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  1. #1401
    Player
    trailmix9999's Avatar
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    Sep 2013
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    42
    Character
    Blade Runner
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Even if Chakra is a 10 sec CD thats still 50 secs for a 400 pot attk, that is alot but not OP considering what other DPS are getting. But you're right speculation is speculation and we'll just have to wait and see but from the video alone, chakra is used oGCD and comparing the abilities shown from other classes (which all show their main new mechanics and abilities) it is highly likely that is chakra used between rock and snap.
    (0)
    Last edited by trailmix9999; 05-29-2015 at 11:05 PM.

  2. #1402
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Craiger View Post
    No traits between 50-60.
    Again, this is why you shouldn't treat the PCGamerN stream for verbatim. He later on posted this in his AMA, which completely contradicts what he said during his live stream:

    http://www.reddit.com/r/ffxiv/commen...andson/crlwmoo

    While the traits do indeed exist, I can't recall any of the top of my head. It should also be assumed that the skills I do have knowledge of with the new jobs are with the traits taken into consideration.
    (0)

  3. #1403
    Player
    Craiger's Avatar
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    Oct 2013
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    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dervy View Post
    Again, this is why you shouldn't treat the PCGamerN stream for verbatim. He later on posted this in his AMA, which completely contradicts what he said during his live stream:

    http://www.reddit.com/r/ffxiv/commen...andson/crlwmoo
    Oh god...

    Well, one thing still stands though, we've heard of the abilities with the traits on, because they could only play at level 60... So if there are traits, those would already be counted into those numbers. Doesn't mean the information is right, but it shouldn't be because of not counting traits then at least.

    Wasn't there a single competent person in that Event who could give some insight? Would be nice if someone could translate some from the Japanese forums... They probably know more than us.
    (0)

  4. #1404
    Player
    Ricdeau's Avatar
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    Aug 2013
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    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Craiger View Post
    Oh god...

    Well, one thing still stands though, we've heard of the abilities with the traits on, because they could only play at level 60... So if there are traits, those would already be counted into those numbers. Doesn't mean the information is right, but it shouldn't be because of not counting traits then at least.

    Wasn't there a single competent person in that Event who could give some insight? Would be nice if someone could translate some from the Japanese forums... They probably know more than us.
    Well even that is an assumption. There could have been things that were not added into the build they were playing. We do not know if that was a final build or not so we're still at a point where information is sketchy at best. I would imagine if everything was finalized we'd have partial patch notes, but since we don't it's safe to work under the assumption that nothing we saw or heard about is totally finalized and is subject to change. Sadly we're just going to have to wait a few weeks before we know any concrete information.

    And it doesn't appear that anyone was that thorough when info gathering at the event. Seems like everyone had a new stuff overload.
    (0)

  5. #1405
    Player
    Blackelement's Avatar
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    Aug 2013
    Location
    Limsa
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    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Craiger View Post
    Tornado Kick (500 * 1.27) = 635. 635 Potency gained
    1. Snap Punch(180). Compared to GL3 Snap Punch(180 * 1.27) = 228. 48 Potency lost
    2. GL1 Bootshine(150 * 1.5 * 1.09) = 245. Compared to GL3 Bootshine(150 * 1.5 * 1.27) = 285. 40 Potency lost
    3. GL1 True Strike(190 * 1.09) = 207 Potency. Compared to GL3 Truestrike (190 * 1.27) 241 Potency. 34 Potency lost
    4. GL1 Snap Punch (180 * 1.09) = 196 Potency. Compared to GL3 Snap Punch (180 * 1.27) 229 Potency. 33 Potency lost
    5. GL2 Dragon Kick (150 * 1.18) = 177 Potency. Compared to GL3 Dragon Kick (150 * 1.27) 191 Potency 14 Potency lost
    6. GL2 Twin Snakes (140 * 1.18) = 165 Potency. Compared to GL3 Twin Snakes (140 * 1.27) 178 Potency 13 Potency lost
    7 GL2 Demolish (310 * 1.18) = 365 Potency. Compared to GL3 Demolish (310 * 1.27) 394 Potency. 29 Potency lost

    I did it differently when calculating it the first time, and I don't know how it could be such a big difference... but either way, that's a 424 potency increase in that scenario

    Now, it's 1.2 seconds slower, and I didn't account for auto-attacks... Which according to you is a 108 potency lost. It still is a 316 potency increase.

