Here was the strat: http://www.wowwiki.com/Razorgore_the_Untamed



Here was the strat: http://www.wowwiki.com/Razorgore_the_UntamedRazorgore will always be my favorite, and i have always referenced that as my example of "classic" MMO raids. 40 monsters (orcs and dragonkin actually) on the field, some being kited by hunters, some being CCed by mages/rogues, and the rest being killed by damage dealers. ONTOP of that, one player is mind controlling the actual boss, trying to destroy eggs as fast as possible. After all that, the boss finally aggros and must be killed. It was truly an endurance test based on players mental stamina and their character's as well, like one poster mentioned... instead of some arbitrary rage timer. Everyone had to stay focused, use their utility skills and knowledge how to play, and do their job during the fight to pass phase one. However, unlike FFXIV, you could still pull off a win if half the raid (20 people) die and you are still good enough to push out damage, heal the tank, and keep aggro. Unlike XIV where 1 person dieing == wipe.
Oh yeah, and this was the first thing you see entering BWL. You don't get to even explore until you beat me, the giant rooster block lol.
Last edited by Magis; 09-12-2014 at 05:11 AM.
Thanks for this!Here was the strat: http://www.wowwiki.com/Razorgore_the_Untamed
Thanks. I will take a look at it. At a glance I don't see what makes this a harder fight than a fight in XIV though. It has mechanics and you can enrage the boss when you do it wrong. The only difference is that it is a larger raid and so people have a higher probability of jacking something up.




Razorgore was a pretty simple and straightforward fight. Wasn't really at all difficult, don't recall if ever testing anyone's mental stamina back in Vanilla.Thanks. I will take a look at it. At a glance I don't see what makes this a harder fight than a fight in XIV though. It has mechanics and you can enrage the boss when you do it wrong. The only difference is that it is a larger raid and so people have a higher probability of jacking something up.

The hardest part of that fight was finding 39 other people who could log in at the same time and raid. Generally the more players there are in the raid, the less dependent it is on individual skill. You could have half the raid of mouth breathers and still clear the raid if the other half knows what they're doing. Still remember many members of my guild afking while running through the trash and bosses in MC. The hardest fight in vanilla? Undoubtedly c'thun pre nerf. M'uru pre nerf in bc was also hard as hell.


it was asking a team of 40 player to do...TEAMPLAY, each of them doing jobs and adapting to the mass of add coming while the fight. not a classical tank and spank fight. in a sense it's more epic than get 40 person (or 8-24) one one big boss, i have always find it stupid... it make us look like a band of freaking incompetent to need soo many people for kill one person.
Last edited by silentwindfr; 09-12-2014 at 06:09 PM.




I remember. Was simply making a reply that razor gore wasn't that epic of a fight.The hardest part of that fight was finding 39 other people who could log in at the same time and raid. Generally the more players there are in the raid, the less dependent it is on individual skill. You could have half the raid of mouth breathers and still clear the raid if the other half knows what they're doing. Still remember many members of my guild afking while running through the trash and bosses in MC. The hardest fight in vanilla? Undoubtedly c'thun pre nerf. M'uru pre nerf in bc was also hard as hell.
Player
With third coil and shiva coming, it will be interesting to see if instant-wipes have been reciprocated in any fashion.
Well it wouldn't be a coil or a primal fight without instant deaths. Got to punish people for missing the beat of the fights.
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