Page 43 of 212 FirstFirst ... 33 41 42 43 44 45 53 93 143 ... LastLast
Results 421 to 430 of 2116
  1. #421
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Than View Post
    Why not Snap > Snap > DK/Twin > Twin/DK > Demo? It works and your demolish benefits from all your buffs except x-potion. You can't get in 5 GCDs if you pop the pot because of animation delay/lock.
    Because Demo has a higher potency than snap punch. 70 (base hit) + 240 (from full dot ticks 40x6). Snap only hits for 180. So, Demo-Snap-Snap-DK-Twin allows you to follow up with bootshine-true strike-demolish (yes you are going to clip the demo from perfect balance at like 4 seconds to put up another demo with GL3, B4B, IR, and X-Pot). So instead of 180 potency from snap punch, you are getting 230~270 from demolish. Hope that makes sense.
    (0)
    Last edited by Ephier; 10-28-2014 at 06:25 AM. Reason: Fixed my math.

  2. #422
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ephier View Post
    Because Demo has a higher potency than snap punch. 70 (base hit) + 200 (from full dot ticks 40x5). Snap only hits for 180. So, Demo-Snap-Snap-DK-Twin allows you to follow up with bootshine-true strike-demolish (yes you are going to clip the demo from perfect balance at like 4 seconds to put up another demo with GL3, B4B, IR, and X-Pot). So instead of 180 potency from snap punch, you are getting 200~240 from demolish. Hope that makes sense.
    so I deleted my mathematically in depth argument after I noticed that you believe Demo is only 270 potency...
    Don't come here giving advice if you dont even know the correct potency of an attack.
    lol!!!!!!!!!!

    edit:
    oh maybe its because you calculated 270 potency with the assumption you clip the first demo before the last tick.
    sorry?.. i guess.
    (0)

  3. #423
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ZzPixie View Post
    so I deleted my mathematically in depth argument after I noticed that you believe Demo is only 270 potency...
    Don't come here giving advice if you dont even know the correct potency of an attack.
    lol!!!!!!!!!!

    edit:
    oh maybe its because you calculated 270 potency with the assumption you clip the first demo before the last tick.
    sorry?.. i guess.
    No no, you were correct. I can't do math when I am tired it seems. Should have put in 40x6 not 5.
    (0)

  4. #424
    Player
    Reisho's Avatar
    Join Date
    Oct 2014
    Posts
    26
    Character
    Reisho D'yshvalos
    World
    Goblin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ephier View Post
    No no, you were correct. I can't do math when I am tired it seems. Should have put in 40x6 not 5.
    Question about application of Demo. Why do people apply DEMO when the count is 3 and below? Since 3 would be like 2 ticks of 40 so it would be 40x2=80 potency plus the 70 add that and it would be 150 potency. So isn't it still optimal to use SP which is 170 potency over DEMO when its =>3 counts left?
    (0)

  5. #425
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reisho View Post
    Question about application of Demo. Why do people apply DEMO when the count is 3 and below? Since 3 would be like 2 ticks of 40 so it would be 40x2=80 potency plus the 70 add that and it would be 150 potency. So isn't it still optimal to use SP which is 170 potency over DEMO when its =>3 counts left?
    From my own observations of the various DoTs, sometimes they tick right before they fall off, sometimes they don't.. I think because it's on a tick timer that doesn't always line up with when you apply the dot itself.. (my best guess).. so by re-applying right before it falls off you ensure continuous ticking.. Also, with monk in particular, you have 2 moves at least before you can re-apply it, so if it falls off you are potentially missing 2 or 3 ticks. Individually it doesn't make a big difference.. In a 5-10 minute fight if you let it fall off 20-30 times it is a big difference, though.
    (1)

  6. #426
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    So if I'm correct, the right PB opener should be:

    PB>Demolish>Snap>Snap>BfB>Twin Snakes>IR>DragonKick>Howling>Touch>SteelPeak>Bootshine>True Strike>Demolish>X-pot>continue on rotation...

    I wonder with the new gear from final coil, will our spell speed go up enough to take away the risk in not getting your demolish in on time to keep your stacks.

    Also a question for non-PB opener, do you start off with ToD? I've always seem to be doing that.

    Also when do you guys use your buffs? I heard people say only use it when you have 3 stacks of GL, use it whenever it is up, as early as you with a non-pb opener, use it with at least 1 stack of gl....hm....so many options but which is the best? Thanks guys.

