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  1. #21
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Not likely. In the Ul'Dah storyline there's a whole deal about trying to find a way to communicate with the dead but the result is that it's pretty much impossible and dead is dead. If the thaumaturges, who specialize in death, can't even communicate with the dead, then it wouldn't make sense for a thousand random adventurers to run around with undead legions at their beck and call.

    (Before someone makes the "raise" rebuttal: in FF, you don't die so "raise" spells only wake you up from unconsciousness.)
    Don't want to play the devils advocate but you forget the power of echo :P maybe a THM adventurer with that power can find a way to communicate with the dead.

    Etiher way, I just saying that to play with you. I don't care about necromancer really.
    (0)

  2. #22
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by giftforce View Post
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    in that famitsu magasine interview they did specify that in the future there would be jobs that requires several (let's say 2 for now) classes at X level to unlock a job (i.e. CON + THM = RDM). Not sure if the exemple was from the interview or if it was the translator that added it as an exemple.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    there is a valid point to the armory system and combined job system you just cant see it past your obvious distaste and consistent trolling of this game and its forums.
    (1)

  4. #24
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    These were recently confirmed in an interview:

    Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    (2)

  5. #25
    Quote Originally Posted by Cairdeas View Post
    Actually PuppetMaster has been part of FF history, especially for the playable characters.
    It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.

    Quote Originally Posted by giftforce View Post
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    Nothing is being replaced and guess what else Yoshida said? It's optional. You hate job specification, so don't unlock them.
    (0)

  6. #26
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.



    Nothing is being replaced and guess what else Yoshida said? It's optional. You hate job specification, so don't unlock them.
    I still don't count the Necromancer in FFV because it was done by an american localization team of a remake of a remake of a remake and wasn't in any of the japanese versions.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #27
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The sooner I can solo as a BLM the better. THM and CON seem like something an amateur game designer put together in a day as an experiment.
    (3)

  8. #28
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Goddamn ZAM people and their necromancer, go play Diablo 2 already.
    (7)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I dont really get why people can't accept having the two systems running in parallel? You'll want the versatility of classes for solo, you'll want the specificity of jobs for groups.

    I'm really looking forward to it, especially once they start adding additional jobs on top of the first wave and crossing them between classes (Gladiator + Marauder = Berserker? Lots of possibilities)
    (4)

  10. #30
    Quote Originally Posted by Coldbrand View Post
    Goddamn ZAM people and their necromancer, go play Diablo 2 already.
    Necromancer exists in FFXI, so the "goddamn zam people" as you call em already have a basis for it being relevant to FF.
    (0)

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