Quote Originally Posted by Roll View Post
This is a post I made on one of the job threads that I wanted to point out:

I might be completely wrong but I think Conjurer will be Black Mage and Thaumaturge will be White Mage.

Let's look as to why or why not:
1. Con has the elemental spells, the elemental Ancient Magic and the elemental DoT's from Blm, Thm has... Scourge and Bio from Blm.
2. Thm has Dia, Banish, and Sacrifice from Whm but...
3. Con has Cure, Protect, Shell, Poisona, Paralyna, and Silena from Whm. (Maybe Erase or Esuna will be a Whm only Ability/Spell that they were talking about. Job ability quests)
4. Con's story and background is about nature and the elements. And what uses the elements? Blm!
5. Thm's background is about life and death/light and dark. The Whm quest could focus more on the life/light side of Thaumaturgy.
6. Thm's AoE is alot better for standing back and healing/buffing the whole party. Con's AoE is pretty small compared to it.(Of course the AoE could all change with the splitting of Cure into Cure/Curaga and the other spells)
7. Personally Sacrifice>Cure for healing and the Regen effect

Just my 2 cents and again I could be completely wrong lol
this is what is so lame about the mage jobs. They wanted something new and they were not creative at all, not a single bit.
They reused ALL spells (ok like 5 are new or so) from ffxi and mixed them on 2 mage jobs almost randomly...
Leaving both without soul and direction.
I only wished they invented some new spells, effects, etc. etc. The spell system is sooo poor and boring, nothing new.
most casters in F2P games are more fun to play atm. And the ones in ffxi are as well more fun to play. I hope they really get creative anytime soon if they want ppl to play mages in the long run. Mages offer so much potential, its a mystery to me how one can fuck them up so badly....