    Edit: So I just looked at some past posts and someone's opening was:

    With PB
    Demo -> BfB -> Snap -> IR -> Snap -> Howl -> DK -> Steel -> Snap (PB is off, no stance) -> DK -> Twin -> ToD -> Fracture (optional) -> Demo -> Boot -> True -> Snap...
    Demo -> BfB -> Snap -> IR -> Snap -> Howl -> DK -> Steel -> Twin (PB is off, no stance) -> Boot -> True -> Demo -> ToD -> Fracture (optional) -> DK -> Twin -> Snap...

    So which is which because I got the first opening from this same thread a few weeks ago. O_o *confused* I know I tracked my dps with the first opener and got to 460-470 on a training dummy and on t8 I was maintaining around 430-440 dps ilvl108.
    (0)
    Last edited by Aiyza; 10-29-2014 at 02:38 AM.

  7. #427
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Aiyza View Post
    So if I'm correct, the right PB opener should be:
    ...snip...
    You know, people make a huge fuss over the PB opener all the time, but in all actuality as long as you are getting GL3 during PB and trying to get all your CDs rolling it's not a huge difference in the long run. I've done a great amount of testing with both openers that you posted in particular. In the end final DPS out of many ~4 minute parses showed roughly equal DPS. So the big difference here is:

    Demo -> BfB -> Snap -> IR -> Snap -> Howl -> DK -> Steel -> Snap (PB is off, no stance) -> DK -> Twin -> ToD -> Fracture (optional) -> Demo -> Boot -> True -> Snap... - Safer opener in terms of timing and not losing GL3 if any movement is involved.
    Demo -> BfB -> Snap -> IR -> Snap -> Howl -> DK -> Steel -> Twin (PB is off, no stance) -> Boot -> True -> Demo -> ToD -> Fracture (optional) -> DK -> Twin -> Snap... - A little more optimized to squeeze out a touch more damage, but has very tight timing.

    Neither one is going to result in a great difference though. Factor in how easily you can get off these combos, and if you have difficulty with the timing on the second one then just stick with the first. In the end though as long as you are getting GL3 and at least DK up during PB the rest doesn't make that big of a difference since you can apply Twin Snakes right as you come out of PB. Crit RNG is going to be your biggest factor in parse fluctuations.
    (1)
    Last edited by Ricdeau; 10-29-2014 at 03:13 AM.

  8. #428
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Nobody reads the OP XD

    Well at the same time, it keeps the thread alive as there wasn't anything new for monk since some time already. Now if someone is able to find a better sustained rotation it will be welcome.
    (0)
    Last edited by Lewena; 10-29-2014 at 04:00 AM.

  9. #429
    Player
    Reisho's Avatar
    Join Date
    Oct 2014
    Posts
    26
    Character
    Reisho D'yshvalos
    World
    Goblin
    Main Class
    Pugilist Lv 60

    2.4 BIS

    ok enough about rotations. Let's talk about the new BIS and what drops in what turns in FCoB. If anyone has a link to this please post. Looking at the gears I would say Augmented Ironworks Cuirass of Striking, Augmented Ironworks Visor of Striking, Dreadwyrm Bracers of Striking, Augmented Ironworks Belt of Striking, Augmented Ironworks Hose of Striking, Dreadwyrm boots of Striking, Augmented Ironworks Earring of Striking, Dreadwyrm Choker of Striking, Augmented Ironworks Bracelets of Striking and Augmented Ironworks/Dreadwyrm Rings of Striking. Please post if anyone has the official links. Thanks.
    (0)

  10. #430
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Reisho View Post
    ok enough about rotations. Let's talk about the new BIS and what drops in what turns in FCoB. If anyone has a link to this please post. Looking at the gears I would say Augmented Ironworks Cuirass of Striking, Augmented Ironworks Visor of Striking, Dreadwyrm Bracers of Striking, Augmented Ironworks Belt of Striking, Augmented Ironworks Hose of Striking, Dreadwyrm boots of Striking, Augmented Ironworks Earring of Striking, Dreadwyrm Choker of Striking, Augmented Ironworks Bracelets of Striking and Augmented Ironworks/Dreadwyrm Rings of Striking. Please post if anyone has the official links. Thanks.
    Hard to state BiS without first knowing accuracy caps. That will take a little time to narrow down.
    (0)

Page 43 of 212 FirstFirst ... 33 41 42 43 44 45 53 93 143 ... LastLast

Tags for this Thread