20% reduction of player base is quite substantial cut in FF14's profit and R&D funding, but I guess ignorant people will pretend that's nothing.
Regardless it isn't going to happen, at least not because of this silly thread or even for the reasons posed here by people who obviously want XIV to be something it isnt.
Of course none of us know, but everyone likes to pretend their opinion is the way the game SHOULD be and that because they can start a rant thread on a forum, it's only a matter of time before the "I told ya so" moment.
Buuuuttt that never happens, so whatever
...And? They've paid for seven months, and can do whatever they want until then. It's only a problem if they don't resub in October. What, a player isn't a player unless they sink an hour or three a day or something? It's all about enjoying what you play when you decide to play it.How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?
Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.
In the context of this thread, it might as well be a fact. There is more data to prove it as such than otherwise.This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
I'm just saying, people claim the game is going to die (whatever that means.) because it isn't the way they want it. That is just silly.
Im currently out of posts (thank god i can leave), but I just couldn't let this one go:
no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.
Regarding the lockouts and drop rates, it's the same thing, if the drop rates and the spawns are well balanced it will take the same time getting something from an instance or in open world, those percentages are just numbers, a 5% can be a bit scary but when you say 1 week of work instead of a 5% drop rate, then you'll realize it's exactly the same time you'll be farming tomes on instances.
.
The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
Last edited by Edellis; 03-19-2014 at 04:22 AM. Reason: /
And now you're talking about luck, percentages are maths, luck is not involved at all, but i can see your point.no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.
The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
You and the rest of ppl asking for us to leave have to realize about something, we don't want to remove instances, we don't to have epic gear dropping from NMs and we don't want to force you plat this kind of content, we want the option, and if it's a worse way to gear your char and will take longer, then why do you oppose to it?
I can only see a reason, you don't want SE to spend resources and work time on something you don't like, but then you're being the selfish ones.
This game can improve keeping the instanced content and adding open world content, both being compatible and in pair and none of them being mandatory. The problem here is most of you see it black or white when we can have both, and this game has the potential to have both with minor tweaks, but instead of supporting these ideas you just tell us to leave, but let me tell you something, this "like it or leave" is not a good commercial policy, in the end SE will have add more options to keep players like me paying for the game, now you can support the good ideas in the forums or reject then now and wait for SE to release some trash content that none liked and none will like.
As a side note, more personal opinion that anything else, i see a lot of ppl saying they have fun running the same 3 dungeons for months because at the end they get a piece of gear and feel rewarded, but in my opinion, i play games because the content is fun, there's no fun on running the same dungeons over and over to feel you've achieved something, that makes the game feel like a job, i have more fun wen i can chose between running a dungeon or go hunting in open world with some friends, because the other way, if i want to play i'll feel forced to run dungeons to get gear.
Yes you are supposed to tell me where i'm wrong, because this is a discussion and if you cant explain your point i can't understand it, then you can't convince me and this whole thing loses its purpose.
But i won't take excuses like it's "hard to balance" or "it will require a lot of work", because that's SE's matter to discuss not ours.
.
Last edited by Renik; 03-19-2014 at 05:32 AM.
There is still plenty of luck. It may not be in the percentages themselves, but rather, whether or not the percentages work in your favor. Even with a 99% drop rate, you can still not see a drop every time you go. In FFXI, I was there to claim eastern shadow for my e.bow everyday for 3 weeks straight. Never saw a drop.And now you're talking about luck, percentages are maths, luck is not involved at all, but i can see your point.
*snipped*
Yes you are supposed to tell me where i'm wrong, because this is a discussion and if you cant explain your point i can't understand it, then you can't convince me and this whole thing loses its purpose.
But i won't take excuses like it's "hard to balance" or "it will require a lot of work", because that's SE's matter to discuss not ours.
.
As I said, I want them to do open world and do it correctly, but epic gear, whether or not it's instanced or open world will be time gated(lockouts). This is usually accomplished via spawn timers, or horrible drop rates, most likely a combination of both. It is an inevitability. The 'hard to do' or 'require a lot of work' isn't an excuse. Open world goes against the design philosophy(tomes)(see what I did there? har har) of FFXIV as has been stated numerous times.
I will agree though OP's .05% is an exaggeration.
You should have bought an authenticator.....
Your tears feed me....
The original expectation called for 25%-33% of current playerbase. They were aiming 300k-400k subs. I think they underestimated things a bit, but I guess ignorant people will pretend that's nothing.
Assuming it is an actual 1.5 million active subs. No one knows the true number despite toosing them around as fact.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.