    Even if there is something we haven't accounted into the calculations, I doubt it's gonna come even remotely close to that 316 potency increase
    Hmm, Out of curiosity, why do you ignore using Demolish again till the 3rd combo reguardless, wouldnt it wear off before that because of the speed reduction causing it to need to be done the snap punch earlier meaning you lose a few ticks with this? not enough to make a difference mind but still, though i did my calcs assuming you dont as im not 100% sure if it would or not. But if not i did the math for if you did it with DK combo part coming up which changes the potency gain, assuming my math is right:

    Also doesnt the game truncate potency numbers, not round them? (extremely minor thing, but i was curious)

    using the tornado kick will be a (500 x 1.27) 635 potency gain
    next hit would be snap punch (180 x 1.27) - 180 = 228-180 = 48 loss
    next hit would be DK (150 x 1.27) - (150 x 1.09) = 190 - 163 = 27 loss
    next hit would be snakes (140 x 1.27) - (140 x 1.09) = 177 - 152 = 25 loss
    next hit would be SP which is: (180 x 1.27) - (180 x 1.09) = 228 - 196 = 32 loss
    next hit would be BS (150 x 1.5 x 1.27) - (150 x 1.5 x 1.18) = 285 - 265 = 20 loss
    next hit would be TS (190 x 1.27) - (190 x 1.18) = 241 - 224 = 17 loss
    next hit would be Demolish which is: (310 x 1.27) - (310 x 1.18) = 393 - 365 = 28 loss

    so sub total is 635 gain for (48+27+25+32+20+17+28) loss, so 635 - 197 = 438 gain.

    finally to add in the auto attack values (which i found a good bit higher than 108, but im not 100% sure on these calcs either), assuming a t13 wep the potency per auto attack is (2.56/3.00) x 100 = 85.3
    assume 7 auto attacks are weakened and one or half of one is fully lost (rough estimate from the speed reduction):
    ((85.3 x 7) * 1.27) is 758 potency
    the loss would be (85.3 + ((85.3 x 3) * 1.09) + ((85.3 x 3) x 1.18)) = 85+278+301 = 664 total getting back to GL3
    758 - 664 = 94 potency loss
    due to the speed reduction you may lose an extra half an auto attack though, which is (85.3 x 1.27) / 2 = 54

    438 - 94 = 344 gain with auto attacks
    344 - 54 if you lose the half an auto attack, so 290

    so, overall the difference is 344 or 290

    Edit: also to account for the skill speed loss, assume its just half a GCD (its a tiny bit more, but for arguements sake, half is close enough) you would get:
    344/290 gain - DK ((150 * 1.27) / 2) = 344/290 - 95 = 249/195 gain.
    (0)
    Last edited by Blackelement; 05-30-2015 at 01:47 AM.

  6. #1406
    Player
    Blackelement's Avatar
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    Limsa
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    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Hey guys (idk if this was already asked, but i couldnt find it if it was) what do you guys think of the following opener(s): (I dont know if they confirmed if the chakra attack is a GCD or oGCD? if so i'd love a correction so i know which of the following is meant to be right for an example)

    If chakra move is an oGCD (Build 5 mantra before the fight starts) Shoulder Tackle > PB > SP > SP > Demo (B4B) > DK (IR) > Twin (pot) > ToD (kamehameha if no need to save, yea idr its name..) > BS (Steel Peak) > TS (Howling Fist) > SP (chakra use move) > DK > Snakes (Tornado Kick) > Demo > get back to GL3 and continue. (as theres already math proving using TK is a gain reguardless)

