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  1. #181
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Tezz_Xivectro View Post
    Pandora Saga is the only one off the top of my head.
    Never heard of it...

    Also for those saying they dont want to see people jumping around like in WOW, you do realise jumping is a real life action and i don't see why it would not fit a game that has a more "realistic" approach then other mmos? People in wow constantly jump to jump over obstacles, jump off ledges, bridges, buildings etc.... make traveling faster and easier where in FFXIV you have to go around these obsacles all the time.
    (0)

  2. #182
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Hey gang! Yoshida was pretty active on the forum this weekend, and while this is kind of an old topic, his post seemed to fit pretty well in here so... He touches a bit on the discussion around 'free running' (or sprinting) as well as underwater/swimming-related content.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hi, this is Yoshida, the producer/director.

    Thank you for the discussion!
    I’m sorry about any confusion that was caused due to my lack of input.

    Regarding implementing the ability to move freely on the same level as an Assassin's Creed title, we have no plans of actually implementing this from a game design and cost standpoint. However, it would be possible to implement movements similar to other MMOs. For example, in other games it is possible to reach high places by jumping up against the terrain...

    We would like to try to implement swimming by adding underwater areas in expansion packs, although this will require adding an incredible number of swimming animations to be created. Features built around the water in EverQuest were very fresh at the time. (Although I drowned so many times… I raised my skills safely at the fountain… Before that, I died so many times by starting as Wood Elf.) I think that underwater temple raids would be fun, so I would like to implement this concept along with the ability to swim.
    (92)
    Matt "Bayohne" Hilton - Community Team

  3. #183
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Thank you for translating this post for everyone, Bayohne. I know this isn't a confirmation that we'll definitely be able to swim underwater in the future, but I think it's really exciting news that they're trying to make it happen. Before Yoshi-P became producer I never would have thought that it would be possible to do things like swim or climb to high places in XIV. I really like the direction he's trying to take the game in, and that features that were previously impossible suddenly have hope of getting implemented.

    Go FFXIV team!!
    (4)

  4. #184
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Eh, I don't care much about swimming but I'd like underwater content.

    XIV's version of Rapture anyone?
    (4)

  5. #185
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Ohhhh first expansion having under water temples?! that would be a cool concept ^^.

    Definitely didn't plan to hear anything about swimming 0.o, I figured that was something we would never see. hahah awesome
    (3)

  6. #186
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Seriously summer needs to be over already, so these next couple updates will be out of the way so we can see some fresh new content and PS3 release give new life to this game. I can't WAIT!!! Underwater content sounds very exciting, I can only imagine what it'd look like with the graphic power of this game *drools*
    (4)

  7. #187
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I don't really have a desire to swim, but i won't naysay others desires. I've just never seen swimming done right in regards to camera controls, and god knows the camera controls in this game are already limited due to ps3, just like XI's and ps2, I don't want to be able to zoom out so far that my character looks like a little baby either, eff that. But I would like content as previously mention where you take some kinda of machina submarine...it leads to a coral reef area...and we call it sea?
    (2)

  8. #188
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Can we have swimming fatigue? I don't want to see people spamming swim.
    (5)

  9. #189
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Can we have swimming fatigue? I don't want to see people spamming swim.
    If we have full underwater raids, it'd be hard to say fatigue would be apart of it. But the way he words shows he would be interested in having breath stamina. Which would take away from spamming or w.e
    (0)

  10. #190
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Monster hunter tri did pretty well with underwater swimming controls. Basically you move in relation to where your camera is facing. Basicall just point the camera in the direction you want and move forward. Need to move down, look down and move forward. If it can work in a quick, action heavy game it could work here.
    (3)

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