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  1. #1
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    Hi there, im a ps3 user mnk, currently progressing T8.. my average dps b4 a day ago was only about 250.. then i managed to raise it to 300.. and the reason was 1 button... L3 (i dont know what this is for pc users).

    So basically it seems that if i move without L3 activated, my monk moves without auto attacking, thus i lose dps over the duration of the fight... does anyone know how to get around this?? using L3 makes dodging mechanics hard, and whenever i watch monks on pc, they never seem to use diamond focus. (thats what im calling until im told its real name).
    (0)

  2. #2
    Player
    Gone7's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Gl Hf
    World
    Diabolos
    Main Class
    Conjurer Lv 26
    Hello, began maining monk recently and have a question. This question will probably be less applicable in HW with the new abilities, but maybe once in a while this question will be relevant in HW. In this guide, it says to start with DK-Twin Snakes-Demo then basically go rotate between DK-Twin Snakes and bootshine-True strike

    However, DK does not apply the debuff without Opo Opo form.. so if you don't have perfect balance or Opo Opo form when you begin your rotation.. shouldn't it be: Bootshine-twin snakes-demo... DK-true strike-snap punch... then basically rotate between bootsine-twin snakes, and DK-true strike?

    This way, you aren't reapplying twin snakes early, or putting DK debuff up late. For example, with "ToD-DK-twinS-demo-bootshine-truestrike-snappunch-dk-twins-..." DK debuff is being applied 3 gcds late.. the first time you would be in opo opo form is where bootshine is italicized.
    (0)
    Last edited by Gone7; 06-19-2015 at 01:28 PM.

  3. #3
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gone7 View Post
    snip
    I too am a newbie Monk main (started 1 week before xpac), but I think you have the gist of it. In HW though, we can probably start off with a Form Shift which immediately gives us Opo-opo form, so we can open with DK. Form Shift will give us Opo-opo form if we do not currently have any form buff up.
    (0)

  4. #4
    Player
    Yam3te's Avatar
    Join Date
    Mar 2014
    Posts
    11
    Character
    Yamete Kudasai
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Woot, finally. People don't need to scan 100 pages for proper PB openings.

    PS: Oh, I think it's SkS for Skill Speed.
    (0)
    Last edited by Yam3te; 04-25-2014 at 04:53 PM.

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lewena View Post
    GCD: General CoolDown.
    I believe it's actually Global Cool Down since it's global for every jobs/classes but skillspeed/spellspeed affects it slightly while our GL3 reduces it more significantly.

  6. #6
    Player
    ryuuken's Avatar
    Join Date
    Nov 2013
    Posts
    45
    Character
    Synestra Randgris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I genuinely dislike the notion that fracture is a DPS 'increase.'

    If you have a BRD slaving away doing paeon for you to help maintain, rather than using other more beneficial songs more often such as FR and Ballad, that is more than likely an overall DPS loss rather than the very minimal gain from fracture.

    I end T8 at 400~+ DPS without fracture.
    T7 is way more RNG, but still 290-340~ on average, including being shriek target and such.
    T6 is 360-380 DPS.

    ...and 0 fracture usage in that.

    Without using it, TP is maintained well with invigorates, occasional paeons but nothing like if I would be using fracture actively as well.

    Also, just to clarify, for shorter fights/burst I can see it being an option, but even then I'd rather save the TP and use something that continues the stances (bootshine/true strike/snap/etc)
    (0)
    Last edited by ryuuken; 04-26-2014 at 12:47 AM.

  7. #7
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Added few things especially tips on specific fights which I find interesting to share.

    @Killren: for the caps, I think you are confusing with the front caps although I cannot check by myself. You can also discuss with draggons, they have the same caps as us.

    For Fracture, last time I tried on a dummy (we are talking about sustained DPS here), I found it really TP consuming assuming you use both Fracture and ToD and that you refresh Fracture as soon as possible. It was a real risk of being oom TP which is a killer for me. By the way, doing this, you loose DK debuff and Twin buff from time to time. I am not sure this will not cause some dps loss in fact. If you are doing something else, maybe you should tell what you are actually doing so as we can discuss. For example, you may use Fracture instead of ToD: this will be a dps and TP increase. Is it worth it? That's a good question. Or maybe, you don't refresh Fracture as soon as possible and refresh it only while ensuring you don't loose DK and Twin? However, the rotation is much trickier. Again, is it worth it?
    (0)

  8. #8
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lewena View Post
    Added few things especially tips on specific fights which I find interesting to share.
    @Killren: for the caps, I think you are confusing with the front caps although I cannot check by myself. You can also discuss with draggons, they have the same caps as us.

    For Fracture, last time I tried on a dummy (we are talking about sustained DPS here), I found it really TP consuming assuming you use both Fracture and ToD and that you refresh Fracture as soon as possible. It was a real risk of being oom TP which is a killer for me. By the way, doing this, you loose DK debuff and Twin buff from time to time. I am not sure this will not cause some dps loss in fact. If you are doing something else, maybe you should tell what you are actually doing so as we can discuss. For example, you may use Fracture instead of ToD: this will be a dps and TP increase. Is it worth it? That's a good question. Or maybe, you don't refresh Fracture as soon as possible and refresh it only while ensuring you don't loose DK and Twin? However, the rotation is much trickier. Again, is it worth it?
    Losing DK/Twin does cause a dps loss. The only way to not get the loss, is to apply fracture every time you aren't appying ToD in rotation, and use it like the Extra DoT so you keep all your buffs, but even then it doesn't play out in my tests, at best you stay roughly the same numbers with more TP consumption using fracture in my experience.
    (0)
    Last edited by Mister-Wonderful; 04-26-2014 at 10:18 AM.

  9. #9
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    And I forgot Allyrion, I was wondering if there is another potion than the strength one that we could use
    (0)

  10. #10
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lewena View Post
    And I forgot Allyrion, I was wondering if there is another potion than the strength one that we could use
    X-Potion of Strength and Mega Potion of Strength are the only two worth using for us. Choosing between those two comes down to how much strength you have based on the gains for the appropriate potion.
    (0)

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