5. It currently serves as a barrier to entry to second coil. If you can't beat T5, I'm sorry you don't have a chance in T6+. I'm sure in future patches Twintania and Coil 1-5 will be nerfed further, so just wait till then.

    ---

    As for OP... Way too much to reply too but I disagree with most of it. As I said above, Second Coil should be unforgiving. I kinda agree with you maybe Allagan Rot should be nerfed in T2 now since it is "casual content" but since 0-click is a thing there's not any need too. Saying item level/echo is irrelevant because of instant death mechanics is wrong. It makes recovering from those deaths more forgiving. The higher damage from the gear/echo means you will encounter less of the mechanics per phase, resulting in less likelyhood for people dying.

    I find it mind boggling you say Turn 4 was perfect balance of difficulty. On DPS that fight is so boring, there's nothing to do other than slight positioning and other than that, 1 DPS check that was pretty easy at ilvl 70, let alone 90+echo, it's easier than T1, atleast in T1 I had to move from platforms and make sure the 2 Caduceus are dying at the same time, and way, way back I was on feed duty.

    Saying mechanics/gimmicks are bad is really strange, so do you just want the bosses to auto attack and then the players just do dps/heal/tank and see who wins? Or is the boss actually allowed some mechanics, just ones that aren't too punishing otherwise the game is too hard and too "mechanic-focused"?

    ---

    And saying players would prefer random fights, I doubt it. You can already see how many teams hate Turn 7 because of how Melusines shrieks and the add spawning works, and that's not even random, it just changes each week because your DPS changes depending on drops and pushes Melusines phases at different timings. If players are getting annoyed at that, something that resembles random but isn't even random, imagine how annoyed they will get at truly random elements.
    (3)
    Last edited by SongJoohee; 06-05-2014 at 08:26 AM.

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zumi View Post
    The thing is FFXI is still active you can play it and the fights have not changed almost everything still is tank and spank the fights are easy compared to FFXIV you tank and spank the boss and collect your gear.
    just have to touch this piece of ignorance.

    yes, xi is still up and running, but current xi is as close to old xi as arr is to xiv1.0. both games are 100% different than they were originally.
    (11)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    just have to touch this piece of ignorance.

    yes, xi is still up and running, but current xi is as close to old xi as arr is to xiv1.0. both games are 100% different than they were originally.
    You haven't played FFXI recently SE is going through redoing most all old bcnm fights and mission fights Zilart, AA ect for the level 99+ cap and dropping new gear or items to upgrade old af, and relic gear. Its pretty much the same exact fights people done for ages now only redone for lv99. And they play almost the same as they did back before the 99 cap only the mobs have 99+ stats
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zumi View Post
    You haven't played FFXI recently SE is going through redoing most all old bcnm fights and mission fights Zilart, AA ect for the level 99+ cap and dropping new gear or items to upgrade old af, and relic gear. Its pretty much the same exact fights people done for ages now only redone for lv99. And they play almost the same as they did back before the 99 cap only the mobs have 99+ stats
    originally in xi you had to put in years to level and get your gear. neither of those are true anymore.

    in xiv1.0 you had to put in a bunch of time to level and get your gear. this isn't true anymore either.
    (5)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Byakuya's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    5
    Character
    Nas Zamato
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    you are missing the point here what he's trying to say we prefer to customize party size to allows others in fc or ls so they can participate as long as they have the gear IL and have access to events and not only 8 ppl limited . You can do kirin with 8 ppl if you want to but the point is the we wants to have a customize party size so everyone can participate on fc and have fun together. Try to run Binding Coil of Bahamut with more 8 ppl or lets said 18 it will by more hard them with 8 people with all the mechanics they have right now . Binding Coil of Bahamut is raid contend limit by 8 ppl only the system doesn't allow for more ppl on cuz Se made that way is more easy for them to have 8 or lest but they can change that if they really want . sky and dynamis or sea are open world content which is what we need more on FFXIV.
    please forgive for my poor english.

    Zumi
    (4)
    Last edited by Byakuya; 06-11-2014 at 02:33 PM.

  10. #10
    Player
    Burien's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Kaiser Burien
    World
    Exodus
    Main Class
    Conjurer Lv 50
    This is what I think I would like changed most and you summed it up perfectly. As we are getting more members in the FC it just would be more fun to be able to do content together.
    (2)

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