    If chakra move is a GCD (Build 5 mantra before the fight starts) Shoulder Tackle > PB > SP > SP > Demo (B4B) > DK (IR) > Twin (pot) > ToD (kamehameha if no need to save) > BS (Steel Peak) > TS (Howling Fist) > SP > chakra use move > DK > Snakes (Tornado Kick) > Demo > get back to GL3 and continue.
    (0)

  7. #1407
    Player
    Craiger's Avatar
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    Oct 2013
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    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Blackelement View Post
    Hey guys (idk if this was already asked, but i couldnt find it if it was) what do you guys think of the following opener(s): (I dont know if they confirmed if the chakra attack is a GCD or oGCD? if so i'd love a correction so i know which of the following is meant to be right for an example)

    If chakra move is an oGCD (Build 5 mantra before the fight starts) Shoulder Tackle > PB > SP > SP > Demo (B4B) > DK (IR) > Twin (pot) > ToD (kamehameha if no need to save, yea idr its name..) > BS (Steel Peak) > TS (Howling Fist) > SP (chakra use move) > DK > Snakes (Tornado Kick) > Demo > get back to GL3 and continue. (as theres already math proving using TK is a gain reguardless)

    If chakra move is a GCD (Build 5 mantra before the fight starts) Shoulder Tackle > PB > SP > SP > Demo (B4B) > DK (IR) > Twin (pot) > ToD (kamehameha if no need to save) > BS (Steel Peak) > TS (Howling Fist) > SP > chakra use move > DK > Snakes (Tornado Kick) > Demo > get back to GL3 and continue.
    It's all up in the air right now... So couldn't really say.

    There is one change of the opener maybe though... Since you can change your stance to Coeurl before you even start the fight, you could start the fight with Demo/Snap, then go into PB.

    I do this currently in the game: Shoulder Tackle > PB > Demo > Snap > Snap(B4B) > DK(IR) > Twin(pot) > ToD(poison pot) > BS(Steel peak) > TS(Howling Fist) > Demo etc

    That would be something like this: Shoulder Tackle > Demo > PB > Snap > Snap(B4B) > DK(IR) > Twin(pot) > Snap > ToD(poison pot) > BS(Steel peak) > TS(Howling Fist) > Demo etc

    Don't wanna speculate anything else...
    (0)

  8. #1408
    Player
    Zamii's Avatar
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    Mar 2014
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    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    depending on the fight, since were using PB and with the stance change it allows for 6 stacks of GL to be gained in 6 gcd's, tornado kick could become an option, though i could prefer to have regular buffs up, so maybe the opener minus the off gcd will be something like:
    (opo-opo) dragon kick > twin > demo > (PB) > snap > snap > (tornado kick) > snap > snap > snap
    (0)

  9. #1409
    Player
    Zamii's Avatar
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    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Blackelement View Post
    snip
    i redid the theorycrafting with the difference in recast times due to GL3, and while it is a dps increase, its so minor that i wonder myself if its even worth doing, unless of course you have perfect balance to burn, of course if you timed it well with b4b and/or IR, the difference would be made larger.

    the difference i come up with taking into account auto attacks, skill speed from GL stacks and DK/twin falling off due to lack of faster recasts was:
    w/ Tornado: 3596.65
    no Tornado: 3573.74

