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  1. #1781
    Player
    Avatar de Lizam
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    23
    Character
    Lizam Prower
    World
    Masamune
    Main Class
    Élémentaliste Lv 50
    Citation Envoyé par Felis Voir le message
    I have some problems because of this with the level 36 weaver quest. Luckily I still has some raven-black velveteen dyes on my retainer. And I needed to ask a LS member to craft for me the black velveteen clothes, because I couldn't do it without it break all the time.
    You can buy raven-black velveteen from the weavers guild since 1.19 ^_^
    (1)

  2. #1782
    Player
    Avatar de Reinheart
    Inscrit
    mars 2011
    Lieu
    Subligania
    Messages
    5 831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Guerrier Lv 86

    Rep Response - 11/02/11 Monster action logic adjustments

    torippi started a thread saying he had a situation where a mob in group of 3 used level 5 petrify and because previous effect gets overwritten with the new one, on top of all 3 mobs using the action repeatedly he ended up dying without being able to do anything. Reps response to this one:

    Original thread link: http://goo.gl/nAd3f

    Citation Envoyé par Triairy Voir le message
    皆さん、こんばんは。
    Good evening everyone,

    現在の仕様では、ご指摘いただいてる通り、レベル5石化は必ずかかり効果も上書きされてしまいます。
    こちらについては、モンスターのアクションの発動頻度を下げるなどを含め、
    モンスターのアクションロジックの調整を行う予定です。
    With current set up, as mentioned level 5 petrify will always succeed on top of that it will erase previous effect; for this one we are planning to adjust such as frequency the monster uses the skill and adjust the monster action logic.

    また「こちら」でご報告いただいたアクションや、
    その他のモンスターが使うアクションについても、
    フィードバックを受けながら、調整を行っていきますので、
    引き続きフィードバックをお願いします。
    Also for the actions, or other monster actions which was mentioned in the other thread will also be adjusted as we receive feedbacks, so please continue giving feedbacks. Thanks,
    Other thread talked about how the black sheep puts you to sleep, or mole always going underground, etc..
    (1)

  3. #1783
    Player
    Avatar de Reinheart
    Inscrit
    mars 2011
    Lieu
    Subligania
    Messages
    5 831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Guerrier Lv 86

    Rep Response - 11/02/11 Lower/Shorter action overwriting Higher/Longer action

    First quote from Mystia explains what's this one about.

    Citation Envoyé par Triairy Voir le message
    こんばんは。
    Good evening,

    Citation Envoyé par Mystia Voir le message
    上位の魔法がかかっているのに下位の魔法で上書きされてしまったり
    効果時間が長いのに上書きによって効果時間が短くなってしまうのを直して欲しいです
    Would like to have it fixed where higher level spell is in effect but when lower level spell is casted it overwrites the higher level one, or when the effect time is longer due to the overwrite it becoming shorter duration.
    こちらの件については開発チームでも認識しているのですが、
    現在のバトルフレームワークでは直すことができず、新生までの間のバトル改修においても対応することができません。
    Regarding this one the dev team also acknowledges however we cannot fix the current battle frame work and we cannot address this issue with battle modifications up till release of 2.0

    なお新生FFXIVにおいては、効果が高い方が優先され、
    効果が同じであれば効果時間の長い方が優先されるようになる予定です。
    With 2.0 the plan is to have the higher effect is prioritized and if it's the same effect the one with longer effect duration will be prioritized.

    フィードバックありがとうございました。
    Thanks for the feedback
    (2)

  4. #1784
    Player
    Avatar de Soukyuu
    Inscrit
    mars 2011
    Messages
    2 086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugiliste Lv 50
    Wow, just how effed up is the framework exactly? They do realize they make their devs look pretty bad constantly citing framework limitations, don't they?
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #1785
    Player
    Avatar de Seirra_Lanzce
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    2 938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiateur Lv 70
    Citation Envoyé par Soukyuu Voir le message
    Wow, just how effed up is the framework exactly? They do realize they make their devs look pretty bad constantly citing framework limitations, don't they?
    because of that they already stated to dumb the 1.0 when 2.0 is done.
    (0)

  6. #1786
    Player
    Avatar de Soukyuu
    Inscrit
    mars 2011
    Messages
    2 086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Seirra_Lanzce Voir le message
    because of that they already stated to dumb the 1.0 when 2.0 is done.
    Sure, that's the reason they're going do it, but it still amazes me over and over again just how messed up that.... thing is. It's name should be "Despair Engine", as it seems to do everything it can to not allow to make changes and not only that, it's functions itself are bugged beyond repair.

    I wonder how it ever passed the QC
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #1787
    Player
    Avatar de Hulan
    Inscrit
    juin 2011
    Messages
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcaniste Lv 70
    Citation Envoyé par Soukyuu Voir le message
    Wow, just how effed up is the framework exactly? They do realize they make their devs look pretty bad constantly citing framework limitations, don't they?
    Disclaimer: I am fully behind the current dev team, and given things we have seen, I have no doubt that the original engine is indeed a horrific sight. That being said...


    A man steps into his new office, recently being promoted to president of a large corporation. He is surprised, however, to find 3 letters on his desk, addressed from the previous president with a note on top. The note read, "In times of trouble, open the these letters in order." After a few months, profits started falling, and he decided to open the first letter. It read only, "Blame your predecessor." The man followed this advice and moral improved.

    After a short time, another disaster struck. Feeling more confident, the man opened the second letter. It said, "Blame the economy." The man did so, and the situation slowly improved.

    Many years later, the company was falling once again on hard times. Knowing just what to do, the man quickly opened the third letter, which read: "Prepare three letters."
    I believe SE has made it to letter one.
    (7)

  8. #1788
    Player
    Avatar de Seirra_Lanzce
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    2 938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiateur Lv 70
    Citation Envoyé par Hulan Voir le message
    Disclaimer: I am fully behind the current dev team, and given things we have seen, I have no doubt that the original engine is indeed a horrific sight. That being said...


    I believe SE has made it to letter one.

    love the quote.
    (2)

  9. #1789
    Player
    Avatar de Soukyuu
    Inscrit
    mars 2011
    Messages
    2 086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugiliste Lv 50
    lol Hulan.
    This situation is a bit different though, since afaik, the dev team (=people who CODE things) didn't really change, so they can't really blame the predecessor. Correct me if i'm wrong.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #1790
    Player
    Avatar de Misteyes
    Inscrit
    juillet 2011
    Messages
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Élémentaliste Lv 60
    As someone who does this stuff... there's a lot that can go wrong in programming that isn't the fault of the guy that writes the code. Pre-production and software architecture account for a lot, too.

    It's fully possible that the specification which the previous devs implemented did not foresee the need to query whether or not a buff already exists before a spell takes effect. The dev who actually implemented it is probably biting his tongue to keep from saying "I told you so! I told you so!" (or the equivalent saying in Japanese, if there is one, anyway). The technical slang for this issue (if it is this issue) is Broken As Designed.

    That said, it's never impossible to code around these issue, but it might take someone three days to kludge around the bad code - and the addition of those kludges makes the bad code worse. It's a matter of triage.

    The only cure for BAD is to throw it all out and go back to the design phase and take it seriously. It sounds like they've already done that - with three months doing specifications for 2.0 before allowing a single line of code to be written. Hopefully little details like this one weren't lost when designing the second time.
    (10)

  11. 03/11/2011 07h39

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