Woot, finally.People don't need to scan 100 pages for proper PB openings.
PS: Oh, I think it's SkS for Skill Speed.![]()
Woot, finally.People don't need to scan 100 pages for proper PB openings.
PS: Oh, I think it's SkS for Skill Speed.![]()
Last edited by Yam3te; 04-25-2014 at 04:53 PM.
I genuinely dislike the notion that fracture is a DPS 'increase.'
If you have a BRD slaving away doing paeon for you to help maintain, rather than using other more beneficial songs more often such as FR and Ballad, that is more than likely an overall DPS loss rather than the very minimal gain from fracture.
I end T8 at 400~+ DPS without fracture.
T7 is way more RNG, but still 290-340~ on average, including being shriek target and such.
T6 is 360-380 DPS.
...and 0 fracture usage in that.
Without using it, TP is maintained well with invigorates, occasional paeons but nothing like if I would be using fracture actively as well.
Also, just to clarify, for shorter fights/burst I can see it being an option, but even then I'd rather save the TP and use something that continues the stances (bootshine/true strike/snap/etc)
Last edited by ryuuken; 04-26-2014 at 12:47 AM.
Added few things especially tips on specific fights which I find interesting to share.
@Killren: for the caps, I think you are confusing with the front caps although I cannot check by myself. You can also discuss with draggons, they have the same caps as us.
For Fracture, last time I tried on a dummy (we are talking about sustained DPS here), I found it really TP consuming assuming you use both Fracture and ToD and that you refresh Fracture as soon as possible. It was a real risk of being oom TP which is a killer for me. By the way, doing this, you loose DK debuff and Twin buff from time to time. I am not sure this will not cause some dps loss in fact. If you are doing something else, maybe you should tell what you are actually doing so as we can discuss. For example, you may use Fracture instead of ToD: this will be a dps and TP increase. Is it worth it? That's a good question. Or maybe, you don't refresh Fracture as soon as possible and refresh it only while ensuring you don't loose DK and Twin? However, the rotation is much trickier. Again, is it worth it?
And I forgot Allyrion, I was wondering if there is another potion than the strength one that we could use
Losing DK/Twin does cause a dps loss. The only way to not get the loss, is to apply fracture every time you aren't appying ToD in rotation, and use it like the Extra DoT so you keep all your buffs, but even then it doesn't play out in my tests, at best you stay roughly the same numbers with more TP consumption using fracture in my experience.Added few things especially tips on specific fights which I find interesting to share.
@Killren: for the caps, I think you are confusing with the front caps although I cannot check by myself. You can also discuss with draggons, they have the same caps as us.
For Fracture, last time I tried on a dummy (we are talking about sustained DPS here), I found it really TP consuming assuming you use both Fracture and ToD and that you refresh Fracture as soon as possible. It was a real risk of being oom TP which is a killer for me. By the way, doing this, you loose DK debuff and Twin buff from time to time. I am not sure this will not cause some dps loss in fact. If you are doing something else, maybe you should tell what you are actually doing so as we can discuss. For example, you may use Fracture instead of ToD: this will be a dps and TP increase. Is it worth it? That's a good question. Or maybe, you don't refresh Fracture as soon as possible and refresh it only while ensuring you don't loose DK and Twin? However, the rotation is much trickier. Again, is it worth it?
Last edited by Mister-Wonderful; 04-26-2014 at 10:18 AM.
X-Potion of Strength and Mega Potion of Strength are the only two worth using for us. Choosing between those two comes down to how much strength you have based on the gains for the appropriate potion.
awesome Monk post
36 Chambers of Shaolin
I have some questions to finish the thread :
1) Is it better to stacks BfB and IR or use them whenever up? It seems to be that there is no difference but just to check.
2) Do anyone has some stat weight for monks. I know usually people tend to advice deter and crit but I also know that some are advocates of SkS. I think Blockboyn (sorry for the name) feels SkS is better than Deter and crit. So why people are advising deter and crit?
3) Does nayone has a BiS gear for T5 (with soldiery now), T6, T7, T8 and T9?
For my personal culture, what's this thing about macro and not being able to queue skills?
Also in theory, which one (BfB or IR) is the most powerfull CD (taking into account auto crit of Boot)?
1) On first usage, it's obviously going to be stacked, but from there on out I tend to use them almost instantly after they are up, unless if specific mechanics are coming up that I know I will lose stacks or something silly.
2) Stat weights have been floating around for a while now, and in general it's Weapon Damage > Strength > Det > Crit > SkS (assuming you're at necessary accuracy). That was pretty solid and known for 2.1, but with 2.2 everything remains the same except the difference in stat weights for Crit and SkS are minimal, to the point where in terms of stat weight they are relatively the same. However, the end result is, SkS gives very marginal benefit right now, and in these tuned fights that last for 10~13 minutes, you can't really afford to be running dry on TP, or you will just flat out lose DPS. Simply because of this, avoiding skill speed has been the general idea. Some people also harp on about needing 400+ to get 5 skills in PB, but that's also false. I ran 356 for ages and fit 5 every time, and even dropped to like 341 or something for a bit and still managed to get 5 skills in (although this one was a little tight, but it was still reliably easy). So anyway, determination is flat out damage increase which is always good, and crit does not bring you into the problem of TP starving as SkS does, so in and of itself you have a simple decision. Even further, regardless of all of that, since itemization seems so poor (to me at least), with random stat distributions everywhere, ultimately the most important thing is the higher the ilvl, the better it is, period, regardless of secondary stats. High Allagan at 110 is just better than 100 weathered, which realistically you won't be able to upgrade to 110 for a whiiiiiiiiiiiile if you're going in an organized FC/static that splits the drops out and such. So basically, maintain accuracy needs for whatever turn, and get the highest piece of gear you can.
3) I'm at work right now and can't access the gear calculator so I can't link you a few of the proposed BiS yet, but again this goes off of what I said above, realistically you will not be obtaining i110 soldiery gear on the left side (armors) for at a minimum 8 weeks assuming you're clearing t6-8 minimum every week, if your static is rotation the drops and distributing evenly. So ultimately, accuracy cap, highest ilvl, and learn/memorize the encounters to do the best you can do, simple enough right?
Macro's on MNK are generally just frowned upon as they don't function any way that we would need them to.
And in my opinion, now that BfB is 'nerfed', and IR has lower CD and we get the traited boost, I feel more benefit from IR. Always use both though! =)
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