    Code:
    500 * 1.1 * 1.1 * 1.27 				= 768.35	(tornado kick)	GL3
    180 * 1.1 * 1.1					= 217.8		(snap punch)	no GL
    90 * 1.1 * 1.1 * 1.09 * (1 / 0.95)		= 124.95	(auto hit)	GL1
    150 * 1.1 * 1.1 * 1.09 * (1 / 0.95) * 1.4	= 291.55	(boot shine)	GL1
    90 * 1.1 * 1.1 * 1.09 * (1 / 0.95)		= 124.95	(auto hit)	GL1
    190 * 1.1 * 1.1 * 1.09 * (1 / 0.95)		= 263.78	(true strike)	GL1
    90 * 1.1 * 1.1 * 1.09 * (1 / 0.95)		= 124.95	(auto hit)	GL1
    180 * 1.1 * 1.1 * 1.09 * (1 / 0.95)		= 249.90	(snap punch) 	GL1
    90 * 1.1 * 1.1 * 1.18 * (1 / 0.9)		= 142.78	(auto hit) 	GL2
    150 * 1.1 * 1.18 * (1 / 0.9)			= 216.33	(dragon kick)	GL2 - dragon kick
    90 * 1.1 * 1.18 * (1 / 0.9)			= 129.8		(auto hit) 	GL2 - dragon kick
    140 * 1.1 * 1.18 * (1 / 0.9)			= 201.91	(twin snakes)	GL2 - twin snakes
    90 * 1.1 * 1.18 * (1 / 0.9)			= 129.8		(auto hit) 	GL2 - twin snakes
    310 * 1.1 * 1.18 * (1 / 0.9)			= 447.09	(demolish)	GL2
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    TOTAL						= 3596.65
    
    180 * 1.1 * 1.1	* 1.27 * (1 / 0.85)		= 325.42	(snap punch)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    150 * 1.1 * 1.1 * 1.27 * (1 / 0.85) * 1.4	= 379.66	(boot shine)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    190 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 343.50	(true strike)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    180 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 325.42	(snap punch) 	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    150 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 271.18	(dragon kick)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    140 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 253.10	(twin snakes)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    310 * 1.1 * 1.27 * (1 / 0.85)			= 509.49	(demolish)	GL3
    90 * 1.1 * 1.1 * 1.27 * (1 / 0.85)		= 162.71	(auto hit)	GL3
    TOTAL						= 3573.74
    (1)
    Last edited by Zamii; 05-30-2015 at 04:02 AM.

  10. #1410
    Player
    Blackelement's Avatar
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    Limsa
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    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zamii View Post
    i redid the theorycrafting with the difference in recast times due to GL3, and while it is a dps increase, its so minor that i wonder myself if its even worth doing, unless of course you have perfect balance to burn, of course if you timed it well with b4b and/or IR, the difference would be made larger.

    the difference i come up with taking into account auto attacks, skill speed from GL stacks and DK/twin falling off due to lack of faster recasts was:
    w/ Tornado: 3596.65
    no Tornado: 3573.74
    snip
    Out of curiosity, why does

    Code:
    150 * 1.1 * 1.18 * (1 / 0.9)			= 216.33	(dragon kick)	GL2 - dragon kick
    90 * 1.1 * 1.18 * (1 / 0.9)			= 129.8		(auto hit) 	GL2 - dragon kick
    140 * 1.1 * 1.18 * (1 / 0.9)			= 201.91	(twin snakes)	GL2 - twin snakes
    90 * 1.1 * 1.18 * (1 / 0.9)			= 129.8		(auto hit) 	GL2 - twin snakes
    310 * 1.1 * 1.18 * (1 / 0.9)			= 447.09	(demolish)	GL2
    all only have x 1.1 once?, i can understand DK only having it once for it falling off, but the auto after that should have 2 (or does twin snakes fall off before that auto hits?) and for the twin snakes i understand it only having DK buff, but the auto hit, and demolish after that should all have x 1.1 twice, right?

    if you add that in you get (447.09 x 0.1) + (162.71 x 0.1) extra which is 44.71 + 16.27 extra, taking to toal difference from 22.91 to 83.89, 100.16 if im right about the AA after DK having both before twin snakes falls off.

    also, would they actually fall off? usually you have a full GCD spare between eack DK/snakes combo, assuming you havnt used that with ToD before this you should have a 3 second leeway, as they said that Tornado Kick is oGCD. making the DK/snakes falloff non existant anyway?
    (0)

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